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                        Returning 13 results for 'strikes suffuses adventurer'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Your family name strikes fear and admiration in the hearts of the common folk â but thatâs got nothing to do with you. Songs and stories celebrating the adventuring exploits of your
                                                
                                            
                                                
                                                     famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasnât all hugs and kisses.
You seldom saw your celebrity-adventurer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse â specifically, the element
                                                
                                            
                                                
                                                     flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse â specifically, the element
                                                
                                            
                                                
                                                     flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Goblinoid Campaign Themes The Heirs of Dhakaan are a substantial military threat. The goblins can clash with adventurers while they are exploring ancient ruins, or they can launch strikes against
                                                
                                            
                                                
                                                    , pillaged their tombs, and enslaved their descendants. The Dhakaani arenât evil, but they believe humanity to be brutal and cruel, people without muut or atcha. Faced with an adventurer wielding a magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Celebrity Adventurerâs Scion  Your family name strikes fear and admiration in the hearts of the common folk â but thatâs got nothing to do with you. Songs and stories celebrating the adventuring
                                                
                                            
                                                
                                                     exploits of your famous parent are widely known. Kids across the land grew up wishing they were you. But being the child of a famous adventurer wasnât all hugs and kisses. You seldom saw your celebrity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Subclass Level 3: Assassinate Youâre adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each
                                                
                                            
                                                
                                                     plus your Dexterity modifier and Proficiency Bonus), or the attackâs damage is doubled against the target. Soulknife  Strike Foes with Psionic Blades
 A Soulknife strikes with the mind, cutting through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the larger goristro. The gnolls howl their masterâs name as he strikes swiftly, again and again: âYeenoghu! Yeenoghu!â
 The larger demon roars, slashing with its bullâs horns and flailing with its
                                                
                                            
                                                
                                                     transform into gnolls.
 Any adventurer witnessing this horrible tableau must succeed on a DC 12 Wisdom saving throw or gain one level of madness (see âMadnessâ in chapter 2). If this causes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Network, at least initially. Over drinks, he shares the following information: Davil is a retired adventurer. He and his adventuring companions joined the Zhentarim a few years back. They help people in
                                                
                                            
                                                
                                                     Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     adventure hooks that you can use instead, or combine with the ones here, as inspiration strikes you.  Delve into the Past   d6 Adventure Hook   1 During a long drought, the water level of a lake lowers
                                                
                                            
                                                
                                                     adventurer passing into a world of giants. In Norse myth, giants inhabit the realm of Jotunheim, where brave gods and heroes occasionally venture on dangerous quests.   Manuel Castanon  Three brave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     downfall of Ghalasine. The poem tells of a mischievous fey, Whit, who captures human emotions and traps them in matches. He experiences each emotion when he strikes a match. He lives a vibrant life, but
                                                
                                            
                                                
                                                     in the adventure).  A daring adventurer leaps to a floating 
tower that has detached from Castle Cinis S15: Kingâs Armory The first-floor armory is suspended 40 feet in the air, with nothing but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     anyone into the palace.
  A gnome adventurer acquires
 the shard solitaire necklace and a key 
belonging to Paliset Hallâs head of staff The four winter wolves are soon joined by the two winter
                                                
                                            
                                                
                                                     turn, energy from the rift strikes the creature for 22 (4d10) force damage, then teleports the creature, along with anything it is wearing or carrying, to a random unoccupied space atop one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
 An aura of purity suffuses this tranquil cave. The greater cavernsâ fouler denizens avoid this
                                                
                                            
                                                
                                                     sway as many of the characters as possible before she strikes. Drelnza fights to the death. Arcane Security. The inner sphere is cloaked by a permanent Mordenkainenâs Private Sanctum spell. The spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     before it strikes. Disabling the needle requires thievesâ tools and a successful DC 15 Dexterity check. If the check fails by 5 or more, the trap goes off, stabbing the character unless the character
                                                
                                            
                                                
                                                    -foot-square chamber is hewn from stone. It contains an upright keg fashioned of rusted iron. Rusted pipes lead from the keg into the floor.
 If anyone shakes or strikes the keg, the sound of sloshing
                                                
                                            
                                        






