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                        Returning 24 results for 'striking carry'.
                    
                
                        
                            
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                                        striving carry
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     throw or be infected with a disease—a minuscule slaad egg.
A Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a
                                                
                                            
                                                
                                                     disintegrates.Kapak draconians are created using copper dragon eggs. These cunning opponents relish striking foes who are distracted or unaware. Kapaks often coat their weapons with their paralytic saliva
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     creature encounters a solid object (such as a ceiling) in this fall, it strikes the object just as it would during a downward fall. If the creature reaches the top of the area without striking anything
                                                
                                            
                                                
                                                     target ends.Archaics are towering, multi-armed creatures overflowing with magic. Despite their solitude, archaics carry vast understanding of magic and the world’s history, as well as the ability
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    "} force damage to the target, striking unerringly. The javelin disappears after it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
                                                
                                            
                                                
                                                     for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessent’s Lair
A storm giant quintessent has no need for castles or dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     usually carry a feather token (see chapter 5) as insurance. No token? Don’t panic! Because of the maze of bridges and spans connecting the towers, there’s an excellent chance that you won’t fall more
                                                
                                            
                                                
                                                     straight fall to the bottom. But the Falling in Sharn table presents a few of the many possibilities.     1d10 Falling in Sharn 
     1  You fall hundreds of feet before striking the ground at the base of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Erinyes “They live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.”
 — from THE BOOK OF VILE DARKNESS
 The most beautiful and striking of all lesser and greater
                                                
                                            
                                                
                                                     erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     afford it usually carry a feather token as insurance. No token? Don’t panic! Because of the maze of bridges and spans connecting the towers, there’s an excellent chance that you won’t fall more than a
                                                
                                            
                                                
                                                     between our safety and death caused by some rat who would rather spend gold on drink.
Falling in Sharn   d8 Result   1 You fall hundreds of feet before striking the ground at the base of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to their dominion, but also because striking in force anywhere else would play into the devils’ hands. YUGOLOTHS: FICKLE ALLIES
 Yugoloths are major players on both sides of the Blood War. The death
                                                
                                            
                                                
                                                    . This set of circumstances prompts hellish and abyssal armies to carry war chests with them in the hope of buying the services of the yugoloths on the other side. The war chests themselves thus become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Assassin Contract Killer Habitat: Any; Treasure: Implements, Individual Viko Menezes  Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most
                                                
                                            
                                                
                                                     assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Archaic Archaics are towering, multi-armed creatures overflowing with magic. Despite their solitude, archaics carry vast understanding of magic and the world’s history, as well as the ability to warp
                                                
                                            
                                                
                                                     it would during a downward fall. If the creature reaches the top of the area without striking anything, it hovers there until the start of the archaic’s next turn, at which time gravity returns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
                                                
                                            
                                                
                                                    .
 Wind Javelin. The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin deals 19 (3d6 + 9) force damage to the target, striking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Asmodeus’s most loyal and resourceful vassals, and few beings in the multiverse can outwit him. He is more obsessed than most devils with striking deals with mortals in exchange for their souls, and his
                                                
                                            
                                                
                                                     Fierna, Belial’s daughter. Both are handsome devils who resemble tieflings, with red skin and small horns. Belial exudes civility, even as his words carry an undercurrent of threat. His daughter is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Asmodeus’s most loyal and resourceful vassals, and few beings in the multiverse can outwit him. He is more obsessed than most devils with striking deals with mortals in exchange for their souls, and
                                                
                                            
                                                
                                                     Belial and Archduchess Fierna, Belial’s daughter. Belial is a handsome, powerfully built devil who exudes civility, even as his words carry an undercurrent of threat. His daughter is a statuesque
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     encounter are with other deep gnome merchants who ignore the characters unless approached. They carry nothing of value. Derro Rioters A mob of derro (see appendix C) rampages through the streets. Five
                                                
                                            
                                                
                                                     chance to bully some surface dwellers. The orcs try to goad the characters into striking first, then quickly stand down, knowing that a patrol (see “Duergar Patrol”) will arrive 1d6 rounds after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     is locked and reinforced with bronze bands. All of the servants carry a key, as do Lady Wachter and Ernst Larnak. The door can be forced open with a successful DC 20 Strength check. If the characters
                                                
                                            
                                                
                                                    . Andral’s church (area N1), Father Lucian offers to look after her, and she agrees to stay with him. N4o. Master Bedroom The door to this room is locked. Lady Wachter and her servants carry keys. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     pray to Stonebones, the Great Creator, in a much broader range of circumstances, eager for divine insight as they carry out their daily lives. His priests undertake frequent pilgrimages into the
                                                
                                            
                                                
                                                     raids and skirmishes, bringing glory to giantkind and striking terror into the enemies of Annam’s children. Priests and Rites. Giants sometimes ask Thrym for his blessing before hunting or going to war
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     pick up shovels and collect the gore in buckets, making the flesh easier to transport. If the characters watch long enough, the apprentices eventually carry full buckets toward the southern entrance and
                                                
                                            
                                                
                                                    ) oversees two Thayan apprentices (see appendix B) in this cavern. They walk a circuit around the pools, carefully jabbing down into them with the ooze prods they carry. Spawn Pools. These 5-foot-deep pools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     accepts the challenge or if they characters speak ill of their game. Treasure Karg and Maul carry large satchels. Between them, they have 160 gp, 22 pp, three red spinels (100 gp each), a fine amethyst
                                                
                                            
                                                
                                                     below this level. The shaft continues upward into darkness.
 Three passages lead away from the shaft. A small brass gong and a striking hammer are near the ledge.
 The floating disk is made to move by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     nightstand next to Charmayne’s bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
 Whit enveloped himself in
                                                
                                            
                                                
                                                     tinder, loathing the ease
 With which mortals could carry this fervor and fire
 Without burning inside out from their pyre.
 Three matches to go, the impish fey thought,
 The next one would give
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     communicate with a mortal, carry out a short task, or defend its home against aggressors. Storm Giant Quintessent
 Huge giant (storm giant), chaotic good
 Armor Class 12
 Hit Points 230 (20d12 + 100
                                                
                                            
                                                
                                                    -like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and deals 19 (3d6 + 9) piercing damage to the target, striking unerringly. The javelin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     above; striking them together will alert everyone in the upper level. Treasure. The guard wears a belt with a gem-set gold buckle (worth 400 gp). 2. Subchief’s Room This place contains a scattering of
                                                
                                            
                                                
                                                    . There are no throwing rocks here, aside from the few that some of the giants, especially the stone giant, might carry. On the wall directly behind the chief is a small ballista, which he uses as a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     guard room are two bugbears, initially located in the eastern end of the area. If not engaged immediately, they will raise an alarm by striking a large brass gong that hangs near the door. If they are
                                                
                                            
                                                
                                                     utensils upon them. 4. Outpost This room holds eight bugbears, alert and ready for trouble. They carry 2d4 gp each. 5. Barracks This small barracks holds nine sleeping bugbears. 6. Barracks This small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise
                                                
                                            
                                                
                                                     striking a weak spot is doubled. Glassblower’s Tools  Activity DC   Identify source of glass 10 Determine what a glass object once held 20  Herbalism Kit Proficiency with an herbalism kit allows you to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     trap, or failing to disarm it, triggers the trap. When the trap is triggered, a scything blade swings up, striking at any creature within 5 feet of the front of the chest. Affected creatures must make a
                                                
                                            
                                                
                                                     real sahuagin. Treasure. None of the lizardfolk here have valuables. The queen and the subchief carry the keys to the chests located in their quarters. 41. Thick Gate A wooden gate bars your way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     or the cultists in area C23, who investigate soon after fighting begins. If faced with a dangerous band of attackers, the cultists attempt to reach the gong. Striking the gong summons Bronzefume from
                                                
                                            
                                                
                                                     almost even with the floor. However, the smaller spillways that carry water south to the culverts are only 2 feet deep. In the middle of the eastern wall, a submerged culvert leads to area C26. This
                                                
                                            
                                        





