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                        Returning 8 results for 'striking suffused adventurer'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Chapter 9: Combat  The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
                                                
                                            
                                                
                                                     section, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. âYouâ can also mean the character or monster that you control.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Chapter 9: Combat The clatter of a sword striking against a shield. The terrible rending sound as monstrous claws tear through armor. A brilliant flash of light as a ball of flame blossoms from a
                                                
                                            
                                                
                                                     chapter, the rules address you, the player or Dungeon Master. The Dungeon Master controls all the monsters and nonplayer characters involved in combat, and each other player controls an adventurer. âYouâ can also mean the character or monster that you control.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Way of the Drunken Master The most dangerous adventurer in the room is the one that no one knows is an adventurer. As a monk who follows the Way of the Drunken Master, you excel at keeping your true
                                                
                                            
                                                
                                                     flames, cold, and thunder come streaking toward them instead, theyâll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
                                                
                                            
                                                
                                                     doppelganger tries to slay, rob, and replace its âsaviorâ in a location where its treachery canât be observed by anyone else. An adventurer confronts townsfolk corrupted by the dragonâs malevolent presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     itâs not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
                                                
                                            
                                                
                                                     patients have been endangered, but Mother Aramina is cautiously looking for more permanent security solutions. Danthelonâs Dancing Axe This two-story shop sells everything an adventurer might need, from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
                                                
                                            
                                                
                                                     looking for more permanent security solutions. Danthelonâs Dancing Axe This two-story shop sells everything an adventurer might need, from weapons and armor to rowboats and mobile monster cages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     nightstand next to Charmayneâs bed is a thin, illustrated fairytale book titled The Match Thief, which is written in verse: Striking a match against the rock in the hill,
 Whit enveloped himself in
                                                
                                            
                                                
                                                     in the adventure).  A daring adventurer leaps to a floating 
tower that has detached from Castle Cinis S15: Kingâs Armory The first-floor armory is suspended 40 feet in the air, with nothing but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     might seem too humble for an adventurer, a good pair of boots will see a character across rugged wilderness and through deadly dungeons. Components. Cobblerâs tools consist of a hammer, an awl, a knife, a
                                                
                                            
                                                
                                                     striking a weak spot is doubled. Glassblowerâs Tools  Activity DC   Identify source of glass 10 Determine what a glass object once held 20  Herbalism Kit Proficiency with an herbalism kit allows you to
                                                
                                            
                                        






