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Returning 27 results for 'stripe suffused adventure'.
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Monsters
Fizban's Treasury of Dragons
realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent
Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Monsters
Fizban's Treasury of Dragons
populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm suffused the eggs, which hatched into the first moonstone
. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Moonstone Dragon Adventures
The Moonstone Dragon Adventure Hooks table offers suggestions for
Monsters
Fizban's Treasury of Dragons
suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales
Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
The Moonstone Dragon Adventure Hooks table offers suggestions for stories and adventures involving moonstone dragons.
Moonstone Dragon Adventure Hooks
d8;{"diceNotation":"1d8","rollType":"roll
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
any stripeâfrom genius scholars to martial masters. Each puzzle is flexible enough to be included in your campaign as presented or customized to fit the needs of a specific adventure.
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure. Members
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a violent end on an adventure
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
radius. The characters can use this device to counteract Aurilâs spell and free Icewind Dale from her Everlasting Rime. Chardalyn
More than a hundred years prior to this adventure, a wizard named Akar
Kessel found an artifact suffused with demonic magic called Crenshinibon (better known as the Crystal Shard) and used it to erect a great black tower in Icewind Dale. When this tower was destroyed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Puzzles Tinnel Lovitt This section presents two puzzles designed to invite group participation and challenge characters (and players) of any stripe. Each puzzle can be included in your campaign as
presented or customized to fit the needs of a specific adventure. The following information appears in each puzzle: Difficulty. Each puzzle is classified as easy or medium. The harder the puzzle, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on the charactersâ sanity (see âMadnessâ in chapter 8 of the Dungeon Masterâs Guide). At various times in the adventure, characters will be called upon to make a saving throw to resist some madness
particularly alien or disturbing (such as a demon lord). The characters stay in a faerzress-suffused area for a long time (eight or more consecutive hours). A character takes psychic damage, particularly in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the Storm Kings: the Cloud King, the Wind Queen, the Lightning King, and the Rain Queen. Each one lives in a castle surrounded by the type of weather that ruler controls. Arcadia is suffused with a
be brought to bear on those who disrupt that peace. An adventure in Arcadia can be an opportunity to explore the tension between individual freedom and societal responsibility for the common good. Even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
detailed in âMagic Itemsâ. Narrative Curses A curse might manifest during an adventure when a creatureâs violation of a taboo warrants supernatural punishment, such as breaking a vow, defiling a tomb, or
adventure is up to youâthe spell might merely suppress the effects of the curse for a time. Regardless, narrative curses should feel like rare, potent magic rooted in the lore of your campaign
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
deliberately or originate as the result of supernatural events. Such items are detailed in chapter 7. Narrative Curses A curse might manifest during an adventure when a creatureâs violation of a taboo warrants
committed. How a spell like Remove Curse affects a curse thatâs part of your adventure is up to youâthe spell might merely suppress the effects of the curse for a time. Regardless, narrative curses should
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
run roughshod over their settlements and plunder their farmsteads. Alliance members call on adventurers of every stripe to attack and kill giants on sight, promising rewards of 200 to 500 gold pieces
, its leaders would quietly investigate the veracity of the claims while publicly dismissing them. CREATING NEW GIANT LORDS
This adventure focuses on the machinations of a few giant lords, but they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
profitable to sellswords, thieves, and rogues of every stripe. Itâs plausible that adventurers in your campaign might become members of the organizationâbut like most residents of FaerĂ»n, they wonât
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
profitable to sellswords, thieves, and rogues of every stripe. Itâs plausible that adventurers in your campaign might become members of the organizationâbut like most residents of FaerĂ»n, they wonât
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
profitable to sellswords, thieves, and rogues of every stripe. Itâs plausible that adventurers in your campaign might become members of the organizationâbut like most residents of FaerĂ»n, they wonât
in Varramâs portion of the âDeath to the Wyrmspeakersâ chapter. Using the Zhentarim Black Network agents are useful NPCs that you can introduce at appropriate times during the adventure. Characters who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Irian and suffused with positive energy. Almost no commerce takes place here. This center for arcane study also serves as a memorial to all the heroes of the elves, both the deathless and those lost in
to Khorvaire have a concrete purpose for the journey, which could drive an adventure. The magewrights and artificers of Aerenal are more advanced than those of Khorvaire. Aereni artisans fashion rods
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lionâs Gate, the portal looks like an enormous feline eye within an arch of bones, a gaseous curtain bisected by a roaring black stripe. Regional Effects The region containing Rigusâs planar gate is
stories in the gate-town. Rigus Adventures d4 Adventure Hook 1 The arcanaloth Fetchtatter pays the characters to steal an infernal war machine from Ribcage so it can be sold to a general in Rigus
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, so you can use them freely to set the tone you want for your adventure. Terrain Changes Plant growth creates difficult terrain, sinkholes appear, and hedge mazes or icy walls limit movement
, and the lairs of crystal and topaz dragons are suffused with positive and negative energy, respectively. Other planar connections that might appear around a dragonâs lair include the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Marrowâ). SECRET OF THE OBELISKS
In this adventure, we learn the secret of the obelisks that have appeared in other fifth edition adventures published by Wizards of the Coast, including Tomb of
nonmagical wand (a possible spellcasting focus) made of chardalyn (see "Chardalyn"). It is suffused with evil magic. While grasping the wand, one feels an urge to inflict terrible harm upon others, but the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
adventure Turn of Fortuneâs Wheel. Heartâs Fire Sparkling rays converge on the stained-glass windows of Heartâs Fire, a luminous temple devoted to gods of fire, truth, and light. Golden, wavy blades
isolated demiplanes suffused with antimagic. Prison Inmates. Notorious criminals, interplanar outlaws, cosmic warlords, and other threats to the multiverse are incarcerated in the Prison. Examples of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in peaceable harmony sounds like some kind of paradise. Iâd very much like to visit such a place.
âBigby
Elemental Encounters Use the four Elemental Encounters tables to populate areas suffused
domestic animals to plant lifeâis vastly oversized (see âInto the Giant Realmsâ in the âAdventure Modelsâ section later in this chapter). As with the dinosaurs on the Dinosaur World Encounters table
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
free to customize the effects of each region to suit any adventure. The effects of a region occur whenever you please, at the time each description suggests, or under one or more of the following
in the region gains advantage on saving throws for the next 24 hours. 25â30 One character in the region is suffused with celestial power. For 1 minute, the characterâs melee attacks deal an extra 2d6






