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Returning 35 results for 'strong combined'.
Other Suggestions:
strong combine
song combined
stone combined
strong confined
strange combined
Backgrounds
Baldur’s Gate: Descent into Avernus
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8
Personality Trait
1
I’m always polite and
Monsters
Fizban's Treasury of Dragons
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
following lair actions; the dragon turtle can’t take the same lair action two rounds in a row:
Blasting Current. A strong water current moves through the dragon turtle’s lair. Each creature
Gith
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
what the illithids did to them.
The githzerai believed that the path to an enlightened civilization lay in seclusion, not conflict. Their dedication to the principles of order is so strong that they
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Natural Druids Firbolgs have a talent for druidic magic. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
other major metropolitan areas of Etharis—looking for newly infected people to treat.
Klaher Baklaher
The combined medical and scientific knowledge held by the members of the Morbus Doctore
interacting with the public. Local doctors and nurses are called upon to interact with a skittish public. Maintaining strong relationship between citizens and their local doctors can foster trust with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topple or damage the obelisk, or who attacks them first. Obelisk The obelisk radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a paladin
combined Strength of 60 or more can topple the obelisk, breaking it off at the base. Breaking or destroying the obelisk releases a cloud of black smoke that coalesces into a nalfeshnee demon. The demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level of Undermountain and brought it here after subjecting it to Far Realm energies. It radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a
paladin using Divine Sense can detect a celestial presence trapped within it. Characters who have a combined Strength of 60 or higher can topple the obelisk, which is a Huge object with AC 17, 90 hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
and the king of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region. Central Flanaess Locations Location
and the king of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
topple or damage the obelisk, or who attacks them first. Obelisk The obelisk radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a paladin
combined Strength of 60 or more can topple the obelisk, breaking it off at the base. Breaking or destroying the obelisk releases a cloud of black smoke that coalesces into a nalfeshnee demon. The demon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
level of Undermountain and brought it here after subjecting it to Far Realm energies. It radiates a strong aura of abjuration magic under the scrutiny of a detect magic spell or similar magic, and a
paladin using Divine Sense can detect a celestial presence trapped within it. Characters who have a combined Strength of 60 or higher can topple the obelisk, which is a Huge object with AC 17, 90 hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fortresses where your rank is recognized. Suggested Characteristics The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals
, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred. d8 Personality Trait 1 I’m always polite and respectful. 2 I’m haunted by memories of war. I can’t get the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fortresses where your rank is recognized. Suggested Characteristics The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals
, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred. d8 Personality Trait 1 I’m always polite and respectful. 2 I’m haunted by memories of war. I can’t get the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gain advantage on any skill check to research a subject in which the guild has expertise or experience. A strong rivalry exists between the Deathsgate Guild and the Clifftop Adventurer’s Guild. You
the Closed Circle went mad and sought to summon terrible things; whatever the truth, the guild was wiped out more than two hundred years ago by the combined action of the Church of the Silver Flame
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Dark Center The outskirts of Faro thrive thanks to a strong shipping trade and bountiful farming, but things sour as one approaches the palace in the city’s center. The Inquisition never forgave Faro
powerful, it will invariably be brought low by the combined actions of smaller houses collaborating to prevent such an ascension, either through economic means or direct assassination if necessary
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gain advantage on any skill check to research a subject in which the guild has expertise or experience. A strong rivalry exists between the Deathsgate Guild and the Clifftop Adventurer’s Guild. You
the Closed Circle went mad and sought to summon terrible things; whatever the truth, the guild was wiped out more than two hundred years ago by the combined action of the Church of the Silver Flame
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
of the way by the combined effort of one or two characters with a total Strength of 20 or higher. The block beneath the slab is hollow, and inside is a crumbling skeleton decked out in decayed finery
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
hour. A casting of dispel magic using a spell slot of 7th level or higher can also end the effect. The vapors linger for a month unless they are cleared away by a strong wind. Treasure. The seal on the
of the way by the combined effort of one or two characters with a total Strength of 20 or higher. The block beneath the slab is hollow, and inside is a crumbling skeleton decked out in decayed finery
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
cloud is stationary and lasts for 1 minute, or until it’s dispersed by a strong wind. Any creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or take 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
dreams that, after weeks or months of exposure, improve combat skill and imbue most creatures with strong devotion to the Red Wizards. Reactions. Creatures in this sector usually hesitate to attack those
the pools here. Ihanvas’s Charisma, combined with the magic water, has turned them into the naga’s willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
cloud is stationary and lasts for 1 minute, or until it’s dispersed by a strong wind. Any creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or take 11 (2d10
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
can reduce your Speed by 5 feet to gain an extra traditional trait. May your drink be strong and your hammer strike true.
—Dwarvish Blessing
Traditional Dwarf Traits
Dwarves are known for their
and nimble armies made them a force to be reckoned with in the early days of Etharis. However, their unchallenged dominion over the forests combined with their long lives made the elves arrogant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
brown-purple stone. This magic wall is like two ropers combined into one creature, giving it two bite attacks and eight tendrils that it can employ every round (though the tendrils have a range of only 20
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size of their combined treasure hoard would attract an incessant stream of adventurers and other would-be thieves — a nuisance on the order of rats in the larder. Despite the distances that separate
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
size of their combined treasure hoard would attract an incessant stream of adventurers and other would-be thieves — a nuisance on the order of rats in the larder. Despite the distances that separate
unsurpassed skill at creating and building things.
In the fire giants’ world, fire is strength. It burns away impurities and leaves behind only what is strong enough to withstand the heat, such as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
brown-purple stone. This magic wall is like two ropers combined into one creature, giving it two bite attacks and eight tendrils that it can employ every round (though the tendrils have a range of only 20
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
area of psychic resonance, magic imposes strange effects on creatures and objects. These manifestations stem from strong emotions combined with magic use or from the presence of psionic creatures