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Returning 35 results for 'students cast'.
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student cast
Monsters
Strixhaven: A Curriculum of Chaos
Essence Transfer (1/Day). The professor can cast the animate dead spell, using Wisdom as the spellcasting ability.Multiattack. The professor makes two Mortality Spear attacks. It can replace one of
natural cycle instruct their students to exploit the essence of life for their own needs. Professors of decay unravel the mysteries of death and the transition of decay, and they teach that any life
Magic Items
Strixhaven: A Curriculum of Chaos
terrible curse among Strixhaven’s students.
Sentience. Murgaxor’s orb is a sentient, chaotic evil magic item with the following properties:
The orb has an Intelligence of 20, a Wisdom of 16
.
At any time during your turn, the orb can cast the suggestion spell (save DC 17), targeting you or one other creature that touched the orb within the last 24 hours. This isn’t a power of the
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult crystal dragon convinces a druid to cast the awaken spell on creatures around the
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Monsters
Fizban's Treasury of Dragons
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
surrounding a legendary amethyst dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Magister’s Masquerade The Magister’s Masquerade is an elaborate dress ball and a major campus event. All third-year students are invited and expected to attend. Invitees may invite fourth-year
companions to the event, but first- and second-year students aren’t permitted. A note provided along with the invitation explains the expectations for the event and the accompanying pin: The Magister’s
classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
meteors down from the sky, or open portals to other worlds.
Scholars of the Arcane
Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Magister’s Masquerade The Magister’s Masquerade is an elaborate dress ball and a major campus event. All third-year students are invited and expected to attend. Invitees may invite fourth-year
companions to the event, but first- and second-year students aren’t permitted. A note provided along with the invitation explains the expectations for the event and the accompanying pin: The Magister’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Duels in the Repository Strixhaven students have the following rules for duels at the Furygale Repository: Only two students duel at a time. Duelists must use magic to defeat their opponents. Weapons
breaks these rules loses the duel. If a duelist kills an opponent, the killer, if discovered, is expelled from the university and forced to pay for raise dead to be cast on the dead duelist. As
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Aftermath If Dean Tullus survives her confrontation with the characters, she’s free of Murgaxor’s influence and grateful to these resourceful students. She covers for the characters when other
faculty members ask about any strangeness (or missing possessions) in the Deans’ Wing. If Dean Tullus was killed, the masters of Strixhaven cast raise dead to restore her to life. She quickly realizes what
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Duels in the Repository Strixhaven students have the following rules for duels at the Furygale Repository: Only two students duel at a time. Duelists must use magic to defeat their opponents. Weapons
breaks these rules loses the duel. If a duelist kills an opponent, the killer, if discovered, is expelled from the university and forced to pay for raise dead to be cast on the dead duelist. As
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Aftermath If Dean Tullus survives her confrontation with the characters, she’s free of Murgaxor’s influence and grateful to these resourceful students. She covers for the characters when other
faculty members ask about any strangeness (or missing possessions) in the Deans’ Wing. If Dean Tullus was killed, the masters of Strixhaven cast raise dead to restore her to life. She quickly realizes what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
headmaster, Spite smiles at them as they pass by. Once they’re gone, he and the oni cast invisibility on themselves and follow the characters, curious to learn their intentions in Dweomercore. Spite and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
headmaster, Spite smiles at them as they pass by. Once they’re gone, he and the oni cast invisibility on themselves and follow the characters, curious to learn their intentions in Dweomercore. Spite and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of pairs of students. Either the instructor or a character must read each scroll and cast its spell, which must be used to transport the crates to the northwest corner of the map. If the task takes
The Detention Bog Located at the outskirts of Sedgemoor on Witherbloom’s campus, the Detention Bog reeks of mud and fetid water. Here, students perform useful tasks as punishment for misbehavior
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of pairs of students. Either the instructor or a character must read each scroll and cast its spell, which must be used to transport the crates to the northwest corner of the map. If the task takes
The Detention Bog Located at the outskirts of Sedgemoor on Witherbloom’s campus, the Detention Bog reeks of mud and fetid water. Here, students perform useful tasks as punishment for misbehavior
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Strixhaven Is a University This book’s campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
its geometry eventually turn itself inside out while students are still within it. The Arithmodrome The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall’s architecture is mapped to an ever-changing three-dimensional grid, which slowly evolves. Some Quandrix faculty members insist that mage-students shouldn’t linger too long inside the hall, lest
its geometry eventually turn itself inside out while students are still within it. The Arithmodrome The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
noises when they shoot their spheres. Students joke that the spheres begin to look like gizzards, hence their name. Every term, students collect cast-off wizard gizzards that have grown too
belongs to Javenesh Stoutclaw (see the “Fellow Students” section), a second-year Lorehold College student and the tavern’s assistant manager. Javenesh doesn’t need the bag and is entertained by watching
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, sleep, study, socialize, and adventure as part of a community of students, faculty, and staff. The school is like a town, where a relatively small cast of characters can play significant roles over the course of the campaign.
Strixhaven Is a University This book’s campaign assumes that the player characters are students at Strixhaven University. Even as they get caught up in the adventures, the characters have to continue
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these classes may not make for interesting adventures, Morgrave is famous for its hands-on teaching style. This often involves competitions against other students. It can also involve a professor’s
personal projects: Why don’t you come help with this conjuration? Trust me, nothing will go wrong. Once students have proven their competence, it can involve expeditions—trips into the Depths of Sharn
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
these classes may not make for interesting adventures, Morgrave is famous for its hands-on teaching style. This often involves competitions against other students. It can also involve a professor’s
personal projects: Why don’t you come help with this conjuration? Trust me, nothing will go wrong. Once students have proven their competence, it can involve expeditions—trips into the Depths of Sharn
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
noises when they shoot their spheres. Students joke that the spheres begin to look like gizzards, hence their name. Every term, students collect cast-off wizard gizzards that have grown too
belongs to Javenesh Stoutclaw (see the “Fellow Students” section), a second-year Lorehold College student and the tavern’s assistant manager. Javenesh doesn’t need the bag and is entertained by watching
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Lecture Hall This sloped lecture hall has a 15-foot-high ceiling and the following features: Light. Stone sconces protruding from the walls have continual flame spells cast on them.
Benches
. The northern half of the room contains raised stone benches for students.
Dais. To the south, a large chalkboard is mounted above a 5-foot-high stone dais. Drawn on the chalkboard are three frog-like
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Lecture Hall This sloped lecture hall has a 15-foot-high ceiling and the following features: Light. Stone sconces protruding from the walls have continual flame spells cast on them.
Benches
. The northern half of the room contains raised stone benches for students.
Dais. To the south, a large chalkboard is mounted above a 5-foot-high stone dais. Drawn on the chalkboard are three frog-like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
relevant events, so don’t worry about tracking which Strixhaven students are cursed. Murgaxor’s Orb Wondrous Item, Legendary (Requires Attunement)
Roiling green mist fills this glass orb, which the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
), remains in the dean’s possession throughout the adventure and allows her to spread the curse that afflicts Strixhaven’s students. The adventure tells you when cursed students behave strangely during
relevant events, so don’t worry about tracking which Strixhaven students are cursed. Murgaxor’s Orb Wondrous Item, Legendary (Requires Attunement)
Roiling green mist fills this glass orb, which the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students. Shadow Arts Starting when you
choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, rich merchants, or anyone else who can pay their fees. Regardless of their methods, the heads of these monasteries expect the unquestioning obedience of their students. Shadow Arts Starting when you
choose this tradition at 3rd level, you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast darkness, darkvision, pass without trace, or silence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flesh golems in area 23c form Wormriddle’s first line of defense. If they’re defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flesh golems in area 23c form Wormriddle’s first line of defense. If they’re defeated, the hag seeks out the headmaster, who directs the hag to round up the students and form a posse to hunt down and
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Hall These rooms form the entrance to what was once a lavish underground mansion. 1a. Left Hand of Manshoon Alarm. An alarm spell has been cast on the 20-foot-square area marked on map 9. It
the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Hall These rooms form the entrance to what was once a lavish underground mansion. 1a. Left Hand of Manshoon Alarm. An alarm spell has been cast on the 20-foot-square area marked on map 9. It
the praises of its excellent students and their devotion to arcane magic. It claims to have a vested interest in all that happens inside Undermountain and bears no ill will toward adventurers who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two poison weirds (see “Toxic Brew” below).
The cauldrons are used by students for brewing potions. A valve at the base of each cauldron opens a natural gas vent underneath it, and a flint pedal
leave the basin or if a purify food and drink spell is cast on the toxic brew. A creature takes 10 (3d6) poison damage at the start of each of its turns while grappled by a poison weird.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two poison weirds (see “Toxic Brew” below).
The cauldrons are used by students for brewing potions. A valve at the base of each cauldron opens a natural gas vent underneath it, and a flint pedal
leave the basin or if a purify food and drink spell is cast on the toxic brew. A creature takes 10 (3d6) poison damage at the start of each of its turns while grappled by a poison weird.