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Returning 35 results for 'studied senses adventures'.
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Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
.
Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s high mage. She has befriended famous adventurers such as Drizzt Do’Urden, worked with prominent
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
dangers during adventures.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race such as the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
during this time. The party might have stayed together and gone on further adventures, or each character could have gone their own way. If the players aren’t sure or you’d like to offer them suggestions
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
narratives remain widely retold and studied: The Akroan War, The Callapheia, and The Theriad. The epic tale of the Akroan War is only nominally a history of the long siege of Akros, precipitated by the queen
among the stars. The tales of her adventures are a mythic tour of the Dakra Isles and the coastlands of Theros, describing a panoply of creatures, nations, and marvelous phenomena—some of which still
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
remain active even after the outer door is breached. Map 4.9: Library Vault View Player Version Library Vault Adventures The Library Vault Adventures table outlines some possibilities for adventure
involving one of these locations. Library Vault Adventures d6 Adventure Goal 1 Destroy a scroll containing an incantation that allows even non-spellcasters to animate the dead. 2 Steal the journal of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
. Uncertainty, paranoia, and blurred lines between reality and fiction also shape psychological horror stories. In your adventures, this might take the form of unreliable information. Characters might experience
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. After a wary introduction, Ez met van Richten and studied with him for a time, learning all she could of hunting deadly creatures. Although her and Rudolph’s personalities clashed, Ez was surprised to
. “I go where angels fear to tread.” Adventures with Ez d’Avenir Use the statistics of an assassin to represent Ez, or you can use her stat block from Curse of Strahd. Consider the following plots
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from dangers during adventures. Here and gone. Fey puns are a menace!
— Mordenkainen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, some of these golems were unearthed by adventurers searching for the secrets of that age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied
1 (–5)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planar Portals [Raistlin’s] eyes studied the Portal, studied every detail intently — although it was not really necessary. He had seen it myriad times in dreams both sleeping and waking. The spells
overwhelming number of such item-keyed portals. Learning and meeting a portal’s requirements can draw characters into further adventures as they chase down a key item, scour old libraries for command words, or consult sages to find the right time to visit the portal.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
eager crowds. Folk Hero You may have humble origins, but you made your name as a hero in the wilds outside Neverwinter. You need new adventures, so you’ve set off for the frontier of Phandalin. Guild
home. Sage In the academic halls of Neverwinter, you studied the region’s historical alliance between Phandalin and its neighbors. The fate of the lost mine of Phandelver has always fascinated you, so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wizard, you’ve studied the spells created by your ancestor. If you’re a warrior, you’ve practiced their specific martial techniques. When you trance, you relive their greatest battles. But these
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Iroas’s Quests d6 Adventure Goal
1 Defeat Returned bandits who are terrorizing the polis.
2 Defend a
writing. These instructions became known as Kelephne’s manual, and her technique was called pankration—now a widely studied style of weaponless fighting.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
generation is a topic studied by elves in the hope of discerning some sign from Corellon or others of the Seldarine. Aerdrie Faenya, the winged goddess of air and sky, is thought to ferry souls from
from the fantastic past adventures of the elf’s immortal soul. Parents of young elves and priests of Erevan Ilesere encourage the youths to explore these memories and talk about them with one another
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
senses and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
dangers during adventures. Harengon Traits As a harengon, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Don-Jon Raskin Adventurers who undertake the Mountain’s Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures. Don-Jon Raskin
Medium
(+2)
Saving Throws Dex +2, Con +3
Skills Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Brave. Don-Jon has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of calm. The best horror adventures are like roller coasters, ratcheting up suspense and releasing it before building toward the next harrowing moment. Also, mix up social interaction, exploration
have less time to play than you think once late starts, food breaks, and other interruptions are all taken into account. When planning your adventures, account for less time than your full game session
Compendium
- Sources->Dungeons & Dragons->Monster Manual
introduce commoners in your adventures: Artist
Baker
Bartender
Blacksmith
Butcher
Captive
Carpenter
Castaway
Cobbler
Cook
Dyer
Farmer
Fisher
Fletcher
Flimflam artist
Dex 10 +0 +0
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
aristocrat has just been discovered in a floating mansion. A Cannith artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
artificer is experimenting with a planar gateway—and something is about to go terribly wrong. All of these adventures and a hundred more are waiting in the City of Towers. This chapter provides an overview
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of information and revenge. Perhaps you’re guided by the spirits, who send you whispers and visions driving you on your adventures. You could be an official envoy of your tribe seeking allies in the
, and you’re always telling exaggerated stories of your amazing adventures.
5 You wear a mask that you believe holds the spirit of your former mount, and you talk to it when you are troubled
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws Int +3, Wis +5
Skills Medicine +5, Nature +3, Perception +7
Senses
next turn, until it makes an attack roll, or until it forces someone to make a saving throw.
Josiah Cameron Firbolg Wanderer Firbolgs inspired by the saga of Diancastra embark on adventures to
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, that magic still thrums inside firbolgs. Firbolgs inspired by the saga of the giant god Diancastra embark on adventures to create their own legends. These wanderers use their magic for trickery and
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Dex +5, Cha +6
Skills Perception +6, Persuasion +6, Stealth +5
Senses passive Perception 16
Languages Common, Giant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book
, without expending a spell slot or material components. Gaze of Two Minds You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
contingents hailing from Theros’s great poleis. Consider using these names for military forces characters encounter during their adventures or that they were once a part of. Akroan Hoplite Unit Names
)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws Str +5, Dex +5
Senses passive Perception 12
Languages Common
Challenge 3 (700 XP)
Hold the Line
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. He has come to Barovia to kill Strahd von Zarovich, the greatest vampire of them all. Van Richten has studied Strahd for years and knows he can’t hope to best the vampire in a straight-up
, Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
Senses passive Perception 17
Languages Abyssal, Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Special Equipment. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
, Cha +3
Skills Arcana +6, History +6
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Ringlerun wields a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities, the features of these locations vary between communities. Roll on or choose a result from the Kuo-toa Ritual Sites table to inspire features and suggest adventures within a kuo-toa community
Mod Save Int 11 +0 +0 Wis 10 +0 +0 Cha 8 −1 −1
Skills Perception +4
Gear Spear
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 14
Languages Undercommon
CR 1/4 (XP 50; PB
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
16 (+3)
Skills Sleight of Hand +7, Stealth +7
Senses passive Perception 11
Languages Common, Sylvan
Challenge 1/2 (100 XP) Proficiency Bonus +2
Flyby. The faerie doesn’t provoke
Anastasia Ovchinnikova For good or ill, most fae can’t resist meddling in the adventures of any knight they meet.
Faerie pathlighters pry into human lives, sometimes to help (like a classic fairy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with. The Drakewarden Origin table offers examples. Drakewarden Origin d6 Origin
1 You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that
Senses darkvision 60 ft., passive Perception 12
Languages Draconic
Challenge — Proficiency Bonus (PB) equals your bonus
Draconic Essence. When you summon the drake, choose a damage type: acid, cold
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Richten, ran away from home. After many harrowing adventures, she tracked down van Richten two years later. Thinking she was a Vistana assassin, he put a sword to her throat and threatened to spill her
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful creatures and enemies of the cult. Lower-level characters could earn the cult’s ire by stepping on the wrong toes during their early adventures, such as by attacking a sect of the cult. Bud Cook
stop the cult’s aggression, they might be regularly encountering throngs of glabrezus, nalfeshnees, or other powerful demons. The party’s journey to Xulregg and infiltration of Gorewood are adventures
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
addressed with the honorific “Syr,” are revered as champions, heroes, and paragons of virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are
(+1)
Saving Throws Con +4, Wis +2
Senses passive Perception 10
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Knightly Virtue. The knight has one of the following traits
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
a century ago. Her son, Methrammar Aerasumé, now leads the city and works to uphold his mother’s legacy. Alustriel has partaken in countless adventures before and after her tenure as Silverymoon’s
Immunities charmed, exhaustion, poisoned
Senses passive Perception 16
Languages Common, Draconic, Elvish
Challenge 21 (33,000 XP) Proficiency Bonus +7
Ear of the Chosen. Whenever a creature on the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures






