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Returning 31 results for 'studies songs adventures'.
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studies song adventure
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks
Monsters
Fizban's Treasury of Dragons
of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Young Dragon Turtle;Young
13
fog cloud
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
paid for the information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
information I glean, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving
Monsters
Fizban's Treasury of Dragons
arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
, I don’t care what others do with it. (Evil)
Emerald Dragon Adventures
The Emerald Dragon Adventure Hooks table offers suggestions for stories and adventures involving emerald dragons
Backgrounds
Baldur’s Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
miracles for the helpless at Twin Songs, and you’ve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Exams The characters’ years at Strixhaven are covered by each of this book’s adventures, which focus on the notable and even shocking events that take place at the university. Even though the
characters’ studies include the trappings of academic life—attending lectures, participating in labs, reading textbooks—those everyday academic activities mostly take place in the background. The exam rules presented here are thus designed to help the players keep their characters’ studies part of the game.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Location Overview Two hundred years ago, the wizard Thalivar settled in Leilon and raised a high tower as a laboratory for his magical studies. Thalivar’s field of interest was the planes of
existence. At the top of his tower he erected a planar beacon that shone into other worlds, drawing strange creatures like moths to a flame and paralyzing them for his studies. Over the years, the reclusive
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
characters from 1st to 10th level as they progress through their magical studies. Each chapter covers a year’s worth of adventure, so characters begin chapter 3 as 1st-level characters and first-year
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
(see chapter 3), and feature half-understood images from their occult studies and Barovian lore. These markings include symbols from the tarokka deck, which carry the same meanings as they do upon
book’s appendix provides a depiction of a spirit board to use in your adventures, while a planchette to be used with it appears here. The adventure “The House of Lament” later in this chapter
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Classes at Morgrave Morgrave’s physical education classes cover everything from acrobatics and athletics to archery, dueling, and various other forms of combat. The arcane studies program covers the
these classes may not make for interesting adventures, Morgrave is famous for its hands-on teaching style. This often involves competitions against other students. It can also involve a professor’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
imprisoned rakshasa—and that will, unknown to the inventor, lead to the rakshasa’s release. 8 Protect a kalashtar monk who is being targeted by Dreaming Dark assassins as she studies a path that might eventually prevent the quori from projecting themselves into the Material Plane.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Mithardir A desert of white sand is abandoned by whatever powers once lived there. Arborea Adventures Arborea is a larger-than-life place of violent moods and deep affections, of whim backed by
is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
DM, includes details and rules for observatories: locations that facilitate stargazing and astronomical studies.
The Sky of Many Things A zodiac is a series of constellations that appear to rotate
might inspire your character’s backstory, starting from the moment that character was born. If you’re a DM, this zodiac can inspire countless adventures themed around prophecy and fate, or it could be a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
studies are just preparation. Now it’s your sacred duty to be a revenant of your ancestor: to live your life as they did and allow the champion to walk the world again through you. (This title of revenant
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
multiverse might contort to keep R04M alive, if the modron is dead, Zaythir can provide this information as the result of her studies and investigations into Shemeshka’s dealings. R04M notes that, as
an opportunity to familiarize themselves with their new powers. Unused portions of this adventure, Sigil and the Outlands, Morte’s Planar Parade, or even another anthology of D&D adventures can provide level-appropriate threats. When the characters are ready, proceed with the following section.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—memories, keepsakes, and songs. The Trade Master’s price is high but fair, tailored to the individual’s wealth. Those who attempt to swindle the Trade Master or threaten their way into Bytopia might be
-abundant wealth. However, the xorn’s greed proved insatiable, and the Elementals continue to sack the town for all it’s worth. Adventures in Tradegate The Tradegate Adventures table offers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. On such days, homes and businesses fly the colors of their wards, trot out their mascots, and sing rousing songs that celebrate where they live. If you stay in the city for even a month, you’re sure to
otherwise mystify.
“Dabbler but no master” and “No mastery blazing forth” These idioms trace their origin to Ahghairon, who early on in his studies of magic humbly said, “I am no wizard. I am a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
the stage for the whole campaign. The characters might uncover clues to this mystery from time to time, while individual adventures might be only tangentially related to it. Consider conflicts like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ishaldra, who studies how evil magic can alter locations in the world. She can help the characters learn how to detect powerful magical essences, but only if they can elude Claugiyliamatar and the other
dark creatures that dwell within the forest. More information on Kryptgarden and Claugiyliamatar can be found in the adventures Princes of the Apocalypse and Storm King’s Thunder.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stories and songs, detailing lessons learned from generations of travelers, warnings specific to visited domains, and traditional magic. Spellcasters aren’t uncommon among Vistani bands, with many
questions.
Did you leave your clan’s caravan? If so, are you seeking to right a wrong done to them, or to spare them from harm? If not, how do you balance your adventures with your family’s travels
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
find the initials “C + P” carved into the stone and circumscribed by a heart. A character who studies the wall and succeeds on a DC 14 Intelligence (Arcana) check determines these initials weren’t
pursue creatures out of the area and sink back into the mud if foes flee. Treasure. The mounds encase the desiccated remains of two adventures slain by the mud elementals. The adventurers were sent by
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
characters if he can. A gold hangman’s noose is worked into the design of Tarak’s visible tattoos. A character who studies the tattoos and succeeds on a DC 15 Intelligence (History) check recognizes the mark
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
least 250 gp) for each artifact or relevant discovery you bring back from your adventures and donate to the academy. Documentation. Each member of your group has identification denoting your
solving the world’s mysteries is important or desirable. The Academy Quests table presents a few of the sort of endeavors your work or studies lead you to undertake. Academy Quests d6 Quest 1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
within, there are thousands of inconsequential recipes, old songs, bits of history, journals of long-dead folk, and myriad other pieces of writing of no lasting importance save to the monks of this place
, and general sweating that a place of such size requires, and work at their studies, hoping to prove themselves and be accepted into the ranks of the scribes. The scribes do most of the archival labor
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
glass jars. Arcana. Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions. Investigation. When you inspect
techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. History. Your expertise aids you in recalling lore related to your instrument. Performance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Knowledge, Trickery Rainbow sphere
Labelas Enoreth CG Time, history, memory Arcana,** Knowledge, Life Setting sun
Melira Taralen CG Poetry, songs Knowledge, Life, Trickery Lute
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
Siamorphe. Wulfgar and the Crystal Shard, an epic opera detailing the adventures of a barbarian, a dwarf, and a drow in Icewind Dale. “Your Beardy Face,” a traditional dwarven love song popular in the






