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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     favorite, is the present occupant. The area’s former occupant, Jorlan Duskryn, has been displaced to the elite barracks after his recent injuries. The chamber contains cushions laid out across floor
                                                
                                            
                                                
                                                     mats, a small carved table with two chairs, and a sturdy zurkhwood chest. Shoor spends most of his off-duty time in Ilvara’s quarters, attending to his mistress or awaiting her. Unless you wish him to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Luminescent, fern-like plants sprouting from the mud fill this area with dim light.
 Severed Limb. Part of the ledge wall is stained with blood. Directly below the stain, a severed leg wearing a sturdy boot
                                                
                                            
                                                
                                                     mounds and subsequently bled to death. Treasure. The corpse wears a leather satchel that contains 224 gp, an ornate stone carving of an owl (50 gp), and a journal written in Dwarvish. The journal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    8. Student Dormitories Each room contains identical furnishings: Pneumatic Tubes. A row of five pneumatic tubes is attached to one wall. These tubes are labeled with their destinations and connect to
                                                
                                            
                                                
                                                     rests a plain bed and an iron-banded footlocker with a sturdy padlock that can be picked by using thieves’ tools and making a successful DC 20 Dexterity check. (If a room is vacant, its key is in the lock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     open chamber contains a large table and star charts in scroll racks around the walls. Three bodies are sprawled on the floor, reduced by time to powdery bones and dusty tatters of cloth. As soon as
                                                
                                            
                                                
                                                     their rest, but they prefer the intruders over anyone else. Treasure Most of the paper star charts crumble into dust when touched, but three are still sturdy enough to be carried away. One of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     room contains one ghoul plus one additional ghoul for each member of the party, not including sidekicks. After dealing with the ghouls, the characters can inspect the room more closely. Describe it to
                                                
                                            
                                                
                                                     room find two treasures: A platinum amulet on a thin but sturdy gold chain. This amulet is a holy symbol of Moradin (the dwarven god of creation) and bears his symbol: a hammer and anvil. Any dwarf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    A1. Outer Gauntlet Axeholm’s primary entrance and exit is this defensible passage, which is blocked by a sturdy portcullis (see “Arrival” above). Arrow slits are spaced along the walls and murder
                                                
                                            
                                                
                                                     fortress contains three dwarf ghouls plus three additional ghouls for each character in the party, not including sidekicks. If these ghouls are killed here, the characters encounter no more of them in the fortress.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Book Description Kandlekeep Dekonstruktion is bound in sturdy black leather, with the title and Isajar’s name neatly engraved on the front cover and spine. Images of a smiling dwarf and a builder’s
                                                
                                            
                                                
                                                     known as the Barn Door. How it got that name is not explained. On the facing page is a floor plan detailing the tower’s lowest level (a small dungeon complex), which contains an array of odd mechanical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    2. North Gate and Courtyard If the characters approach the fort from the north, read: A multitiered fort stands at the water’s edge, its sturdy stone walls adorned with large tortoise shells. The
                                                
                                            
                                                
                                                     to the ramparts. Tortles often repair fishing nets in the courtyard, which is covered with a thin layer of sand. Short flights of stone steps ascend to adjoining areas. A roofed stable contains 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     open chamber contains a large table and star charts in scroll racks around the walls. Three bodies are sprawled on the floor, reduced by time to powdery bones and dusty tatters of cloth. As soon as
                                                
                                            
                                                
                                                     their rest, but they prefer the intruders over anyone else. Treasure Most of the paper star charts crumble into dust when touched, but three are still sturdy enough to be carried away. One of these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Melissara’s Study Bookcase. A long bookcase with glass doors takes up much of the north wall (see “Bookcase” below).
 Desk. A sturdy writing desk covered in stacks of parchment stands against
                                                
                                            
                                                
                                                     cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Scattered among these tents are campfires around which members of the clan like to gather. The tents are crude yet sturdy structures with wooden frames and walls made of layered bark and animal hides. A
                                                
                                            
                                                
                                                     collection of medicinal herbs. Treasure. In addition to the medicinal herbs, the shaman’s tent contains 1d4 potions of healing in plain wooden vials sealed with corks made of animal fat, as well as a spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     with soot. A burned heap that used to be a padded leather chair lies near the fireplace. O3. Upper Level This room, formerly a wizard’s laboratory, contains the following features: A soot-stained
                                                
                                            
                                                
                                                     containing two blank sheets of paper that are actually paper birds (see appendix A)  O4. Cellar This room contains the following features: A small, circular wooden table is surrounded by four stools made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Revel’s End Locations (R1-R8) The following locations are keyed to map 2.12. R1. Pier Ships dock here to offload prisoners and supplies. R2. Elevator A sturdy wooden scaffold clings to the 160-foot
                                                
                                            
                                                
                                                     north wall of the northern guard room is an iron lever that raises and lowers the elevator in area R2. R4. Hospital This chamber contains a dozen beds. Cabinets along the north wall hold enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a giant spider. Whether Vlonwelv and her entourage are here or not, the temple nave contains the following features: Decor. Six cracked pillars carved with intertwining demons stretch to a 50-foot
                                                
                                            
                                                
                                                    . Throughout the room, in and atop this sturdy web, climb seven giant spiders. Hanging from the spiders at various heights are seven male drow masons on spider silk swings. The spiders and drow form a work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     levels are made of sturdy wood and have no locks, though the outermost doors can be barred from within. The dungeon level is hewn out of solid rock and has sturdy iron doors throughout. Low-burning
                                                
                                            
                                                
                                                     secret doors finds it automatically. T2. Administrative Office This room contains rows of desks and filing cabinets. A few overstuffed lounge chairs are set aside for visitors. T3. Speaker’s Office
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    13. Storeroom The southwest double door is locked. Using thieves’ tools, a character can pick the lock with a successful DC 15 Dexterity check. Stacks of sturdy wood crates, bundles of cloth, and
                                                
                                            
                                                
                                                     can remember names and faces and is quick to warn his masters if yuan-ti pass through whom he hasn’t seen before. Treasure The storeroom contains fifty bolts of cloth; six crates of bronze bars; three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , Thornwall Keep remains a sturdy structure and an emblem of Vogler’s past. As the characters arrive, Becklin meets them at the door in a simple shirt and breeches, welcoming them inside to her first
                                                
                                            
                                                
                                                    .”
 Becklin smiles at the memory as she opens the box, revealing a round green shield.
 The box contains Ispin’s signature shield, a +1 shield carved with a scarred broadleaf tree and painted a mossy green
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs.
 Alcove. A deep alcove to the south contains a large pile of humanoid bones
                                                
                                            
                                                
                                                     iron railings that enclose the balcony are sturdy and shaped to look like webs.
 Decor. Hanging on the walls between six sets of double doors are steel shields that bear web-like and spider-like designs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     workshop contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall. Henrik builds coffins and keeps his carpenter’s tools in this
                                                
                                            
                                                
                                                     room. N6d. Kitchen This kitchen contains a square table surrounded by chairs and shelves of provisions. Henrik prepares his meals here. N6e. Henrik’s Bedroom This modest bedchamber holds a cot and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock. 
 Rezmir
                                                
                                            
                                                
                                                     injected with wyvern poison and must make a DC 13 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. The chest contains the Black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     At the foot of Iarno’s bed is a sturdy, unlocked wooden chest holding the best pickings of the Redbrands’ loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing five
                                                
                                            
                                                
                                                     himself. He then casts offensive spells at enemies he can see. Iarno’s stat block contains a list of the spells he has prepared. Iarno uses the shield power of his staff for added protection. If he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The aboveground section is overgrown with vines and includes the ruins of the main sanctuary, which contains mostly rubble except for a cracked altar and a headless statue. A library of rotting books
                                                
                                            
                                                
                                                     ancient room with scrying pools filled with blood that has barely a trace of dust. A sturdy iron door protects the temple’s vault.  Map 4.8: Abandoned Temple View Player Version Abandoned Temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and sealed with a Qualith door lock (see “Qualith Door Locks”). Unless it is held open, the door automatically closes and locks. The cell block is 10 feet high throughout and contains the following
                                                
                                            
                                                
                                                    : Cells. Spaced along the corridor are ten cells with doors made of sturdy iron bars through which a Tiny creature could squeeze. Each cell door is fitted with a Qualith door lock (see “Qualith Door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     room, which is lit by a brazier of hot coals. A large bed rests in one corner, a desk in another. Resting atop the desk is a handsome, iron-banded chest secured with a sturdy padlock.
 Unless she is
                                                
                                            
                                                
                                                     contains the Black Dragon Mask (see appendix C) as well as Rezmir’s private collection of gems, jewelry, and coins. The gems and jewelry includes a set of matched peridot stones on a gold chain (400 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sources. Crates stacked around the room are packed with meat, and bear the seal of the Fellowship of Salters, Packers, and Joiners. K2. Dining Room This room contains the following features: Three Zhents
                                                
                                            
                                                
                                                    , which contains the following features: If he hasn’t already been drawn elsewhere, a portly halfling stands atop a stool and cooks at an iron stove. A green, ghostly hand floats above a trellis table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     piece can be sold for 1 gp. 5b. Kitchen Floating Items. Three battered wooden worktables, several rusty utensils, the splintered fragments of several wooden cabinets, and a particularly sturdy broom
                                                
                                            
                                                
                                                     float about the room, as though weightless.
 Fireplace. An immense stone fireplace protrudes from the west wall.
 Well. An alcove in the north wall contains a 12-foot-diameter open well. (The well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     the south end of the stockyard is a sturdy carnival wagon, its colorful paint peeling off. Faded lettering on its sides spells out the words “Rictavio’s Carnival of Wonders.” A heavy padlock secures
                                                
                                            
                                                
                                                     84 hit points. It is clad in specially fitted half plate (AC 17) and has been trained to hunt Strahd's Vistani servants. The wagon also contains the torn-up remains of a doll. A character who makes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     tower’s inhabitants. A staircase hugs the interior wall of this chamber, leading up to a landing with a door. The room itself contains sturdy wood-carved furnishings of giant proportions, including a
                                                
                                            
                                                
                                                     gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     reinforced with crudely forged steel. The sturdy lock can be opened with a successful DC 15 Dexterity check using thieves’ tools. A successful DC 20 Strength check will break the doors down. The smell
                                                
                                            
                                                
                                                     effect as a stinking cloud spell (save DC 12), but the effect ends 1d4 + 1 rounds after the valve is closed or the tank runs out of fertilizer. The tank contains enough fertilizer to spray for 10 rounds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the interior wall of this chamber, leading up to a landing with a door. The room itself contains sturdy wood-carved furnishings of giant proportions, including a table surrounded by four chairs. The
                                                
                                            
                                                
                                                     the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     nine walking sticks, each lovingly carved from a different kind of wood. H3: Hall Six wooden posts support the roof of this simple hall. Sturdy benches of hardened clay line the walls, and a long
                                                
                                            
                                                
                                                     fine mithral wire, and worth 300 gp. H4: Derwyth’s Room This room’s door is locked. If the characters enter, read or paraphrase the following text: This small, plain chamber contains a round carpet and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
                                                
                                            
                                                
                                                     belt (worth 750 gp) around her waist. One of the pouches contains 500 pp. Another contains her conch of teleportation (see appendix B) and seven 500 gp gemstones. The third holds a rock gnome clockmaker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
                                                
                                            
                                                
                                                     18h). Everyone else is brought to Erelal Freth in area 19k for further questioning. Treasure. Llaxdorl carries a spellbook bound in spider chitin that contains all the spells he has prepared, plus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     mainly for food deliveries and is barred shut from the inside at night. C3: Servants’ Quarters This room contains three two-level bunk beds, one of which is currently in use. A washbasin stands in a
                                                
                                            
                                                
                                                     nearby corner.
 Merle, the cook, claims the lower bunk as his. Vordell, the housekeeper, sleeps in the bunk above him. Treasure. Each servant has a footlocker that contains personal effects and earnings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
                                                
                                            
                                                
                                                     the river, leading to a larger ledge on the south side that follows the course of the river to the east.
 The underground river flows swiftly from east to west. The bridge is sturdy and sound
                                                
                                            
                                        





