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Returning 35 results for 'suffer giants locations'.
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Monsters
Bigby Presents: Glory of the Giants
blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only.Cinder hulks are distant descendants of fire giants who isolated themselves from the
world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant
Monsters
Bigby Presents: Glory of the Giants
likely hunting locations. They’re also smart enough to outwit many of the hunters who seek to trap them for their fur, and they’re fond of disabling any trappers’ snares they find in
their territories.
Frost and cloud giants sometimes befriend giant lynxes and treat them as beloved pets. As long as the lynxes’ intelligence and independence are respected, the creatures are happy to share their divination magic with their giant companions.Cold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Fist"} to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.Hill giants
consume spoiled food and diseased carcasses with as much enthusiasm as children eating dessert and rarely suffer for such eating habits. When one of their kind becomes incapable of keeping down food, that
Monsters
Fizban's Treasury of Dragons
, which sometimes leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and
spirit of their glacier home. Such worship amuses and flatters the dragon, who keeps the hunters safe and leads them to locations where seals are plentiful.
Crystal Dragon Lairs
Crystal dragons
Monsters
Fizban's Treasury of Dragons
leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and baubles that
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
Magic Items
Tomb of Annihilation
immunity to cold damage and don’t suffer any ill effects from extreme cold (see chapter 5 of the Dungeon Master’s Guide).
Magic. The Ring of Winter has 12 charges and
rumored to possess other properties that can be activated only by an evil being whose will the ring can’t break. Frost giant;Frost Giants have long believed that the ring can be used to
Monsters
Fizban's Treasury of Dragons
single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
Monsters
Fizban's Treasury of Dragons
to what happened is a single topaz dragon scale on the deck.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned—and ideally forgotten—by other creatures. They are most
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
for a history of the gods the dragon is compiling.
Emerald Dragon Lairs
Emerald dragons make their lairs in caves and subterranean ruins, favoring locations that have been abandoned&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Enclave General Features Locations built, repurposed, or furnished by giants have a grand scale. A giant’s castle contains massive thrones, dining tables that could serve as the foundation for
cloud or storm giants. Giant-sized locations have the following features: Ceilings. Comfortable ceilings for giants must exceed 20 feet at minimum. Most ceilings are 30 feet high, with luxurious or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Exotic Locations Lightning rails, airships, and other forms of transportation facilitate travel to exotic locations. Adventures could take you to the colossal ruins left behind by the giants of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
visit locations in the Underdark. Shuushar, Topsy, Turvy, Stool, Rumpadump, and Glabbagool would rather remain in the Underdark than suffer sunlight.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, literally towering over the other, younger beings that crowd the world. Yet nowadays most giants live in isolation or in obscure locations, exhibiting none of the collective grandeur and power of their forebears.
Giants: World Shakers If there’s one thing I’ve learned in my life, it’s that any empire that rises will fall. They all come crashing down.
— Volo
The saga of giantkind began in the dawn of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens The Maelstrom Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are detected. Loud noises in one
area of the stronghold can be heard in adjacent areas, even if there’s water or a door between the locations. Princess Serissa is the supreme authority in Maelstrom during her father’s absence. She
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens When the characters first arrive, most of Svardborg’s frost giants are out hunting whales aboard Storvald’s flagship (see “The Krigvind” section at the end of this chapter). A few giants
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
site. Plague of Nightmares Many people suffer repeating, terrible dreams every night. A coven of night hags uses dozens of people at Dreamer’s Reach as channels to send the nightmares. The hags use
giants who seek omens from the dream world. The patrol refuses to leave, and the giants and creatures from the Stone Giant Encounters table (see chapter 3) fight to keep the patrol here if necessary.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, adventures, and entire worlds and campaigns that give giants a properly giant-sized role. The chapter has three parts: “Encounters” provides tools to help you build encounters involving giants and
the creatures that frequently accompany them. You can use the tables in this section to populate the giant-themed locations in chapter 4 or any other encounter. “Adventures” includes adventure hooks and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge.
—Bigby
This chapter, intended for the Dungeon Master, presents giant enclaves—locations created by giants, controlled by them, or otherwise stemming from giants and their magic. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
many as two dozen Humanoids might live alongside the giants. Animal companions, elementals, and even a dragon might also dwell in a giant steading. Any of the locations described in chapter 4 might
Steading Giants live in larger groups when circumstances allow it. Such circumstances might include an abundant food supply, a charismatic or powerful leader who can unite multiple families, or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
strength and skill in battle, demonstrating both with their scars and the grisly trophies they take from their enemies. Hearts of Ice. Frost giants are creatures of ice and snow. Their hair and beards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Appendix A: Lore Glossary This appendix provides brief descriptions for many of the D&D game’s most famous heroes, villains, creatures, locations, and materials. The entries are presented in
suffer horrible deaths. The most famous of such dungeons is the Tomb of Horrors, hidden in the Vast Swamp in the Greyhawk setting (see “Greyhawk Gazetteer” in chapter 5); another lies under the lost city
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
directing the characters toward one of the three locations described in chapter 2. If any of the characters are affiliated with a faction, such as the Harpers, you can guide them toward Bryn Shander
, Goldenfields, or Triboar by having a representative of that faction give them a quest. With the growing threat of giants in the North, the quest might be as straightforward as protecting the location against a possible giant attack.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
not too difficult to find locations for the strongholds and the events in Against the Giants.
Dragonlance. On Krynn, the alliance of giants could center on the Kharolis Mountains, bringing
in level at the end of each section of the story. Only strong and experienced characters should adventure into these giants’ areas if the party consists of no more than four characters. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
journey to these wondrous locations in search of some treasure or powerful magic used by the giants.
The Into the Giant Realms table offers more suggestions for how to bring characters to these realms
Adventure Models Giants serve as adversaries in many D&D adventures, but that’s not the only possible role for them in your game. This section outlines five broad categories of adventures, including
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
A World of Giants Your first decision in building a campaign world around the significant place of giants is whether the giants are flourishing in the present or inhabiting the ruins of their past
. Flourishing Giants You might set your campaign in a world where giants still rule over smaller peoples—as Annam intended, the giants might say. This world could be the ancient past of a setting such as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
can be heard throughout the castle. The Lyn Armaal Roster table summarizes the locations of the inhabitants when the characters approach and indicates how those creatures react when intruders are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik Map 2.3: Continent of Xen’drik View Large Version In Xen’drik, you could… Seek to destroy an ancient mystical weapon before it falls into the hands of villains. Battle savage giants in the
Sovereigns bound the fiendish overlords and freed the world from chaos. The mighty giants had fought alongside the Sovereigns, and in gratitude Aureon granted them dominion over the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Introduction You are about to embark on a great adventure that pits heroes against giants bent on reshaping the world. Storm King’s Thunder is a Dungeons & Dragons adventure for four to six player
characters. You can start the adventure with 1st-level characters or 5th-level characters. Either way, the characters should reach at least 11th level by the adventure’s conclusion. Because giants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
called on to rescue a friend from the horrific depths of the Abyss or to sail the shining waters of the River Oceanus. They can hoist a tankard with the friendly giants of Ysgard or face the chaos of
Limbo to contact a wizened githzerai sage. Planes of existence define the extremes of strange and often dangerous environments. The most bizarre locations present settings undreamed of in the natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
their caves and wait for enemies to come to them. Once they enter combat, the giants pursue enemies that attempt to flee. The Blue Bear tribe shares Kayalithica’s belief that civilization is a blight on
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Birthplaces and Hometowns Your character might hail from a location steeped in giants’ history and primordial magic. From ancient ruins to underground caverns to elemental nexuses, this section
provides various locales to tie to your character’s backstory. Ancient Giant Ruins You grew up amid the ruins of one of the giants’ civilizations. Perhaps the history of your home settlement is well-known
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cinder Hulk Cinder hulks are distant descendants of fire giants who isolated themselves from the world and steeped themselves in the energy of the Elemental Planes. Over the course of centuries
, these giants were transformed into Elementals made of smoke and cinders. Half the size of their giant ancestors, cinder hulks maintain the basic physical shape of fire giants, but ash and embers billow






