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Returning 12 results for 'suffuses all curse'.
Other Suggestions:
suffused all cure
suffused all curse
suffuses all core
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Faerie, and that the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss A creature that leaves the Feywild
throw remembers nothing from its time spent in the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Plane of Faerie, and that the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss A creature that leaves the Feywild
throw remembers nothing from its time spent in the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Powerful illusion magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, the creature becomes unable
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Powerful illusion magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, the creature becomes unable
Recovery Powerful conjuration magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, any damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Remove Curse spell or similar magic. If this effect reduces the creature to 0 hit points, it dies. The grove gets its name from the unusual will-o’-wisps that inhabit it. These will-o’-wisps—thought
). Rancid red sludge bathes the land, and the cloying, metallic taste of blood suffuses the air. In addition to the demiplane’s standard features, Scarlet Mire has the following feature: Blood-Soaked
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Remove Curse spell or similar magic. If this effect reduces the creature to 0 hit points, it dies. The grove gets its name from the unusual will-o’-wisps that inhabit it. These will-o’-wisps—thought
). Rancid red sludge bathes the land, and the cloying, metallic taste of blood suffuses the air. In addition to the demiplane’s standard features, Scarlet Mire has the following feature: Blood-Soaked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories. Time Warp. While time seems to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
the Feywild. On a successful save, the creature’s memories remain intact but are a little hazy. Any spell that can end a curse can restore the creature’s lost memories. Time Warp. While time seems to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
sigils of Iggwilv’s design. The bronze scrolls are inscribed with the following warning: Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
sigils of Iggwilv’s design. The bronze scrolls are inscribed with the following warning: Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking