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Returning 32 results for 'suggest tells'.
Other Suggestions:
surges tells
Monsters
Fizban's Treasury of Dragons
components and using Charisma as the spellcasting ability (spell save DC 15):
1/day each: calm emotions, faerie fireAncient legends suggest that when the gods came to the First World and tried to
affliction.
3
A treant and a young moonstone dragon love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
might have had something to do with it, then dismisses the thought. “Doesn’t matter,” he says. “I have all my notes memorized!”
Gargosh’s Route. “Gargosh” tells the characters that their destination is
miles, then cut east through the hills to the Halls of the Hunting Axe (50 miles) Characters can suggest alternative routes, but Gargosh assures them his route is the safest. If the characters recommend
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
might have had something to do with it, then dismisses the thought. “Doesn’t matter,” he says. “I have all my notes memorized!”
Gargosh’s Route. “Gargosh” tells the characters that their destination is
miles, then cut east through the hills to the Halls of the Hunting Axe (50 miles) Characters can suggest alternative routes, but Gargosh assures them his route is the safest. If the characters recommend
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
to guide the discussion: The Sugar Man is astonished to hear of the sinkhole. He’s thoughtful if the characters suggest a planar disturbance was responsible for it. He pays particular attention to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
to guide the discussion: The Sugar Man is astonished to hear of the sinkhole. He’s thoughtful if the characters suggest a planar disturbance was responsible for it. He pays particular attention to
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
inspiration. They suggest characteristics that an orc might possess.
Orc Personality Traits
d6
Personality Trait
1
I never relinquish my weapon.
2
I welcome any chance to prove my
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
hour, then falls out.
4 At random, your speech and movement suggest that you are blind drunk.
5 Your eyes glow for 1 minute, cycling intermittently through red, blue, and green.
6
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
him for an enemy. If asked how he ended up in his current predicament, Spellix tells them he’s a method actor training for the role of a goblin warlord in a play. (He can’t help himself—he lies about
base that allows it to stand upright and seams at the top that suggest it opens like a flower. Though it looks smooth, its surface feels tacky. It weighs 250 pounds and has a panel of flashing lights
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
him for an enemy. If asked how he ended up in his current predicament, Spellix tells them he’s a method actor training for the role of a goblin warlord in a play. (He can’t help himself—he lies about
base that allows it to stand upright and seams at the top that suggest it opens like a flower. Though it looks smooth, its surface feels tacky. It weighs 250 pounds and has a panel of flashing lights
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s sons), and was forced to withdraw from the world until he regained his strength. Other dubious tales suggest he fled the Material Plane to escape the consequences of some misadventure. Priests
. The tale is also beloved because it offers hope that Annam might emerge from his self-imposed exile if his descendants can restore his faith in them. Diancastra’s Saga tells of the demigod boasting to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s sons), and was forced to withdraw from the world until he regained his strength. Other dubious tales suggest he fled the Material Plane to escape the consequences of some misadventure. Priests
. The tale is also beloved because it offers hope that Annam might emerge from his self-imposed exile if his descendants can restore his faith in them. Diancastra’s Saga tells of the demigod boasting to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
bargain. As she departs, she tells the characters to wait in the caves until midnight, then head north along the shore for a mile. If they follow her instructions, they find a waterlogged wooden chest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
musings about the cave complex. Characters who examine the pages find a couple of noteworthy passages: “These caves are sacred to the frost giants. The carvings on the wall suggest that the giants came
bargain. As she departs, she tells the characters to wait in the caves until midnight, then head north along the shore for a mile. If they follow her instructions, they find a waterlogged wooden chest
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feigned his demise to trick his attackers. If the characters search the bodies, they notice Seltern open his eyes. If the characters treat him kindly, Seltern tells of how forces of devils assaulted
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feigned his demise to trick his attackers. If the characters search the bodies, they notice Seltern open his eyes. If the characters treat him kindly, Seltern tells of how forces of devils assaulted
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dragon’s shyness, she tells the characters about a few of the garden’s denizens, such as Gnarlroot, the treant in area G12, who “seems extra grumpy today.” In addition to this general knowledge
them to harm. However, if a character beats Sonna and Yvra at myriad, the dryads reluctantly suggest that Gnarlroot, the treant in the south ravine (see area G12), might know more. Key Leaves. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dragon’s shyness, she tells the characters about a few of the garden’s denizens, such as Gnarlroot, the treant in area G12, who “seems extra grumpy today.” In addition to this general knowledge
them to harm. However, if a character beats Sonna and Yvra at myriad, the dryads reluctantly suggest that Gnarlroot, the treant in the south ravine (see area G12), might know more. Key Leaves. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
the demonic incursion of Elturel — at all costs. If the characters ask about Ravengard, Gideon tells them that an armed group of humans entered the ossuary level earlier. Since they were not demons, he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
curtained archways connect this chamber to the other areas of the chapel. Shattered wardrobes and dressing tables, as well as a number of smashed mirrors, suggest that this was once where priests
the demonic incursion of Elturel — at all costs. If the characters ask about Ravengard, Gideon tells them that an armed group of humans entered the ossuary level earlier. Since they were not demons, he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who inspects the wall and succeeds on a DC 11 Wisdom (Perception) check spots scratches around the plaque that suggest the plaque can be rotated in either direction. Doing so causes the
the star-map room (area D21). If the characters retrieve the map for her, Zala tells characters about the locked secret door in the wine cellar (area D23) along with the password (“farrl’v hrak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
NG male half-elf commoners) can suggest useful actions. Each of the tasks below involves one or more characters attempting specific ability checks to aid the ship’s crew during the storm. All six
failure point. If they stayed and helped the crew, Captain Torwyn thanks them effusively, and tells them that if they ever need a ship near Luskan, they can call on the Kraken’s Lament. Once off the ship
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
NG male half-elf commoners) can suggest useful actions. Each of the tasks below involves one or more characters attempting specific ability checks to aid the ship’s crew during the storm. All six
failure point. If they stayed and helped the crew, Captain Torwyn thanks them effusively, and tells them that if they ever need a ship near Luskan, they can call on the Kraken’s Lament. Once off the ship
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who inspects the wall and succeeds on a DC 11 Wisdom (Perception) check spots scratches around the plaque that suggest the plaque can be rotated in either direction. Doing so causes the
the star-map room (area D21). If the characters retrieve the map for her, Zala tells characters about the locked secret door in the wine cellar (area D23) along with the password (“farrl’v hrak
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but Shon doesn’t trust visitors not to steal the books. If necessary, he uses suggestion spells to force intruders to “get out and stay out!” If the characters stubbornly refuse to leave, Shon tells
the Hourglass Coven, and that the hags have entrusted the League of Malevolence with protecting Iggwilv’s Cauldron. The conversations that Shon has had with Kelek suggest that the alliance between the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Time has been rather cruel to him,” gloats Endelyn. “If we still had the unicorn horn, we could make him plunge to his doom,” bemoans Bavlorna. If Endelyn Moongrave is encountered here, she tells the
archmage who peered into the Abyss, studied it intently to learn how to summon and control demons, and used them to ravage kingdoms on the Material Plane. The hags suggest that the characters focus
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feigns acceptance and tells them that they may “proceed below,” indicating the stairs leading to area M21. When the majority of the party is on the steps, he pulls the lever and dumps the party into area
invisibility, and a scroll of Snilloc’s snowball swarm (see appendix B). M17. Lich’s Quarters A magnificent canopy bed covered in dusty tattered sheets and several moth-eaten couches suggest that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but Shon doesn’t trust visitors not to steal the books. If necessary, he uses suggestion spells to force intruders to “get out and stay out!” If the characters stubbornly refuse to leave, Shon tells
the Hourglass Coven, and that the hags have entrusted the League of Malevolence with protecting Iggwilv’s Cauldron. The conversations that Shon has had with Kelek suggest that the alliance between the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Time has been rather cruel to him,” gloats Endelyn. “If we still had the unicorn horn, we could make him plunge to his doom,” bemoans Bavlorna. If Endelyn Moongrave is encountered here, she tells the
archmage who peered into the Abyss, studied it intently to learn how to summon and control demons, and used them to ravage kingdoms on the Material Plane. The hags suggest that the characters focus
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feigns acceptance and tells them that they may “proceed below,” indicating the stairs leading to area M21. When the majority of the party is on the steps, he pulls the lever and dumps the party into area
invisibility, and a scroll of Snilloc’s snowball swarm (see appendix B). M17. Lich’s Quarters A magnificent canopy bed covered in dusty tattered sheets and several moth-eaten couches suggest that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Draconic) from time to time, explaining that it’s a password that tells other kobolds the characters are friendly. If the characters leave Meepo behind, or if they are antagonistic toward him, the
removed them. Belak wanted them, and that’s the last I’ve heard about that.”
Development. If the characters fail to suggest it, Erky Timbers asks to join the party as a temporary member. The gnome serves
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Draconic) from time to time, explaining that it’s a password that tells other kobolds the characters are friendly. If the characters leave Meepo behind, or if they are antagonistic toward him, the
removed them. Belak wanted them, and that’s the last I’ve heard about that.”
Development. If the characters fail to suggest it, Erky Timbers asks to join the party as a temporary member. The gnome serves