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Returning 35 results for 'summon all contents'.
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Monsters
Fizban's Treasury of Dragons
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Monsters
Fizban's Treasury of Dragons
before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Spells
Lost Laboratory of Kwalish
You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an
, the contents of the chest reappear on the ground at your feet.
The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows how much of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
minutes Classes: Warlock, Wizard You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
minutes Classes: Warlock, Wizard You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
manner, which means the characters must persuade Sansuri to summon it for them if they want to obtain its contents (see “Development”). Treasure The gold tracery that adorns Sansuri’s bed, if it is all
get what they want. If the characters defeat Sansuri in combat but keep her alive, she agrees to summon the chest and give up its contents in exchange for her life. If the characters kill Sansuri
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
manner, which means the characters must persuade Sansuri to summon it for them if they want to obtain its contents (see “Development”). Treasure The gold tracery that adorns Sansuri’s bed, if it is all
get what they want. If the characters defeat Sansuri in combat but keep her alive, she agrees to summon the chest and give up its contents in exchange for her life. If the characters kill Sansuri
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview The reclusive anchorites of the Circle of Thunder gather on this hill to make sacrifices to Talos the storm god. In stormy weather, the anchorites also perform rituals to summon
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the leasing of secure vaults to wealthy patrons, with nigh-impregnable defenses designed to keep each vault’s contents safe from thieves. Map 5.1 shows the layout of Horn Enclave.
Map 5.1: Horn
summon more guards and raise a general alarm, summoning Ironbeard, Rizwin, Lady Kira, or Lord Zardak. In true emergencies, Ironbeard activates the slaughterstone eviscerator in the Hall of War (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the leasing of secure vaults to wealthy patrons, with nigh-impregnable defenses designed to keep each vault’s contents safe from thieves. Map 5.1 shows the layout of Horn Enclave.
Map 5.1: Horn
summon more guards and raise a general alarm, summoning Ironbeard, Rizwin, Lady Kira, or Lord Zardak. In true emergencies, Ironbeard activates the slaughterstone eviscerator in the Hall of War (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual
low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
low. The blob poses the greatest threat when disasters or nihilistic magic-users summon it to inhabited realms. Once unleashed, the blob of annihilation rolls across the land in vast, cosmic gyres
in the find of a lifetime. When the blob appears, roll on or choose a result from the Blob of Annihilation Contents table to inspire what extraordinary thing remains within its goop. Blob of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Inscribed on the floor in the middle of the room is a 40-foot-diameter circle of glowing runes. Halaster uses it to summon an empyrean who owes him a favor. (The circle serves no other purpose
of runes on the floor to summon Nalkara (see “Nalkara the Empyrean” below). He then uses the power of the throne to throw his voice so that he doesn’t betray his location when he speaks to the empyrean
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice
haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing the obsidian scarab insignia of House Freth can ignore. The room’s occupants and contents are as follows: Drow. Erelal Freth, a pregnant drow priestess of Lolth, reclines on a cushioned
frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing the obsidian scarab insignia of House Freth can ignore. The room’s occupants and contents are as follows: Drow. Erelal Freth, a pregnant drow priestess of Lolth, reclines on a cushioned
frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chamber Purpose A room’s purpose can help determine its furnishings and other contents. For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas. Each
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chamber Purpose A room’s purpose can help determine its furnishings and other contents. For each chamber on your dungeon map, establish its purpose or use the tables below to generate ideas. Each
few key rooms and create specific contents for them. Dungeon: Death Trap d20 Purpose 1 Antechamber or waiting room for spectators 2–8 Guardroom fortified against intruders 9–11 Vault for holding
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
way in, the workers flee, hollering that they intend to summon the militia. Fortunately for the characters, they have an unknown ally pulling strings for them behind the scenes. Another of the local
), they alert Chumwell at once. If the characters act belligerently, the workers and the guards flee from such obviously capable foes, and try (without success) to summon the militia. Nighttime Watch
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
way in, the workers flee, hollering that they intend to summon the militia. Fortunately for the characters, they have an unknown ally pulling strings for them behind the scenes. Another of the local
), they alert Chumwell at once. If the characters act belligerently, the workers and the guards flee from such obviously capable foes, and try (without success) to summon the militia. Nighttime Watch
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
detect magic is used on the black box, the contents give off an aura of evocation magic. The box contains several pieces of parchment. A portion of the top page stored in the box has runes on it that
much damage on a successful one. The box and its contents are destroyed if the runes go off. The box contains records of true names of minor devils and describes plans to use them in the attack on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
detect magic is used on the black box, the contents give off an aura of evocation magic. The box contains several pieces of parchment. A portion of the top page stored in the box has runes on it that
much damage on a successful one. The box and its contents are destroyed if the runes go off. The box contains records of true names of minor devils and describes plans to use them in the attack on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against the stronghold. They also use shark hide to fashion apparel and shark teeth to festoon their weapons (see area 20), Treasure The main cave contains two giant clams. The clams’ contents are
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against the stronghold. They also use shark hide to fashion apparel and shark teeth to festoon their weapons (see area 20), Treasure The main cave contains two giant clams. The clams’ contents are
wave — all carved from stone. The walls of this temple are etched with images of storm giants riding whales, battling dragon turtles, and blowing conch shells to summon giant crabs, giant octopi
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
decor suggests as much. Its contents are as follows: Azrok and Lurkana. In the northeast part of the room, Azrok the hobgoblin warlord sits on a throne of bleached skulls, with one foot resting on an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A
Sahuagin by Professor Gaxm (15 gp). This slim volume contains a detailed account of the nature of sahuagin. If players want their characters to read it and ask to know something of its contents, summarize
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to telepathically summon its thralls from area 21f to kill anyone who knows its secret. (It hides the bodies in area 22.) The room’s centerpiece consists of two elegant chairs made of petrified wood
decor suggests as much. Its contents are as follows: Azrok and Lurkana. In the northeast part of the room, Azrok the hobgoblin warlord sits on a throne of bleached skulls, with one foot resting on an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
something of its contents, your imagination might be stretched! Reading the book conveys no special advantage to the characters, and most of the contents are too obscure for full comprehension. A
Sahuagin by Professor Gaxm (15 gp). This slim volume contains a detailed account of the nature of sahuagin. If players want their characters to read it and ask to know something of its contents, summarize
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressing table. A bell pull mounted on the wall by the door enables guests to summon servants from their quarters (area P15). If the characters ring any of these bells, the butler Thinnings creeps up to
archmage who peered into the Abyss, studied it intently to learn how to summon and control demons, and used them to ravage kingdoms on the Material Plane. The hags suggest that the characters focus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide to determine the contents of each dragon’s trove. Aurilssbarg See the “Ice Peak” section. Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of
combat ensues, the elders withdraw from the audience chamber to summon reinforcements, which arrive after the battle ends. As the characters battle the knights, the king’s bodyguards surround and protect
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dressing table. A bell pull mounted on the wall by the door enables guests to summon servants from their quarters (area P15). If the characters ring any of these bells, the butler Thinnings creeps up to
archmage who peered into the Abyss, studied it intently to learn how to summon and control demons, and used them to ravage kingdoms on the Material Plane. The hags suggest that the characters focus