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                        Returning 35 results for 'survival all contains'.
                    
                
                        
                            
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Spicule’s vast tome contains secrets concerning celestials and how to use them to fuel dark magic. You must spend 50 hours studying this tome to gain the following benefits:
You have
                                                
                                            
                                                
                                                     parts of Celestials and use them to fuel dark magic. You can harvest a heart, eye, or other useful organ from a Celestial’s corpse with a successful DC 16 Wisdom (Survival) check. You can use a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     and succeeds on a DC 15 Wisdom (Survival) check can ascertain that the ogre was killed within the past 24 hours. The cold of the foothills has kept the ice from thawing. Frozen in the ice with the
                                                
                                            
                                                
                                                     ogre is a hefty sack, but it can’t be reached or searched until the characters chip or melt away the ice that covers it. The sack contains a rusty dwarven helm, two halves of a splintered wooden shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    ? Vellynne Harpell’s survival is important for the story to continue forward. She fights alongside the party but does not participate in any foolhardy acts of heroism. During encounters with the dragon
                                                
                                            
                                                
                                                     kobold minion (or some other poor fool) to ensure her own survival. Vellynne’s most potent spells are useless against the dragon construct, so she relies on her wand of magic missiles, using its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     craters and rock jumbles as the effects of powerful earth-based magic. None of the Mirabar delegates are here, but almost all of their escorts were killed. The large cairn contains the bodies of five dead
                                                
                                            
                                                
                                                     bugbears. They are dressed in black leather armor with a strange triangular symbol on it (the earth cult symbol). The small cairn contains the body of a human woman in monk’s robes, with a strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to Valtagar. Characters who succeed on a DC 15 Wisdom (Survival) check can identify the bare footprints as belonging to two separate bipedal creatures, both very large and deformed. These tracks
                                                
                                            
                                                
                                                     slime off rocks to fill their bellies, prompting them to attack smaller creatures on sight. Treasure. At the back of the fomorians’ cave are two sacks made of gas spore hide. One sack contains 2,100 cp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
                                                
                                            
                                                
                                                    . But desperate contenders might also find unlikely allies who oppose Chakuna and her horrific hunts. Valachan has villages but contains no cities or towns, since the forest doesn’t allow them to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Character Classes Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below. Barbarian. Storm
                                                
                                            
                                                
                                                     might. Then swear the Oath of Devotion to emulate the angels of justice. Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the Hunter to protect nature with martial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     difficult terrain. Mud Pits. Characters marching across the swamp might blunder into swampy terrain that contains a pit of sucking mud. Whenever you see fit to use this hazard, have the characters
                                                
                                            
                                                
                                                     make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters spot and avoid the hazard. On a failed check, the character who had the lowest check result sinks into a pit of sucking mud, which is 10 feet deep (use the quicksand rules in the Dungeon Master’s Guide).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     a reasonable chance of survival if they use their knowledge and cunning to best advantage. These adventures were designed for strategic play, so some areas of the giant settlements are very dangerous
                                                
                                            
                                                
                                                    . The adventure contains some possible answers. Keep track of the fate of important giants and their allies or captives. Escaping adversaries will generally flee to the next higher-ranking stronghold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     character who inspects the area and succeeds on a DC 11 Wisdom (Survival) check notices hoof tracks left by a hulking, bipedal creature. The tracks lead west. I2: Stirge Lair The floor of this bloodstained
                                                
                                            
                                                
                                                     dry. I3: Fire Beetle Sanctuary Conceptopolis  Old bricks reinforce the walls of this dirt cave. The cave contains two beetles, each as big as a dog and glowing with warm orange light. The beetles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
                                                
                                            
                                                
                                                     alcove contains a chipped and worn statue of a female drow riding a giant lizard. The tip of the lizard’s tail has broken off and is missing. (The statue is inanimate and nonmagical.)
 The bone devil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
 The Stone-Cold Reavers are neutral evil human veterans
                                                
                                            
                                                
                                                     easier to rob the characters than accept the bribe. If two or more Reavers are killed or incapacitated, the others stand down and try to negotiate a truce to ensure their own survival.
 Characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     from the others with a wall of force spell. It then uses its Mind Blast to stun its prey as a prelude to extracting its brain.
 If N’ghathrod is reduced to 55 hit points or fewer, its survival
                                                
                                            
                                                
                                                     secured under heavy cargo nets.
 Dead Cook. The hallway leading toward the lower deck’s forward sections contains a third dead orog, this one wearing a bloodstained apron and no armor.
 The dead orog on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
                                                
                                            
                                                
                                                     have been broken open forcibly.
 The central drawer is locked and can be opened by a character who succeeds on a DC 10 Dexterity check using thieves’ tools. The drawer contains nothing but old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     (Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine
                                                
                                            
                                                
                                                     This chamber contains a gurgling pool of turquoise water. A creature that spends 1 minute bathing in the pool gains 2d10 temporary hit points. 7–8 Planters filled with sweet-smelling flowers line this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     (Investigation) or Wisdom (Survival) check discovers that something large has made a burrow under the rosebush. A family of four giant weasels resides in the thorny mass, having dug out a home under
                                                
                                            
                                                
                                                     (primarily mice, squirrels, and the like). The well shaft, which descends 20 feet, still contains clean water. Fed by an aquifer; the well offers no access to the house nor the caverns below it. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     has soft green fur woven with small leaves. A small, fluffy seed head at the end of the dandylion’s tail contains seed pods. These seed pods enrich soil, giving rise to healthy plants and bountiful
                                                
                                            
                                                
                                                     (+4)
 
 Saving Throws Str +9, Cha +7
 Skills Nature +9, Perception +6, Survival +6
 Senses darkvision 60 ft., passive Perception 16
 Languages Common, Sylvan
 Challenge 6 (2,300 XP) Proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    , avoiding the flames below. DC 15 Wisdom (Survival). The character cuts through a thicket of trees with fire-resistant sap. On a failed check, a character takes 2d6 Fire damage on their way to safety. Giant
                                                
                                            
                                                
                                                     Chaos”). On a failed check, the hobgoblins spot the eavesdropping character and start combat.
 Treasure. Each hobgoblin carries a leather pouch that contains 4 GP.
 
   Stacey Allan & William Doyle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
                                                
                                            
                                                
                                                     preserve life, joy, and nature.
 Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
 Beast Master to bond with a primal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     reeds. DC 15 Wisdom (Survival). The character spots faint tracks that lead to the spy. On a successful check, Jacko emerges from the tall reeds and commends the party on finding his hideout. He then
                                                
                                            
                                                
                                                     wilderness. If the party contains a Rogue or a character with the Criminal background, Jacko offers a 5 GP discount. The shady halfling advertises his services as “all inclusive” and “no questions asked” while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.     
  Barbarian. Storm with Rage, and wade into hand-to-hand combat
                                                
                                            
                                                
                                                    . Weave together martial prowess, nature magic, and survival skills. Then embody the...
 Beast Master to bond with a primal beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
                                                
                                            
                                                
                                                    . The third one contains a living Uthgardt of the Great Worm tribe named Noori, a berserker with the following changes: Her alignment is chaotic evil. She has 0 hit points and is unconscious but stable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7a–D7b: Servants’ Room and Closet An undecorated bedroom contains a pair of
                                                
                                            
                                                
                                                     secret door lies area D9. D9: Secret Room This secret room contains bookshelves packed with tomes describing Fiend-summoning rituals. Trapped Chest. An unlocked treasure chest stands against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     room contains the following features: Floor-to-ceiling shelves are stuffed with breads, cheeses, dried meats, nuts, and a few baskets of fresh produce. Two barrels labeled “WATER” and two labeled “ALE
                                                
                                            
                                                
                                                    ” are crammed into a corner. E5. Laboratory This room contains the following features: Beakers, bottles, and test tubes are set on a marble table in the middle of this room, next to a basin of water. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     pick up his trail by searching any area through which the derro passed and succeeding on a DC 15 Wisdom (Survival) check. Roleplaying Droki Droki hates everyone in general and surfacers in particular
                                                
                                            
                                                
                                                     something to a collector of oddities, but is otherwise worthless. Droki’s satchel is made of stitched darkmantle hide and contains the following items: 1 gp and 10 sp A spell scroll of see invisibility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     sacks on Torrga’s sled contains the frozen corpse of a male half-elf in his thirties with a stab wound in his chest. The half-elf had a bounty on his head and came to Icewind Dale to disappear
                                                
                                            
                                                
                                                    . The box contains 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each. Sephek Kaltro Sephek Kaltro (see the accompanying stat block) is a well-built man in his thirties. He has an olive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . With a successful DC 10 Wisdom (Survival) check, the characters can follow these four sets of human tracks as far as area U7, where they disappear. The fishers made it all the way to area U9, where
                                                
                                            
                                                
                                                     a cavern that contains a hot spring, in which they drown themselves. U4. Moaning Cavern The cave is empty except for three ice-covered pillars composed of mineral deposits. U5. Icy Bridge A natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     FEATURES
 Wyllowwood’s forest contains both deciduous and coniferous trees, as well as berry bushes and other shrubs. All kinds of flowers grow here, but no roses, because Wyllow doesn’t like them
                                                
                                            
                                                
                                                    .
 Most of the trees are mature, with heights of 30 to 50 feet. Foot trails meander between them, and any character who succeeds on a DC 15 Wisdom (Survival) check to search for tracks can see the slender
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tracks they make in the snow. Characters who search for tracks on the snow-covered dock and succeed on a DC 10 Wisdom (Survival) check can discern 1d4 distinct sets of dwarven boot prints leading to
                                                
                                            
                                                
                                                     10 feet square and contains four sleeping bags, packs of stolen rations, and a rolled-up map of Icewind Dale that marks the location of every Ten-Towns settlement, as well as the locations of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     successful DC 10 Survival (Wisdom) check, determine that they are fresh (made in the past hour) and belong to a half-dozen Small humanoids wearing snowshoes. The tracks lead south. Characters who follow
                                                
                                            
                                                
                                                     the wagon and flees into the tundra with her hawk, her treasure (see below), and any goblins in the vehicle. The wagon contains goblin beds made of straw; they ignite quickly, turning the vehicle into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     destroyed in an attack, these tadpoles stand a better chance of survival. Transformation Chamber The transformation chamber contains a number of small cells. The subjects of promising experiments are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Alley: Winter The characters’ search for the Stone of Golorr leads them to a snow-covered alley in the Trades Ward that contains a windowless Zhentarim safe house (area L1) and a meat shop called
                                                
                                            
                                                
                                                     a brief stop outside the meat shop. A character who inspects the tracks and succeeds on a DC 10 Wisdom (Survival) check can tell that the deliverer visited both the shop and the alley residence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    ). The character deduces the wagon was ambushed by bandits.
 DC 13 Wisdom (Survival). The character discovers a striking bootprint left by Pral. The heel is mongrammed with the letter P.
 DC 13 Wisdom
                                                
                                            
                                                
                                                     the treasure.
  
  Treasure. The wagon holds supplies intended for the keep: animal feed, bales of hay, and sacks of freshly milled flour. Stashed in one of the sacks is a purse that contains 12 GP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . A clearly visible trapdoor leads down to a cellar full of foodstuffs, wine, beer, and fuel for the fire. T2d: Visitors’ Rooms. Each of these guest rooms contains a low table, three stools, and three
                                                
                                            
                                                
                                                     carries the key. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools. The chest contains a fine fur-trimmed robe worth 10 gp, a gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     against extreme cold (see the Dungeon Master’s Guide). Block and Tackle (1 GP) A Block and Tackle allows you to hoist up to four times the weight you can normally lift. Book (25 GP) A Book contains
                                                
                                            
                                                
                                                    , Glass (2 GP) A Glass Bottle holds up to 1½ pints. Bucket (5 CP) A Bucket holds up to half a cubic foot of contents. Burglar’s Pack (16 GP) A Burglar’s Pack contains the following items: Backpack, Ball
                                                
                                            
                                        





