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Returning 25 results for 'survives some adventure'.
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Monsters
Mythic Odysseys of Theros
Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Mythic Odysseys of Theros
a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water and air but not food or sleep
recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These Returned, called kakomanteis, use their magical prowess to control the energy
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Uncle Nibblecheekâs Revenge If Uncle Nibblecheek survives the adventure and the characters dealt significant damage to his cottage or minions, the hag retaliates by hiring a gang of eight Goblin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Faction. After the characters first encounter the leader of one of Cynidiceaâs three factions (detailed in the following section), everyone in the party who survives the encounter gains 1 level. This
, the characters gain 1 level. Escaping the Ziggurat. The characters gain 1 level on completing the adventure, either by escaping the ziggurat or further exploring its depths (see the âExtending the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Developments Even if Araumycos survives, its fate is unclear. The entityâs mind has clearly been damaged by both the necessity of cutting away its corruption and the buffeting force of the psychic
existence. If you want to provide the players with any remaining information about virtually anything in the adventure, this is an excellent opportunity to do so.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in the party who survives the encounter gains 1 level. If you follow this method, the characters should reach 11th level by the adventureâs conclusion.
About the Original
Published in 1982
, the official Lost Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure Gary Gygax created for Winter Con V in 1976. The adventure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Character Advancement The adventure assumes that the characters start at 1st level. If your players are more interested in exploration and social interaction than combat, or if you want to make the
charactersâ Feywild excursion less dangerous, have them start at 3rd level instead. Advancement is handled the same way regardless. In this adventure, the characters receive experience points for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Rewards After delivering King Jhaerosâs heart to Naevys, characters are eligible to receive one or more of the following rewards at the end of the adventure: Naevysâs Gifts. If Charmayneâs ritual is
Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estateâs exact location is up to you.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. One of your goals in this part of the adventure is to keep your special NPC alive. For each of these NPCs that survives, your party will receive a special quest that yields a reward upon its successful
Special NPCs In this chapter, each player runs not only a player character but also an NPC who has ties to the settlement that the characters are defending. Once youâve determined where the adventure
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
adventures later to haunt them as a Mage. Still later, the same villain might reappear as an Archmage. Of course, the trick here is making sure that the villain survives from one adventure to the next, or
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
personal retinue; only the mercaneâs most trusted operatives earn it. Mikenâs Fate If he survives the attack, Miken is sentenced to five years of hard labor, to be served at a penal colony on a small
ship might reappear in some later adventure, with Mustaf Shultz in command and the githyanki Nalvoor at the helm.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Karontorâs Hold Adventures Here are sample adventure hooks to bring characters to Karontorâs Hold or to give them missions to pursue there. Amplified Intrusion A fomorian deep crawler (see chapter 6
flooded the well room with brine, and they are collecting brains to feed a nascent elder brain. They send dominated creatures from the Hill Giant Encounters table in chapter 3 to fetch victims. An ally of the characters survives the assault and asks the characters for help.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
continuing their explorations of the mine. Awarding Experience Points If Nundro is rescued and survives the adventure, divide 200 XP equally among the characters in the party.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adventure Synopsis See the flowchart below that illustrates the intended flow of the adventure. It also shows the level for which each chapter is designed. The adventure begins with chapter 1. The
Hekaton survives this final battle, he reclaims his throne. Otherwise, his daughter Serissa becomes queen. In either event, the storm giants forge an alliance with the small folk against the enemies of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
manipulate the fallen clock tower back to its standing position. This seals off her plateau defensively, denying it to the hags in case she falls. (If she survives, the unicorn remains able to teleport
her time. Whoâs Who
In D&D canon, Lum the Mad discovered an artifact of unknown origin (reimagined in this adventure as technology from a crashed planar craft) and used it to conquer large
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that allows characters to gain the benefit of a rest. The adventure assumes the characters stay in or close to the dungeon for the duration of their exploration. If you want the characters to be able to
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
adventure.) Questioning the Plasmoids The plasmoids are mercenaries and have no insight into the astral elvesâ motives or plans. Even so, they can provide the characters with the following pieces of
fairly. If she survives the battle, Captain Sartell puts the plasmoids to work, though she keeps them under close supervision. Prisoners of the Astral Elves If the characters are defeated, the astral
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hiding place in the statue), he emerges from the statue and joins the fray. If the characters defeat Xia and Nezzarum survives the encounter, the dragon is Friendly toward them. If the characters
, Nezzarum tells the story of his coming to the temple and the cultâs subsequent arrival (see âAdventure Backgroundâ). If the characters havenât defeated Xia yet, thatâs the dragonâs highest priority
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Passageâs own Kingâs Star Inn, talking with two other unsavory-looking characters who could not be identified.
The first task in crafting a good recurring villain is ensuring that the villain survives
increasingly more powerful members of the order. Shades of Evil Moral ambiguity is a feature of the noir genre that can add richness and complexity to an Eberron adventure. In a world where a red dragon isnât
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
tale of the two cities has been successfully completed to the charactersâ satisfaction, the events of the adventure continue to play out in Baldurâs Gate and Elturel after the fact. In particular, if
Grand Duke Ravengard survives and returns with Elturel, the survivors of the city will be greatly in his debt. Ravengardâs efforts to defend the city should dramatically change the political landscape of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
adventure in itself. Returned Nature. The Returned are undead. They need water and air but not food or sleep. They think and speak and even feel emotions based on their new experiences, but given their
recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These Returned, called kakomanteis, use their magical prowess to control the energy
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
redeem himself, Taban offers to join the party as a follower, demanding no pay for the duration of the adventure. Create a Distraction at Fort Beluarian. Rokah (N male Chultan human spy) works for
from the sidelines so he survives the run. Draza is about to be thrown into the pit with a pair of velociraptors, so the characters must act quickly. Both the authorities and the gamblers take a dim
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
the adventure hooks and other information included here. Each of the roles described here corresponds (at least loosely) to a patron type described in that book, as shown on the Giant Patrons table
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the group check is a success or a failure, respectively. Determining Hazards Traveling by sea is an innately dangerous proposition. When running an ocean adventure, you can select hazards based on
) Quartermaster Wisdom (Nature) Storm Check Results Result Effect Total Success The ship survives unscathed. The crewâs quality score increases by 1 for 1d4 days. Success The ship survives
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form. A stat block is given for each of Aurilâs
three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure. First Form In her first form, Auril appears as a hunched, 7-foot-tall biped






