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Returning 35 results for 'surviving clear'.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crew and passengers into the ocean. If he lacks clear targets for his Repulsion Breath, Skalanthas seeks to damage the ship; he avoids harming creatures whenever possible. Skalanthas continues his
surviving or sinking, as described below. The Ship Is Saved. If Skalanthas fails to sink the Wavemount, Captain Orso gives the characters a Rowboat they can use to reach the island. Meanwhile, she
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
took sanctuary in the grotto but are now trapped and running out of supplies. Adventurers must disperse the horde by killing the death giant shrouded one (see chapter 6) who created it or clear a path for the villagers to escape.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
crew and passengers into the ocean. If he lacks clear targets for his Repulsion Breath, Skalanthas seeks to damage the ship; he avoids harming creatures whenever possible. Skalanthas continues his
surviving or sinking, as described below. The Ship Is Saved. If Skalanthas fails to sink the Wavemount, Captain Orso gives the characters a Rowboat they can use to reach the island. Meanwhile, she
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
token in one of the most ancient burials is inscribed with the last surviving copy of a key rune. In the ages since its creation, the rune has become corrupted. It still functions, but it creates tears in
took sanctuary in the grotto but are now trapped and running out of supplies. Adventurers must disperse the horde by killing the death giant shrouded one (see chapter 6) who created it or clear a path for the villagers to escape.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
with a successful DC 10 Dexterity check and a set of thieves’ tools. The disused tunnel is choked with webs but is otherwise clear. A few yards inside the stream end is a nest of two swarms of rats
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
with a successful DC 10 Dexterity check and a set of thieves’ tools. The disused tunnel is choked with webs but is otherwise clear. A few yards inside the stream end is a nest of two swarms of rats
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
with a successful DC 10 Dexterity check and a set of thieves’ tools. The disused tunnel is choked with webs but is otherwise clear. A few yards inside the stream end is a nest of two swarms of rats
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gauntlet of attackers watching the gates. Locks Characters can clear the cellar door with a few minutes’ work. The lock is stiff but opens with the key; without the key, the character can open the lock
with a successful DC 10 Dexterity check and a set of thieves’ tools. The disused tunnel is choked with webs but is otherwise clear. A few yards inside the stream end is a nest of two swarms of rats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
consulted upon designation of the plat, then brought in to draw or approve the construction plan. The Cellarers’ and Plumbers’ Guild must then clear and prepare the site, only after which will you be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
consulted upon designation of the plat, then brought in to draw or approve the construction plan. The Cellarers’ and Plumbers’ Guild must then clear and prepare the site, only after which will you be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-held hose and nozzle emerging from it. A clear, viscous liquid drips from the nozzle, sizzling and smoking when it hits the ground. The second hobgoblin brandishes a lethal-looking sword. Both wear
left in the ruins hide during the combat. Those characters emerge from hiding only when the situation is safe. If questioned, any surviving hobgoblins proudly admit that they work for Dran Enterprises
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-held hose and nozzle emerging from it. A clear, viscous liquid drips from the nozzle, sizzling and smoking when it hits the ground. The second hobgoblin brandishes a lethal-looking sword. Both wear
left in the ruins hide during the combat. Those characters emerge from hiding only when the situation is safe. If questioned, any surviving hobgoblins proudly admit that they work for Dran Enterprises
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lair. When the star struck, collapsing masonry killed this chamber’s occupants and cut off the room from the rest of the lair. Preoccupied with the fallen star, the surviving derro haven’t retrieved
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
lair. When the star struck, collapsing masonry killed this chamber’s occupants and cut off the room from the rest of the lair. Preoccupied with the fallen star, the surviving derro haven’t retrieved
clear a pile of stony rubble inside the derro’s lair The walls of this rough-hewn chamber have been painted with broad, jagged lines of black and white. On the west side of the room, fragments of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon to full health as quickly as possible. House Auvryndar’s surviving fighting force consists of six female drow, which are healed by Shindreer’s mass cure wounds spell. Spirreth Dalambra Spirreth
carries a potion of supreme healing in a clear crystal vial (5 gp). Shindreer Argonrae Shindreer is a powerful member of her small drow house, and she has pledged its strength to the larger cause of House
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or it’s clear no one’s buying their lies. Statue. A
, crumbling space between the surviving upper deck and the stone below. A drowsy displacer beast makes its den in this tight space, accessing it via a gap in the northern part of the hull. The creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
demon to full health as quickly as possible. House Auvryndar’s surviving fighting force consists of six female drow, which are healed by Shindreer’s mass cure wounds spell. Spirreth Dalambra Spirreth
carries a potion of supreme healing in a clear crystal vial (5 gp). Shindreer Argonrae Shindreer is a powerful member of her small drow house, and she has pledged its strength to the larger cause of House
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their newly established bases in Tyar-Besil. Unfortunately, other members of the delegation remain missing, and various other leads and mysteries remain unresolved. Worse yet, it quickly becomes clear
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
still secure, but the hermits deemed this area uninhabitable due to the damage. The pile of rubble in the southwest corner conceals a secret compartment in part of the surviving wall, just south of the
west arrow slit. A character who succeeds on a DC 16 Intelligence (Investigation) check while searching the room discovers the compartment. If the characters clear the rubble, they automatically find
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
earth cult at the monastery and again for surviving an encounter with Renwick, the lich in area M16 of the monastery.
Strange Map An ancient map has come into the character’s possession, showing the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for finding the fire gate in the Weeping Colossus.
Dark Omens The signs and portents are clear: nature is out of balance. Terrible disaster is drawing closer with every passing day. To restore the
earth cult at the monastery and again for surviving an encounter with Renwick, the lich in area M16 of the monastery.
Strange Map An ancient map has come into the character’s possession, showing the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with 1 potion of invisibility and 1 potion of gaseous form for each party member. The council makes it clear that these items are on loan to the party and that they expect the return of any unused items
table to determine what sahuagin forces linger there. The sahuagin throughout the fortress fight to the death, though the last surviving sahuagin of every group will attempt to escape to raise the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with 1 potion of invisibility and 1 potion of gaseous form for each party member. The council makes it clear that these items are on loan to the party and that they expect the return of any unused items
table to determine what sahuagin forces linger there. The sahuagin throughout the fortress fight to the death, though the last surviving sahuagin of every group will attempt to escape to raise the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into battle that it uses like a plow, bashing aside whatever it encounters.
Murderers. Bugbears that are gifted in stealth are sent out to kill enemy sentries and thus clear the way for others to
carried into battle like a standard and used to rally troops.
Life in a Slave State When a host conquers a settlement or a community, the surviving victims quickly learn to adapt to life under goblinoid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into battle that it uses like a plow, bashing aside whatever it encounters.
Murderers. Bugbears that are gifted in stealth are sent out to kill enemy sentries and thus clear the way for others to
carried into battle like a standard and used to rally troops.
Life in a Slave State When a host conquers a settlement or a community, the surviving victims quickly learn to adapt to life under goblinoid
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
necessarily evil (and a bronze one isn’t necessarily good), it’s impossible to know who you can trust, and even the actions of a so-called villain might not fit neatly into clear-cut definitions of good
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothing to antagonize Wyllow can secure safe passage through her demesne, though she warns them to steer clear of the goblin werebats and show the green dragon the respect it’s due. She knows the
dust-covered objects resting on it. Leaning against the table is a wooden staff with silvered tips, draped in cobwebs.
Treasure. Characters who clear away the dust can see the objects on the table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Escape from captivity in the dungeon. 15 Clear a ruin so it can be rebuilt and reoccupied. 16 Discover why a villain is interested in the dungeon. 17 Win a bet or complete a rite of passage by
surviving in the dungeon for a certain amount of time. 18 Parley with a villain in the dungeon. 19 Hide from a threat outside the dungeon. 20 Roll twice, ignoring results of 20. Wilderness Goals d20
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
villain. Keep in mind that reports from surviving lackeys — and news about the adventurers from other sources — can give the villain enough information about the party’s capabilities to prepare
necessarily evil (and a bronze one isn’t necessarily good), it’s impossible to know who you can trust, and even the actions of a so-called villain might not fit neatly into clear-cut definitions of good
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nothing to antagonize Wyllow can secure safe passage through her demesne, though she warns them to steer clear of the goblin werebats and show the green dragon the respect it’s due. She knows the
dust-covered objects resting on it. Leaning against the table is a wooden staff with silvered tips, draped in cobwebs.
Treasure. Characters who clear away the dust can see the objects on the table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Escape from captivity in the dungeon. 15 Clear a ruin so it can be rebuilt and reoccupied. 16 Discover why a villain is interested in the dungeon. 17 Win a bet or complete a rite of passage by
surviving in the dungeon for a certain amount of time. 18 Parley with a villain in the dungeon. 19 Hide from a threat outside the dungeon. 20 Roll twice, ignoring results of 20. Wilderness Goals d20
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
destroyed. Sarlamir speaks as he attacks, making it clear he’s compelled by Soth’s magic. In a hollow voice, the armored skeleton proclaims the following: The cursed knight, Lord Soth, calls to
no sign of Lord Soth, who has already met with any of his surviving Undead knights and ridden from the city. See the beginning of chapter 5 for details on where Soth heads next. Treasure. Inside
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, while Pachi observes and periodically apologizes for her brother’s prying. If the characters make it clear they mean no harm, Atfez and Pachi let them enter. Otherwise, they ask the characters to leave
. Although the surviving Tears have made good progress reassembling this room’s broken plaster, they haven’t yet translated any of the hieroglyphs. Hieroglyphs. The hieroglyphs on the walls were carved by