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Returning 35 results for 'surviving close'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
forges and pools of molten lava, and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels—evidence that is often the first clue to
Druid
Legacy
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Classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
, druids take on a more active role in combating the threat, as adventurers.
Creating a Druid
When making a druid, consider why your character has such a close bond with nature. Perhaps your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
surviving a close encounter with Arveiaturace the White Wyrm. Once the characters reach 7th level, they should no long gain levels by exploring locations or surviving random encounters in this chapter. Instead, direct them to the locations described in chapters 5 through 7.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The temple’s stone remains strong despite millennia of neglect. Surviving furnishings, such as
throughout the temple are made of 2-inch-thick slabs of stone with simple handles a few feet from the floor. They open and close easily on ancient hinges. Doors are unlocked unless otherwise specified. Ceilings Ceilings throughout the temple are 12 feet high unless the text states otherwise.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The temple’s stone remains strong despite millennia of neglect. Surviving furnishings, such as
throughout the temple are made of 2-inch-thick slabs of stone with simple handles a few feet from the floor. They open and close easily on ancient hinges. Doors are unlocked unless otherwise specified. Ceilings Ceilings throughout the temple are 12 feet high unless the text states otherwise.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
fighting for one’s life was practically an everyday occurrence. 5 Street Fighter. Your trainer excels at urban combat, combining close-quarters work with silence and efficiency. 6 Weapon Master. Your mentor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Conclusion If the characters accomplish all their objectives — rescuing the surviving hermits, destroying the drowned ones and their leader, and sealing the opening in the Pit of Hatred — things soon
return to normal on Firewatch Island and the communities of the nearby coast. The surviving hermits abandon the island, but a new group settles there before long. Or, Feldrin Kane, the Uskarn bailiff
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeeper Campaign Themes The Gatekeepers are the remnants of an ancient order. Once they saved the world. Now they are all but forgotten, and the world needs saving again. The surviving Gatekeepers
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Instructor Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a
fighting for one’s life was practically an everyday occurrence. 5 Street Fighter. Your trainer excels at urban combat, combining close-quarters work with silence and efficiency. 6 Weapon Master. Your mentor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are killed, surviving bandits try to flee or surrender. Development Captured Crushing Wave cultists refuse to talk, but captured bandits aren’t as fanatically close-mouthed. The bandits reveal that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeeper Campaign Themes The Gatekeepers are the remnants of an ancient order. Once they saved the world. Now they are all but forgotten, and the world needs saving again. The surviving Gatekeepers
proper path. They can also come to the rescue of adventurers who are close to being overwhelmed by mind flayers or dolgaunts. At certain points in a campaign, the Gatekeepers might seem to be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Conclusion If the characters accomplish all their objectives — rescuing the surviving hermits, destroying the drowned ones and their leader, and sealing the opening in the Pit of Hatred — things soon
return to normal on Firewatch Island and the communities of the nearby coast. The surviving hermits abandon the island, but a new group settles there before long. Or, Feldrin Kane, the Uskarn bailiff
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
the intervening time resting and recovering until play again commences. Since there are no monsters to be randomly encountered within the tomb, the party might be able to encamp close to the entrance
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
adventure, and if your group is a hack-and-slay gathering, they will be unhappy! Only high-level characters stand a chance of surviving, but every player who braves the tomb will have the experience
the intervening time resting and recovering until play again commences. Since there are no monsters to be randomly encountered within the tomb, the party might be able to encamp close to the entrance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
ecosystem, except to say that it reaches at least the breadth of the continent, and that most creatures are fully capable of surviving their entire lives within it, provided they can find enough food
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
combat. While the reigar and the duplicate attack the characters, the esthetic uses Jammerscream against the Second Wind, then moves close enough to the ship to attack with its tentacles if it isn’t
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
combat. While the reigar and the duplicate attack the characters, the esthetic uses Jammerscream against the Second Wind, then moves close enough to the ship to attack with its tentacles if it isn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
cleanup crew in any area close to the entrance. As you step through the door, two hobgoblins pause, staring at you with a mix of anger and confusion. One wears an oversized tank on her back with a hand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Clean-Up Crew Dran Enterprises keeps a close watch on Acquisitions Incorporated operations. Whenever an Acq Inc franchise fails, Dran Enterprises swoops in to make a hostile takeover of the assets
cleanup crew in any area close to the entrance. As you step through the door, two hobgoblins pause, staring at you with a mix of anger and confusion. One wears an oversized tank on her back with a hand
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
Star’s opportunity to fire on the Moondancer. It then takes another minute for the two ships to come within boarding distance. Dealing with the Dark Star Once the ships are close enough, the three astral
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
star moth gets close enough to use its mangonel (at long range). Once that happens, Sartell orders her ship to turn about and close with the astral elves as quickly as possible to minimize the Dark
Star’s opportunity to fire on the Moondancer. It then takes another minute for the two ships to come within boarding distance. Dealing with the Dark Star Once the ships are close enough, the three astral
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surviving quaggoths into his followers. Should Derendil perish, these quaggoths can’t be controlled and fight to the death. If any drow escape the encounter, increase the pursuit level of the party’s drow
to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surviving quaggoths into his followers. Should Derendil perish, these quaggoths can’t be controlled and fight to the death. If any drow escape the encounter, increase the pursuit level of the party’s drow
to be an iron chest entangled in the webs. When the characters draw close to examine it, the mimic attacks. Spectator Freed from its service to a long-dead drow wizard, this mad aberration now floats
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
keeps her greatclub close by so that she can bop creatures on the noggin. She is a hill giant with the following changes: She has 160 hit points and a speed of 0 feet. Her Dexterity is 1 (-5), giving
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
keeps her greatclub close by so that she can bop creatures on the noggin. She is a hill giant with the following changes: She has 160 hit points and a speed of 0 feet. Her Dexterity is 1 (-5), giving
to stay and protect her while any surviving ogres chase after the fleeing characters. Guh’s Wagon-Throne Any character who studies Guh’s “throne” can, with a successful DC 10 Intelligence check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
talismans. All the lizardfolk wear necklaces and bracelets made of bone, teeth, feathers, carved soft stone, and leather. On close inspection, characters see mixed in among these things traces of
Snapjaw goes about opening a dialog depends on the situation. If he’s the only surviving lizardfolk or he’s questioned out of earshot from the others, he can speak openly. If several lizardfolk are tied up
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of play, the Soulmonger gains the power to draw characters who are close to death, and the following rule applies: A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher
surviving member of a doomed expedition, a guide who has lived in Chult for years, a lone explorer seeking glory or treasure, or someone racing against time to save a loved one affected by the death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to