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Returning 29 results for 'swear gain constrictor'.
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speak gain constrictor
Monsters
Baldur’s Gate: Descent into Avernus
gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They
stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the
Monsters
Baldur’s Gate: Descent into Avernus
followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
amass an array of beast form options for yourself, but you must abide by the limitations in the Beast Shapes table in that book. When you gain Wild Shape as a 2nd-level druid, you might wonder which
1/8 Mule — 1/8 Poisonous snake Swim 1/8 Stirge Fly 1/4 Constrictor snake Swim 1/4 Giant lizard — 1/4 Giant poisonous snake Swim 1/4 Giant wolf spider — 1 Giant hyena — 1 Giant spider — 1 Giant toad
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Oath Spells Each oath has a list of associated spells. You gain access to these spells at the levels specified
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sacred Oath When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now
, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature. Oath Spells Each oath has a list of associated spells. You gain access to these spells at the levels specified
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Oath of the Crown The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear
tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain
more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one. Adventurers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
people swear by a well-rounded liberal-arts education. But the lore you seek out is a little more useful in its application. Knowing the capital cities of all the nations of the world might be nice on
ability to mess with others’ minds is a skill that needs to be used cautiously and wisely. Otherwise, you’ll never gain the much-needed trust that’s part and parcel of being an effective business leader.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form.
Fighter. Master all weapons and armor. Then embody the...
Battle Master to use special combat maneuvers.
Champion
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
. Let the light of your joy and courage shine forth in all your deeds. Oath Spells You gain oath spells at the paladin levels listed. Oath of the Ancients Spells Paladin Level
Spells
3rd
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
of your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Skilled Origin Feat You gain proficiency in any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, paladins who swear this oath bring the full wrath of their weapons and spells to bear. Yet the
the Guardian (30 ft.) 20th Emissary of Redemption Oath Spells You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
the least amount of harm. Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you. Oath Spells You gain oath
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
standards.
Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic
legends—whether true or exaggerated—of your great deeds. As a Bonus Action, you gain the benefits below for 10 minutes. Once you use this feature, you can’t use it again until you finish a Long Rest. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
don’t require slots and therefore don’t require spell points. Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they spend on the island. If they fail, they gain one level of exhaustion. The DC for this check equals 10 + the number of hours spent on the island. 3 Each day at dawn, the island conjures 2d10 magma
Wisdom saving throw or be blinded for 8 hours. 5 Creatures must succeed on a DC 10 Constitution saving throw at the end of each hour they spend on the island. If they fail, they gain a 1-inch scar in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hirelings are often referred to as “subemployees” within an Acquisitions Incorporated franchise, while skilled hirelings typically gain the more prestigious title of “intern.” It’s entirely up to individual
franchisees. Choices might be offered by the DM, as between a team of ex-militia who lost their last battle and a crew of recently released criminals who swear they were wrongly imprisoned. Names
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devil’s memories passing intact from one form to the next. Low-level promotions are typically based on need, such as when a pit fiend transforms lemures into imps to gain invisible spies under its command
demoting each other’s most powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires. VARIANT: DEVIL
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
because … 1 I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition. 2 I sought instruction to gain a deeper understanding
, learning all I needed to swear my own sacred oath. 5 Evil must be opposed on all fronts. I feel compelled to seek out wickedness and purge it from the world. 6 Becoming a paladin was a natural
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
vassals. Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who
swear fealty. Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is undeniable, for his name is spoken reverently by all his subjects. A guard might swear “by Jarant’s crown” to emphasize an edict, and the yuan-ti who owned the keys to my shackles referred to
Najara’s laws as “Jarant’s will.” No one knows why Jarant chose the time he did to make public his kingdom’s sovereignty, or what he hoped to gain by such an act. The yuan-ti ambassadors he sent forth made
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
into imps to gain stealthy spies under its command. High-level promotions are almost always based on merit, such as when a bone devil that distinguishes itself in battle is transformed into a horned
powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires. Nine Hells Adventures The Nine Hells
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Colcook encourages them to play and win at the Platinum Rooms’ games to gain access to Shemeshka’s chambers with minimum disruption. Platinum Room Portals. Three portals here connect to the gaming events
fills the area for 1 round. Creatures of Shemeshka’s choice in the area must succeed on a DC 18 Wisdom saving throw or gain 1 level of exhaustion. 2 Razorvine Bloom. Razorvines burst from the floor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gain a random form of short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). Removing a crystal from the wall causes that crystal to stop glowing and become worthless. Removing
coiled up in the bones. When the eel is hungry, it attacks any creature smaller than it. The eel has the statistics of a giant constrictor snake, with the following changes: The eel can breathe only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
holy altar to Torm. Any creature that doesn’t actively worship or swear fealty to Zariel that starts its turn within 20 feet of the profane altar gains vulnerability to all damage, accompanied by the
the same hand. When a citizen of Elturgard places a hand on the book and recites the oath, its name magically appears in the book as a signature. The book can magically gain new pages as needed to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
at thy behest.
This gift from the contented dead,
We swear to grant by our heart and head.
Treasure. The true treasure of the tomb is indicated by the inscription. If a creature visits the
garden will be granted. A creature can gain only one wish from the tomb, no matter how many times it visits. The tomb errs toward the spirit of a wish rather than the strict letter and doesn’t twist the






