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                        Returning 35 results for 'swim all current'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     straight toward itself.Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim
                                                
                                            
                                                
                                                     Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
                                                
                                            
                                                
                                                     snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am
                                                
                                            
                                                
                                                     fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
                                                
                                            
                                                
                                                     out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    . Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
                                                
                                            
                                                
                                                     minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting song has left countless Underdark creatures and travelers unable to flee as these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Dash [Action] When you take the Dash action, you gain extra movement for the current turn. The increase equals your Speed after applying any modifiers. With a Speed of 30 feet, for example, you can
                                                
                                            
                                                
                                                     move up to 60 feet on your turn if you Dash. If your Speed of 30 feet is reduced to 15 feet, you can move up to 30 feet this turn if you Dash. If you have a special speed, such as a Fly Speed or Swim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Dash [Action] When you take the Dash action, you gain extra movement for the current turn. The increase equals your Speed after applying any modifiers. With a Speed of 30 feet, for example, you can
                                                
                                            
                                                
                                                     move up to 60 feet on your turn if you Dash. If your Speed of 30 feet is reduced to 15 feet, you can move up to 30 feet this turn if you Dash. If you have a special speed, such as a Fly Speed or Swim
                                                
                                            
                                        
                                                     Actions
                                                    
                                                    
                                                
                                            
                                                    For the rest of the turn, give yourself extra movement equal to your Speed.When you take the Dash action, you gain extra movement for the current turn. The increase equals your Speed after applying
                                                
                                            
                                                
                                                     Dash.If you have a special speed, such as a Fly Speed or Swim Speed, you can use that speed instead of your Speed when you take this action. You choose which speed to use each time you take it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Spore Servant Octopus Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current
                                                
                                            
                                                
                                                    ., swim 50 ft.
   STR
  17 (+3) 
 
  DEX
  13 (+1) 
 
  CON
  13 (+1) 
 
  INT
  2 (−4) 
 
  WIS
  6 (−2) 
 
  CHA
  1 (−5)
Condition Immunities blinded, charmed, frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Octopus Giant Octopus
 Large beast, unaligned
 Armor Class 11
 Hit Points 52 (8d10 + 8)
 Speed 10 ft., swim 60 ft.
   STR
  17 (+3)
 
  DEX
  13 (+1)
 
  CON
  13 (+1)
 
  INT
                                                
                                            
                                                
                                                     around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ” (“Combat”). Special Speeds. Some creatures have special speeds, such as a Burrow Speed, Climb Speed, Fly Speed, or Swim Speed, each of which is defined in this glossary. If you have more than one speed
                                                
                                            
                                                
                                                     farther you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Octopus Octopus
 Small beast, unaligned
 Armor Class 12
 Hit Points 3 (1d6)
 Speed 5 ft., swim 30 ft.
   STR
 4(−3)
 
  DEX
 15(+2)
 
  CON
 11(+0)
 
  INT
 3(−4)
 
  WIS
 10(+0
                                                
                                            
                                                
                                                     a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    ”). Special Speeds. Some creatures have special speeds, such as a Burrow Speed, Climb Speed, Fly Speed, or Swim Speed, each of which is defined in this glossary. If you have more than one speed, choose
                                                
                                            
                                                
                                                     you can move. If the result is 0 or less, you can’t use the new speed during the current move. For example, if you have a Speed of 30 and a Fly Speed of 40, you could fly 10 feet, walk 10 feet, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Octopus Octopus
 Small beast, unaligned
 Armor Class 12
 Hit Points 3 (1d6)
 Speed 5 ft., swim 30 ft.
   STR
  4 (−3)
 
  DEX
  15 (+2)
 
  CON
  11 (+0)
 
  INT
  3 (−4)
 
  WIS
                                                
                                            
                                                
                                                     minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Torrents map. The creature can attempt to swim against the current by making successful DC 15 Strength (Athletics) checks. Such water is difficult terrain for all swimmers. Doors. Interior doors are made of
                                                
                                            
                                                
                                                    , slippery stone that require successful DC 10 Strength (Athletics) checks to climb. Currents. In locations near steep waterfalls, rapid currents exist. Whenever a creature enters a strong current for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     specific area, surrounding the coral mountain that encases the many sunken ships that recently met an untimely demise.
 Current. The current here is strong and constantly shifting. This effectively
                                                
                                            
                                                
                                                     makes the area around the exterior of the coral mountain difficult terrain, even if you have a swim speed.
 Light. There is almost no light here; the area is lightly obscured. Without some kind of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . 
   6  I think of sailors’ songs as their “water speech” and try to converse with them by humming snippets of tunes I have overheard. 
   7  I swim alongside ships sailing through my domain, just out
                                                
                                            
                                                
                                                     of arrow range, so they know I am watching. 
   8  I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    )
 Hit Points 75 (10d8 + 30)
 Speed 30 ft., swim 30 ft.
   STR
 12 (+1)
 
  DEX
 10 (+0)
 
  CON
 16 (+3)
 
  INT
 10 (+0)
 
  WIS
 15 (+2)
 
  CHA
 14 (+2)
Skills Perception +5
                                                
                                            
                                                
                                                     Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Whymsee's
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    2. What Is Dead May Never Die As the characters descend into the lower decks of this ship, read or paraphrase the following boxed text: As you proceed belowdecks, it becomes much easier to swim as
                                                
                                            
                                                
                                                     into the lower decks, and so may be excluded from this combat if the entire party is below. INTERIOR FEATURES
 This area has the following features.
 Current. The water here is still, though it slowly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Darklake Terrain Encounters Special terrain rules are explained after the table.  d10 Terrain   1 Collision 2 Falls or locks 3 Island 4 Low ceiling 5 Rockfall 6 Rough current 7 Run aground 8 Stone
                                                
                                            
                                                
                                                     teeth 9 Tight passage 10 Whirlpool  Collision This terrain encounter occurs only if one or more party members are traveling by raft or boat, and there’s a strong current. Have everyone aboard the vessel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Ancient Dragon Turtle  Ancient Dragon Turtle
 Gargantuan Dragon, Typically Neutral
 Armor Class 22 (natural armor)
 Hit Points 409 (21d20 + 189)
 Speed 30 ft., swim 60 ft.
   STR
  28 (+9
                                                
                                            
                                                
                                                     dragon turtle can breathe air and water.
 Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total instead resets
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
                                                
                                            
                                                
                                                     that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their minds swim, leaving them unable to use anything but their simplest magic. The dire corbies’ disorienting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sits on the south riverbank, knows the waters well enough to guide boats safely between the mainland and the smaller island’s jetty. Characters who attempt to sail or swim to the islands are swept
                                                
                                            
                                                
                                                     downstream by the current and wash up on the riverbank far from their destination. When the characters arrive, read or paraphrase the following text: On the south bank of the river stands a simple hut with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     vengeful deity.  Gibbering Mouther Medium Aberration, Chaotic Neutral
 AC 9 Initiative −1 (9)
 HP 52 (7d8 + 21)
 Speed 20 ft., Swim 20 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 8 −1 −1
                                                
                                            
                                                
                                                    . Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
 1–4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dwell in caves hidden in coral reefs or beneath the seafloor, or along rugged stretches of coastline. If a choice cave is already inhabited, a dragon turtle attacks its current residents in an attempt to
                                                
                                            
                                                
                                                     thrones to the backs of dragon turtles and ride them as mounts. Dragon Turtle
 Gargantuan dragon, neutral
 Armor Class 20 (natural armor)
 Hit Points 341 (22d20 + 110)
 Speed 20 ft., swim 40 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Wastrilith
 Large fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 157 (15d10 + 75)
 Speed 30 ft., swim 80 ft.
   STR
 19(+4)
 
  DEX
 18(+4)
 
  CON
 21(+5)
 
  INT
 19
                                                
                                            
                                                
                                                     and water.
 Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current clears it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     character sitting in a floating barrel or other watertight container, either steering with a paddle or flowing with the current. Such a vessel has a speed of 1 mph, requires a crew of 1, allows for no
                                                
                                            
                                                
                                                     exhaustion. Characters not actively swimming but simply clinging to something that floats (including the wreckage of a boat or raft) can drift with the current at a speed of 1 mph. Check for creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     feet downriver. A creature that tumbles into the river or tries to swim across it must succeed on a DC 14 Strength (Athletics) check to reach the bank. If the check fails, the current pulls the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Evil
 Armor Class 18 (natural armor)
 Hit Points 157 (15d10 + 75)
 Speed 30 ft., swim 80 ft.
   STR
  19 (+4) 
 
  DEX
  18 (+4) 
 
  CON
  21 (+5) 
 
  INT
  19 (+4) 
 
  WIS
  12
                                                
                                            
                                                
                                                     air and water.
 Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect lightly obscures the area until a current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     (natural armor)
 Hit Points 207 (18d12 + 90)
 Speed 20 ft., swim 60 ft.
   STR
 24 (+7)
 
  DEX
 11 (+0)
 
  CON
 20 (+5)
 
  INT
 19 (+4)
 
  WIS
 15 (+2)
 
  CHA
 17 (+3
                                                
                                            
                                                
                                                     Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
 Metallic Greatwyrm
 Gargantuan Dragon (Metallic), Typically Lawful Good
 Armor Class 22 (natural armor)
 Hit Points 565 (29d20 + 261)
 Speed 60 ft., burrow 60 ft., fly 120 ft., swim 60 ft.
   STR
                                                
                                            
                                                
                                                     instead.
 Metallic Awakening (Recharges after a Short or Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 450 hit points, it recharges its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     60 ft., fly 120 ft., swim 60 ft.
   STR
  30 (+10) 
 
  DEX
  14 (+2) 
 
  CON
  30 (+10) 
 
  INT
  21 (+5) 
 
  WIS
  20 (+5) 
 
  CHA
  26 (+8)
Saving Throws Dex +10, Con +18
                                                
                                            
                                                
                                                     Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     current position, but warns them to keep away from it. Armed with this information, the characters gain a +1 bonus to their next two daytime event rolls. Scrags This event occurs only at night, and only
                                                
                                            
                                                
                                                     on the ice. While Frostskimmr sits on an ice floe to wait for morning, three aquatic trolls, known as scrags (swim speed 30 ft., can breathe underwater), attack the ship. If the characters and crew
                                                
                                            
                                        





