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Returning 12 results for 'swipe claw'.
Other Suggestions:
shape claw
spike claw
slime claw
smite claw
swipe class
Monsters
Monster Manual
hag knows its location anywhere in the multiverse.Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14;{"diceNotation":"1d20
+14", "rollType":"to hit", "rollAction":"Spectral Claw"}, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Spectral Claw", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP 481
). The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
AC 22 Initiative +14 (24)
HP 481
). The dragon can’t take this action again until the start of its next turn.
Tail Swipe. The dragon makes one Rend attack.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your hit points when you hit. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you
attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse.
Actions
Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7
). Immediately after another creature’s turn, the hag can expend a use to take one of the following actions. The hag regains all expended uses at the start of each of its turns.
Hag’s Swipe. The hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual
multiverse.
Actions
Multiattack. The hag makes two Spectral Claw attacks and uses Crackling Wave.
Spectral Claw. Melee or Ranged Attack Roll: +14, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7
). Immediately after another creature’s turn, the hag can expend a use to take one of the following actions. The hag regains all expended uses at the start of each of its turns.
Hag’s Swipe. The hag
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
your hit points when you hit. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you
attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage
this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage
this hag’s Vile Appearance for 24 hours.
Actions
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Death Glare (Recharge 5–6). Wisdom Saving Throw: DC 11, one Frightened
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
legendary actions at the start of its turn.
Detect. The aboleth makes a Wisdom (Perception) check.
Tail Swipe. The aboleth makes one tail attack.
Psychic Drain (Costs 2 Actions). One creature
+ 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
legendary actions at the start of its turn.
Detect. The aboleth makes a Wisdom (Perception) check.
Tail Swipe. The aboleth makes one tail attack.
Psychic Drain (Costs 2 Actions). One creature
+ 6) piercing damage plus 4 (1d8) acid damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
Immunities Poisoned
Senses Darkvision 120 ft.; Passive Perception 14
Languages Abyssal, Common, Infernal
CR 5 (1800 XP; PB +3)
Actions
Multiattack. Dardew makes two attacks, using Fiery Claw or
Power Chord in any combination.
Fiery Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 7 (2d6) Fire damage.
Power Chord. Constitution Saving Throw: DC 14, one