Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'sword certain'.
Other Suggestions:
score certain
story certain
sworn certain
sword contain
short certain
classes
Basic Rules (2014)
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee
or ranged attack. See the "Making an Attack" section for the rules that govern attacks. Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee
or ranged attack. See the "Making an Attack" section for the rules that govern attacks. Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee
or ranged attack. See the "Making an Attack" section for the rules that govern attacks. Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Attack The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee
or ranged attack. See the "Making an Attack" section for the rules that govern attacks. Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
civilization, and wizards are the classic villains of these settings. Magic items are therefore rare and often dangerous. Certain Dungeons & Dragons novels follow in the footsteps of classic sword-and
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
civilization, and wizards are the classic villains of these settings. Magic items are therefore rare and often dangerous. Certain Dungeons & Dragons novels follow in the footsteps of classic sword-and
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
their reward. Corlie must return to the Sword Coast, but she insists Ironspine Keep needs leaders who can guarantee its defense. The fortress makes an excellent base of operations for future
adventures on the frontier, perhaps using the rules for Bastions set forth in the 2024 Dungeon Master’s Guide. No one knows why Szass Tam wants the fortress, but he’s certain to test its defenders again!
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Citizenry The citizens of Baldur’s Gate include many races and ethnicities. Though prejudices can exist among certain residents, Baldur’s Gate as a whole is a diverse and unprejudiced — if not
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Citizenry The citizens of Baldur’s Gate include many races and ethnicities. Though prejudices can exist among certain residents, Baldur’s Gate as a whole is a diverse and unprejudiced — if not
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Citizenry The citizens of Baldur’s Gate include many races and ethnicities. Though prejudices can exist among certain residents, Baldur’s Gate as a whole is a diverse and unprejudiced — if not
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Citizenry The citizens of Baldur’s Gate include many races and ethnicities. Though prejudices can exist among certain residents, Baldur’s Gate as a whole is a diverse and unprejudiced — if not
lives in Tethyr, the North, the Western Heartlands, or other communities along the Sword Coast. Baldurians born in Amn, the High Forest, and nations bordering the Inner Sea are less common, but still
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from certain destruction, and prevent a similar fate from befalling Baldur’s Gate. Chapter 1: A Tale of Two Cities
For characters of levels 1—4
Pressed into service by the Flaming Fist, the
, and search for a way to destroy the Companion or break Elturel’s chains.
Chapter 4: Sword of Zariel
For characters of levels 11—12
The Sword of Zariel might be the key to Elturel’s salvation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from certain destruction, and prevent a similar fate from befalling Baldur’s Gate. Chapter 1: A Tale of Two Cities
For characters of levels 1—4
Pressed into service by the Flaming Fist, the
, and search for a way to destroy the Companion or break Elturel’s chains.
Chapter 4: Sword of Zariel
For characters of levels 11—12
The Sword of Zariel might be the key to Elturel’s salvation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
settlers built their village on land sacred to the orcs and are disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in a tomb, but the artifact is the sword of an ancient
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
settlers built their village on land sacred to the orcs and are disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in a tomb, but the artifact is the sword of an ancient
hobgoblin general, whose descendants want it back. The ways to resolve these problems aren’t always simple. Certain situations demand straightforward decisions. If Emerald Claw cultists are about to
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years, and its influence is spreading across the Sword Coast. You
corroborate the story, you’re certain it’s more than just a rumor. Personal Goal: Find the Lost Fortune. Whoever that Gilder was who skipped out with the gold, they’ve covered their tracks well. The trail
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Halfling Rogue You fell in with a thieves’ guild called the Gilded Gallows at an early age. The guild has prospered in recent years, and its influence is spreading across the Sword Coast. You
corroborate the story, you’re certain it’s more than just a rumor. Personal Goal: Find the Lost Fortune. Whoever that Gilder was who skipped out with the gold, they’ve covered their tracks well. The trail
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
+2)
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The wight makes two attacks, using Necrotic Sword or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic Items Some mind flayer colonies have developed the ability to create or modify certain kinds of gear, imbuing them with psionic energy. Mind flayers craft magic items that only they
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Motives 1d8 The Wight Returned from the Dead To...
1 Challenge anyone who passes near its grave on a certain cursed night.
2 Conquer the land it believes it should rule.
3 Continue
+2)
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The wight makes two attacks, using Necrotic Sword or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wisest and most powerful creatures. They must convince the dragons that the cause of the humanoid folk of the Sword Coast is just, and that dragons and non-dragons need to support each other in this
are successful, the adventurers can gain not only the support of the dragons as a whole but also the specific favor of certain councilors, including valuable magic items from those dragons’ own hoards.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wisest and most powerful creatures. They must convince the dragons that the cause of the humanoid folk of the Sword Coast is just, and that dragons and non-dragons need to support each other in this
are successful, the adventurers can gain not only the support of the dragons as a whole but also the specific favor of certain councilors, including valuable magic items from those dragons’ own hoards.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Duties in Leilon While some adventurers may be enticed by further adventures that take them up and down the Sword Coast, others may be more focused on the rebuilding of town, and the well-being of
themselves, others, or the town. For some items, of course, the certain components must be collected, and that could be an adventure of its own.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Magic Items Some mind flayer colonies have developed the ability to create or modify certain kinds of gear, imbuing them with psionic energy. Mind flayers craft magic items that only they
or their thralls can use — a sensible security measure to keep enemies from turning the illithids’ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Duties in Leilon While some adventurers may be enticed by further adventures that take them up and down the Sword Coast, others may be more focused on the rebuilding of town, and the well-being of
themselves, others, or the town. For some items, of course, the certain components must be collected, and that could be an adventure of its own.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, most of whom are in the pockets of the Zhentarim. The unofficial leader is Chalaska Muruin (female Damaran human veteran), the terse, cold-eyed “Senior Sword” and master of the gate guards. The
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, most of whom are in the pockets of the Zhentarim. The unofficial leader is Chalaska Muruin (female Damaran human veteran), the terse, cold-eyed “Senior Sword” and master of the gate guards. The
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(banishment, heal, raise dead, shapechange, and teleport) once she helps reunite Zariel with her sword. Lulu’s Background While studying a portal to the Nine Hells located in the Fields of the Dead west of
Hellriders betrayed us. They retreated through the gate and sealed it behind them.
“Before she was captured, Zariel told me to hide her sword so that it wouldn’t fall into evil hands. Someone helped me
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(banishment, heal, raise dead, shapechange, and teleport) once she helps reunite Zariel with her sword. Lulu’s Background While studying a portal to the Nine Hells located in the Fields of the Dead west of
Hellriders betrayed us. They retreated through the gate and sealed it behind them.
“Before she was captured, Zariel told me to hide her sword so that it wouldn’t fall into evil hands. Someone helped me