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Returning 35 results for 'sword choosing'.
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score choosing
sword crossing
sword chasing
sword closing
Monsters
Vecna: Eve of Ruin
Shape bonus action.Multiattack. Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.
Vengeful Sword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
", "rollType":"to hit", "rollAction":"Vengeful Sword"} to hit, reach 5 ft., one target. Hit: 20 (2d8 + 11);{"diceNotation":"2d8+11", "rollType":"damage", "rollAction":"Vengeful Sword", "rollDamageType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Titivilus makes one Silver Sword attack, and he uses Frightful Word.
Silver Sword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Silver Sword"} to hit, reach
5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Silver Sword", "rollDamageType":"force"} force damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
Monsters
Tomb of Annihilation
the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
to 0 hit points or when its summoner dies.The atropal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Monsters
The Book of Many Things
, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, RevivifyAsteria can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time
discovery. She’s as likely to be found climbing trees or poring over arcane texts as she is brandishing her sword in battle. Anyone who engages Asteria in conversation about her interests finds
Monsters
The Wild Beyond the Witchlight
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The jabberwock regains spent legendary
, another one appears 3d8;{"diceNotation":"3d8","rollType":"roll","rollAction":"Years"} years later, materializing within a thousand miles of where the old one perished. No immature jabberwock has ever been sighted, and the creature does not appear to age.PoisonSlashing from a Vorpal Sword
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
renowned for its sauna, until the dragon turtle supplying the steam escaped and started rampaging through the palace.
6
A millennium ago, a fabled sword was buried at sea with its wielder. Now the
Monsters
Storm King's Thunder
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Klauth regains spent legendary actions at
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Titivilus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
emanates from that point.Multiattack. Titivilus makes one sword attack and uses his Frightful Word once.
Silver Sword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
":"Silver Sword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Silver Sword","rollDamageType":"slashing"} slashing damage, or 9 (1d10 + 4
Solar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its
greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
","rollType":"to hit","rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9);{"diceNotation":"9d6+9","rollType":"damage","rollAction":"Lightning Sword","rollDamageType
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties: Sound can’t pass through the
.
Mordenkainen’s Sword 7th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
Duration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties: Sound can’t pass through the
.
Mordenkainen’s Sword 7th-level evocation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp)
Duration
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Solar A solar is godlike in its glory and power. On the battlefield, the solar’s sword flies into the fray on its own, and a single arrow from a solar’s bow can strike a target dead on contact. So
creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Solar A solar is godlike in its glory and power. On the battlefield, the solar’s sword flies into the fray on its own, and a single arrow from a solar’s bow can strike a target dead on contact. So
creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.
Legendary Actions
Kas can take 3 legendary actions, choosing from the
takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
Actions
Multiattack. Kas makes three Vengeful Sword attacks. He can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sword attack against the attacker if it is within his reach. On a hit, the target takes an additional 9 (2d8) slashing damage.
Legendary Actions
Kas can take 3 legendary actions, choosing from the
takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
Actions
Multiattack. Kas makes three Vengeful Sword attacks. He can
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
60 ft., passive Perception 20
Languages Common, Giant
Challenge 16 (15,000 XP)
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two Lightning Sword
attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage.
Wind Javelin. The giant coalesces wind into a javelin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
60 ft., passive Perception 20
Languages Common, Giant
Challenge 16 (15,000 XP)
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two Lightning Sword
attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage.
Wind Javelin. The giant coalesces wind into a javelin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.
Actions
Multiattack. Titivilus makes one Silver Sword attack, and he uses Frightful Word
.
Silver Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, or 9 (1d10 + 4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.
Actions
Multiattack. Titivilus makes one Silver Sword attack, and he uses Frightful Word
.
Silver Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, or 9 (1d10 + 4) force damage if used with two hands, plus 16 (3d10) necrotic damage. If the target is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. Comfortable. Choosing a comfortable lifestyle
, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Comfortable. Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a
private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.
If the atropal is struck by a vorpal sword, the wielder can cut the atropal’s umbilical cord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— even if that means losing other alliance members in the process. Tying Luskan’s fortunes to those of Waterdeep would increase Jarlaxle’s political and economic power on the Sword Coast. Jarlaxle has come
to Waterdeep in the guise of an Illuskan human named Zardoz Zord. “Captain Zord” is the master of the Sea Maidens Faire, a carnival that travels up and down the Sword Coast in three ships: the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that point.
Actions
Multiattack. Titivilus makes one sword attack and uses his Frightful Word once.
Silver Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing
immune to Titivilus’s Twisting Words for 24 hours.
Legendary Actions
Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.
If the atropal is struck by a vorpal sword, the wielder can cut the atropal’s umbilical cord
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— even if that means losing other alliance members in the process. Tying Luskan’s fortunes to those of Waterdeep would increase Jarlaxle’s political and economic power on the Sword Coast. Jarlaxle has come
to Waterdeep in the guise of an Illuskan human named Zardoz Zord. “Captain Zord” is the master of the Sea Maidens Faire, a carnival that travels up and down the Sword Coast in three ships: the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that point.
Actions
Multiattack. Titivilus makes one sword attack and uses his Frightful Word once.
Silver Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing
immune to Titivilus’s Twisting Words for 24 hours.
Legendary Actions
Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
Sword Coast. This band isn’t organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage
unerringly. The javelin disappears after it hits.
Legendary Actions
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the unrest along the Sword Coast. The group might besiege a village the characters are staying at, raid and enslave another settlement, or start charging tolls along one of the trade roads of the
Sword Coast. This band isn’t organized enough to attack all at once and provide a significant challenge to the party. Instead, it shows the increasing anarchy of the region, and the way that Tiamat’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Multiattack. The giant makes two Lightning Sword attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9) lightning damage
unerringly. The javelin disappears after it hits.
Legendary Actions
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only