Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'tack have'.
Other Suggestions:
take have
tall have
thick have
tank have
task have
Magic Items
Mordenkainen Presents: Monsters of the Multiverse
A rider binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, and stirrups, along with spurs that are worn by the rider. A nightmare equipped with
infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or
Infernal Tack
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Mordenkainen’s Tome of Foes
A narzugon binds a nightmare to its service with infernal tack, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears
the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them through blood. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal Tack Wondrous item, legendary (requires attunement by a creature of evil alignment) A narzugon devil binds a nightmare (described in the Monster Manual) to its service with infernal tack
, which consists of a bridle, bit, reins, saddle, stirrups, and spurs. A nightmare equipped with infernal tack must serve whoever wears the spurs until the wearer dies or the tack is removed. You can use
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tack, Harness, and Drawn Vehicles Item Cost Weight Barding x4 x2 Bit and bridle 2 gp 1 lb. Carriage 100 gp 600 lb. Cart 15 gp 200 lb. Chariot 250 gp 100 lb. Feed (per day) 5 cp 10 lb. Saddlebags 4 gp 8 lb. Sled 20 gp 300 lb. Stabling (per day) 5 sp - Wagon 35 gp 400 lb.
Narzugon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Diabolical Sense. The narzugon has advantage on Wisdom (Perception) checks made to perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion as an action.
Magic Resistance. The narzugon has advantage on saving throws
mount. These steeds are bound by infernal tack and must respond to the summons and commands of the spurs’ wearer.Fire, PoisonAcid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
The Book of Many Things
, instinctively deducing the most effective tack to take in any conversation. This might mean lending a sympathetic ear to a weepy-eyed supplicant one moment, then seconds later offering hearty laughter to a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
). Every lance bears the marks of both a narzugon and its master. Each narzugon claims a nightmare (see the Monster Manual) as its mount. These steeds are bound by infernal tack (see below) and must
respond to the summons and commands of the spurs’ wearer. Magic Item: Infernal Tack Wondrous Item, Legendary (Requires Attunement by a Creature of Evil Alignment) A rider binds a nightmare to its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lance is unique to its owner, bearing the marks of both the narzugon and its master. Nightmare Riders. Each narzugon claims a nightmare as its mount. These nightmares are bound by infernal tack (see the
perceive good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
layers and other planes of existence to carry out the will of their masters. Every narzugon claims a nightmare (described in the Monster Manual) as its mount. The nightmare is bound by infernal tack
good-aligned creatures.
Infernal Tack. The narzugon wears spurs that are part of infernal tack, which allow it to summon its nightmare companion.
Magic Resistance. The narzugon has advantage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
480 lb. 75 GP Mastiff 195 lb. 25 GP Mule 420 lb. 8 GP Pony 225 lb. 30 GP Warhorse 540 lb. 400 GP Tack, Harness, and Drawn Vehicles Item Weight Cost Carriage 600 lb. 100 GP Cart 200 lb. 15 GP
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fails this saving throw can repeat it at the end of each of their turns, ending the effect on them on a success. Treasure Haruman uses infernal tack to ride his nightmare. Development If the hellwasp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
manner of tack, bridle, feed, and other goods necessary to keep up one’s horse. Most farms have farriers, or at least hands that can swiftly shoe a horse, and spare shoes all but litter the town
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
60 ft.
540 lb.
Tack, Harness, and Drawn Vehicles Item
Cost
Weight
Barding
x4
x2
Bit and bridle
2 gp
1 lb.
Carriage
100 gp
600 lb.
Cart
15 gp
200 lb.
Chariot
250
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ingratiates herself, instinctively deducing the most effective tack to take in any conversation. This might mean lending a sympathetic ear to a weepy-eyed supplicant one moment, then seconds later
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, carts, or full wagons, or the replenishment of tack and other accessories. Because Yartar has so few industries, and fewer close neighbors, its merchants are often in direct competition with one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Player Version Narzugon Cavalier A narzugon patrols the streets of Elturel on the back of a nightmare equipped with infernal tack. The devil has orders to hunt down and destroy any demons that might
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves’ tools. The larger room north of the stables contains tack and harness for each horse, as well as bales of hay and yard tools. The smaller room in the northwest corner has two cots: one for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
every morning just before dawn. Tack, bridles, feed, and other necessities for the horses are stored in the coach house as well. C1. Entrance Hall This hall has the following features: A magnificent






