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Returning 35 results for 'take cults been'.
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Monsters
Van Richten’s Guide to Ravenloft
throw or take 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Mind Fire","rollDamageType":"psychic"} psychic damage and be stunned until the start of the inquisitor’s next
target can take only the Attack (inquisitor chooses the target) or Dash action.“Evil lurks everywhere. With our minds, we will unearth it, we will plumb its depths, and we will annihilate it
Monsters
Van Richten’s Guide to Ravenloft
a 20-foot-radius sphere centered on a point the inquisitor can see within 120 feet of it must succeed on a DC 15 Constitution saving throw or take 31 (6d8 + 4);{"diceNotation":"6d8+4","rollType
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
Monsters
Eberron: Rising from the Last War
Evasion. If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw
their bodies into living weapons dedicated to the missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Below — particularly those devoted to Dyrrn the Corruptor.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The leviathan regains spent
. Nihilistic cults have also been known to perform arduous rituals to summon a leviathan to a world, with the aim of using the creature to destroy coastal communities. Those cultists often consider it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"recharge", "rollAction":"Plague of Worms"}. Each creature other than a star spawn within 10 feet of the mage must succeed on a DC 19 Dexterity saving throw or take 22 (5d8);{"diceNotation
, the mage gains 10 temporary hit points.The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each of its turns, ending the effect on itself on a success. A creature that saves against this effect is immune to his Fearful Voice for 24 hours.Hutijin can take 3 legendary actions, choosing from
figure, known only to the most learned infernal scholars. He has no cults of his own, and his servants are few in number. The reason is simple: Hutijin hates mortals. When summoned from the Hells, he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one
within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Gaze of Corruption", "rollDamageType
Graz'zt
Legacy
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Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
pleasure palaces where nothing is forbidden, save moderation or kindness.
The dark Prince of Pleasure considers restriction the only sin, and takes what he wants. Cults devoted to him are secret societies
Baphomet
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Monsters
Out of the Abyss
succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet’s Frightful Presence for the next 24 hours.Baphomet can take 3 legendary actions, choosing from the
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level. On a success, the spell fails and has no effect.Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
kindness.
Cults devoted to him are secret societies of indulgence, often using their debauchery to subjugate others through blackmail, addiction, and manipulation. They wear alabaster masks with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature it moves through takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"psychic"} psychic damage; no creature can take this damage
who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that cult, including star spawn. The following powers are unique to specific cults; typically a creature has only one.
Cult of Atropus, the World Born Dead
Gaze of Corruption (Recharge 6
take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Gaze of Corruption", "rollDamageType":"necrotic"} necrotic damage and be poisoned for 1 minute. The poisoned target can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Gaze of Corruption
Backgrounds
Guildmasters’ Guide to Ravnica
Characteristics
Members of demonic cults aren’t generally known as the kindest or most mentally stable individuals, so you’re likely to have something in your nature that distinguishes you from the
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
on that plane might leave their colonies to lend aid to other humanoids committed to fighting earth cults and thwarting their efforts.
Aarakocra Names
As with much of their speech, aarakocra names
monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
, Dagon can expend a use to take one of the following actions. Dagon regains all expended uses at the start of each of its turns. If Dagon is unable to use legendary actions for any reason, it
monsters
expend a use to take one of the following actions. Shub-Niggurath regains all expended uses at the start of each of its turns. If Shub-Niggurath is unable to use legendary actions for any reason, it
automatically uses Relentless Horror.
Hungry Tendril. Shub-Niggurath makes a Grasping Tendril Attack
Rapid Maneuver. Shub-Niggurath uses its Tree Walk bonus action. It can’t take this action
monsters
creature’s turn, Great Cthulhu can expend a use to take one of the following actions. Great Cthulhu regains all expended uses at the start of each of its turns.
Disdainful Swipe. Great Cthulhu
Cult. The cults of Cthulhu are dangerous because of their splintered, disorganized nature. They arise in all cultures and among all sentient humanoids. They share only their secrecy and their fanatic
monsters
Yithian can expend a use to take one of the following actions. The Yithian regains all expended uses at the start of each of its turns.
Attack. The Yithian makes a Snapping Claw attack.
Spell. The
, asking extensive questions about the creature’s world, history, theology, and other topics. Endlessly curious and driven by a commitment to rigorous, academic research, the Yithians take care
monsters
", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"Acid"} Acid damage. A creature can take this damage only once per turn.
Spellcasting. The ancient shoggoth casts one of the following spells
Uses: 1. Immediately after another creature’s turn, the shoggoth can expend a use to take one of the following actions. The shoggoth regains all expended uses at the start of each of its turns
monsters
", "rollType":"damage", "rollAction":"Slime Wave", "rollDamageType":"Acid"} Acid damage. A creature can take this damage only once per turn.Legendary Action Uses: 1. Immediately after another creature’s
turn, the shoggoth can expend a use to take one of the following actions. The shoggoth regains all expended uses at the start of each of its turns.
Thrash of Shifting Forms. The shoggoth makes a Horrid
Druid
Legacy
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Classes
Basic Rules (2014)
animals—the power of tooth and claw, of sun and moon, of fire and storm. Druids also gain the ability to take on animal forms, and some druids make a particular study of this practice, even to the
elements. Thus, druids oppose cults of Elemental Evil and others who promote one element to the exclusion of others.
Druids are also concerned with the delicate ecological balance that sustains plant
monsters
see.Legendary Action Uses: 1. Immediately after another creature’s turn, the dimensional shambler can expend a use to take one of the following actions. The dimensional shambler regains all expended
investigators who battle them.
Horrid Travelers. Dimension shamblers enlisted by Mythos cults use their unerring teleportation to retrieve lost artifacts or helpless victim. Usually, the shambler deposits its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Cults Elemental Evil perverts the natural elements, limiting them to aspects of destruction. This force wants to gain the power to tear down everything — morals, social structures
, governments, the laws of nature — and reduce existence to a more elemental state, tainted with conflict and madness. Elemental Evil uses mortal servants as a means to this end. These hateful principles take
Orc
Legacy
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Cults Elemental Evil perverts the natural elements, limiting them to aspects of destruction. This force wants to gain the power to tear down everything — morals, social structures
, governments, the laws of nature — and reduce existence to a more elemental state, tainted with conflict and madness. Elemental Evil uses mortal servants as a means to this end. These hateful principles take
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cult isn’t a choice, it’s something you fall into due to madness. New cults can spring up anywhere, as seeds of madness take root and spread. Cults of the Dragon Below often appear as antagonists
Cults of the Dragon Below A paradise exists within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. Our existence is a chrysalis state
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cult isn’t a choice, it’s something you fall into due to madness. New cults can spring up anywhere, as seeds of madness take root and spread. Cults of the Dragon Below often appear as antagonists
Cults of the Dragon Below A paradise exists within the world, a vale bathed in the light of the Inner Sun. Earn your passage with the blood of worthy foes. Our existence is a chrysalis state
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
take two forms. If your players enjoy verbal repartee with an evil shadow dragon, then roleplay the conversation as it naturally develops. The Dark Lady subtly pumps the characters for information. She
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
take two forms. If your players enjoy verbal repartee with an evil shadow dragon, then roleplay the conversation as it naturally develops. The Dark Lady subtly pumps the characters for information. She
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Draconic Magic Dragons are known to take humanoid form and live among lesser creatures for decades. Some of these dragons have liaisons with humanoids, or invest their allies or minions with dragon
the actions of individual dragons or experimentation by dragon cults, but they are significantly more common around Chessenta, which was once ruled by a dragon, and the land of Murghôm near Thay, where dragon princes have ruled for the last eighty years.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Draconic Magic Dragons are known to take humanoid form and live among lesser creatures for decades. Some of these dragons have liaisons with humanoids, or invest their allies or minions with dragon
the actions of individual dragons or experimentation by dragon cults, but they are significantly more common around Chessenta, which was once ruled by a dragon, and the land of Murghôm near Thay, where dragon princes have ruled for the last eighty years.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Study [Action] When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)