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Returning 6 results for 'that hindered level'.
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that hundred level
Spells
Fizban's Treasury of Dragons
creature takes half as much damage and isn’t hindered by ice.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Rime’s Binding Ice 2nd-Level Evocation Casting Time: 1 action Range: Self (30-foot cone) Components: S, M (a vial of meltwater) Duration: Instantaneous A burst of cold energy emanates from you in a
30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
archmage—or for higher-level parties, use his stat block from Tomb of Annihilation, but without his undead traits, his Rejuvenation and Turn Resistance traits, and his Disrupt Life legendary action
. Acererak does not reside in the Tomb of Horrors at the time the characters travel there in chapter 3, but he might appear if its construction is hindered. He is keen on preventing characters from utterly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
turn on the Cargo Deck. The saving throw is made with advantage if the creature’s nose and mouth is covered with damp cloth. If the saving throw is a failure, the creature gains 1 level of exhaustion
fire, which Miken set using two spell scrolls (glyph of warding cast at 4th level and conjure minor elementals). The glyph of warding was triggered when Petty Officer Ryeback activated his portable
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
settles and buries creatures in it. A creature buried in this way is blinded and restrained and has total cover. The creature gains one level of exhaustion for every 5 minutes it spends buried in the snow
Master’s Guide but are repeated here for your convenience. A creature exposed to the cold must succeed on a DC 10 Constitution saving throw at the end of each hour or gain one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harmless, but they allow creatures to see the entire cavern without the aid of darkvision or a light source. This cave has hindered the Spider’s explorations. Nezznar suspects that the mine’s magic
stream from area W18 to power the waterwheel here. The waterwheel operated the bellows that fed the furnace in the southeast corner of the room. The channel’s bottom is 5 feet below floor level, and no






