Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 28 results for 'time of annihilation'.
                    
                
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Special Equipment. Acererak carries the Staff of the Forgotten One. He wears a talisman of the sphere and has a sphere of annihilation under his control.
Legendary Resistance (3/Day). If Acererak
                                                
                                            
                                                
                                                     level (2 slots): power word kill, time stop
Turn Resistance. Acererak has advantage on saving throws against any effect that turns undead.Paralyzing Touch. Melee Spell Attack: +8;{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
                                                
                                            
                                                
                                                     be dispersed by wind. It does not move with him.
Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw, taking 28 (8d6
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     staff’s skull protects Acererak from this spirit’s vengeance. Each time a creature other than Acererak expends any of the staff’s charges, there is a 50 percent chance that the life
                                                
                                            
                                                
                                                     successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Acererak During the time frame in which the characters visit the Tomb of Horrors, Acererak is still a mortal human spellcaster—albeit an incredibly evil and powerful one. You can play him as an
                                                
                                            
                                                
                                                     archmage—or for higher-level parties, use his stat block from Tomb of Annihilation, but without his undead traits, his Rejuvenation and Turn Resistance traits, and his Disrupt Life legendary action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Blob of Annihilation All-Consuming Cosmic Entropy Unleashed Habitat: Any; Treasure: Any Mathias Kollros  Honey, I’ve seen horrors that would make you shit your drawers and reach for the nearest drink
                                                
                                            
                                                
                                                    . And then there’s the blob of annihilation. If you see it, run. And if you can’t get away from it, just hope you dissolve fast.
 —Vi, Artificer of Eberron
 The blob of annihilation is a coagulation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100
                                                
                                            
                                                
                                                     Annihilation) might appear, cast guidance or resistance on the character, and then disappear on its next turn. Snout of Omgar Encounters  Encounter Land Water   Almiraj 01–05 — Axe beaks 06–10 — Baboons 11–15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     extended, both slabs open at the same time, regardless of any efforts taken to prevent them from doing so. When this happens, read: The slab sinks into the floor, revealing a dusty passageway beyond
                                                
                                            
                                                
                                                     elbow. It doesn’t matter how the arm is cut off, but sticking it in the sphere of annihilation in area 49B is one way to do it. 49B. Green Devil Face A green stone face of devilish countenance protrudes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     annihilation that slowly drains away Tarnhem’s essence to fuel the magical workings of the tomb. A successful DC 12 Intelligence (Investigation) check identifies a number of silver wires attached to the
                                                
                                            
                                                
                                                     focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     curse. Work with the player to come up with a story that makes sense, given the circumstances. Ticking Clock Tomb of Annihilation is a time-bomb adventure. In other words, time is of the essence. The
                                                
                                            
                                                
                                                     spells or similar magic. The death curse has no effect on preexisting ghosts or spirits. Meat Grinder Tomb of Annihilation can be played as written, or you can make it even more difficult by running it as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     talisman of the sphere and has a sphere of annihilation under his control.
 Legendary Resistance (3/Day). If Acererak fails a saving throw, he can choose to succeed instead.
 Rejuvenation. Acererak’s
                                                
                                            
                                                
                                                     word kill, time stop
 Turn Resistance. Acererak has advantage on saving throws against any effect that turns undead.
 Actions
 Paralyzing Touch. Melee Spell Attack: +8 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ’ corruption. Either way, the characters come across a fallen clock tower containing a strange set of magical components, which appear to manipulate time within a localized area. Discovery of these components
                                                
                                            
                                                
                                                     the thessalhydra and many other grotesque monsters, including the owlbear. The characters must navigate the perils of both locations, manipulate time, and manage untrustworthy agents to return with as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     time on a turn or starts its turn there, it must make a DC 19 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed saving throw, or half as much damage on a successful one.
 Legendary
                                                
                                            
                                                
                                                     Actions
 The champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The champion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     any given time, Ahoyhoy is home to 4d6 adult tortles (see “Tortles”), 2d6 young tortles (noncombatants with AC 14 and 2 hit points each), and an old tortle druid named Mudgraw (for roleplaying notes
                                                
                                            
                                                
                                                     Jahaka Anchorage. I’ve never heard of it, so it must be far away. (For more information on Captain Laskilar and Jahaka Anchorage, see Tomb of Annihilation.) 8 The island is home to tiny, harmless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
                                                
                                            
                                                
                                                     has been chosen by the universe to protect it from annihilation. If Asmodeus were any less capable, his arrogance would have led to his undoing long ago. Yet still he sits atop his throne, having
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     key to each one’s destruction will require time and expensive research. There’s a 10 percent chance that any one of these phylacteries would be destroyed by hurling it into the lava. Mist Gate The
                                                
                                            
                                                
                                                     and attacks with all his power, hoping to slay the intruders and reap their souls. The archlich carries the Staff of the Forgotten One (see appendix C) and is accompanied by a sphere of annihilation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Lock of Trickery 30–32 Moon-Touched Sword 33–34 Mystery Key 35–36 Orb of Direction 37–38 Orb of Time 39–40 Perfume of Bewitching 41–42 Pipe of Smoke Monsters 43–44 Pole of Angling 45–46 Pole of
                                                
                                            
                                                
                                                       1d100 Item   01–17 Enspelled Weapon (level 6, 7, or 8 spell) 18–34 Instrument of the Bards (Ollamh harp) 35–54 Sovereign Glue 55–70 Sphere of Annihilation 71–83 Talisman of the Sphere 84–00 Universal Solvent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant
                                                
                                            
                                                
                                                     Plane has led to speculation that Stygia was not always a layer of the Hells, but was previously a world on the Material Plane. Its inhabitants, facing annihilation, are said to have pledged their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     protection, for instance, since you can’t attune to more than one copy of an item at a time. Do magic weapons give you a bonus to attack and damage rolls? A magic weapon gives you a bonus to attack rolls
                                                
                                            
                                                
                                                     while the other end entangles the target. Can a sphere of annihilation enter a Leomund’s tiny hut? Yes. The sphere destroys the dome. (Leomund’s Tiny Hut) Can you gain the magical bonus of a +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     Annihilation. A creature killed by Skall can be restored to life only by means of a true resurrection or wish spell.
 Legendary Resistance (4/Day). If Skall fails a saving throw, he can choose to succeed
                                                
                                            
                                                
                                                    , and it can’t be dispersed by wind. It does not move with him.
 Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     Gondolo from Port Nyanzaru in Tomb of Annihilation. The monks do not interfere as the characters initially explore the monastery, and they keep their cowls down if they are approached. They say little
                                                
                                            
                                                
                                                     the control room of area M8). They readily direct characters toward the Grand Master in the central abbey (area M3). If the monks are harassed, or if the characters spend too much time exploring on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , carry weapons, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it follows them for a short time to observe them. If it
                                                
                                            
                                                
                                                     appeared in the published adventure Tomb of Annihilation as creatures indigenous to the tropical peninsula of Chult. As spirits of the elements, however, they range far and wide. Large numbers of them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     also force their agents to do their bidding under threat of annihilation. As creatures that don’t favor either cause, because they care nothing for the philosophical concerns of law and chaos, other
                                                
                                            
                                                
                                                     familiar with each other. Every time the Abyss belches forth some new variety of horror, the disciplined and well-trained legions of the Nine Hells reorganize, rally, and counterattack. The devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     34–35 Instrument of Scribing 36–37 Lock of Trickery 38–40 Mystery Key 41–42 Orb of Direction 43–44 Orb of Time 45–46 Perfume of Bewitching 47–49 Pipe of Smoke Monsters 50–52 Potion of Climbing 53–55
                                                
                                            
                                                
                                                     Invisibility 54–57 Ring of Spell Turning 58 Ring of Three Wishes 59 Robe of the Archmagi 60–61 Scroll of Titan Summoning 62–65 Sovereign Glue 66–83 Spell Scroll (level 9 spell) 84 Sphere of Annihilation 85
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
 Huge elemental, neutral evil
 Armor Class 22 (natural armor)
 Hit
                                                
                                            
                                                
                                                     actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yan-C-Bin regains spent legendary actions at the start of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     featured in this adventure). Treasure. A Wildspace orrery (see the Astral Adventurer’s Guide) rests on a shelf. Topolah acquired this magic item from a mercane trader some time ago but lost interest
                                                
                                            
                                                
                                                     destination, use the orrery to get your bearings.”
 As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     artifacts that could rewind time (see the “Secret of the Obelisks” sidebar). It was damaged during Ythryn’s fall and, despite Iriolarthas’s best efforts, the demilich could not repair it. Characters who
                                                
                                            
                                                
                                                     to chronomancy, the art of magically manipulating time. Activating the Obelisk. If the characters retrieved Iriolarthas’s staff of power and Veneranda is with them, she insists that the staff be used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of dark wooden doors.
 Arrow Trap. Spring-loaded arrows are hidden in the pockmarked walls. A creature that enters the trapped area marked on map 7.3 for the first time on a turn or ends its turn
                                                
                                            
                                                
                                                     necromancy magic. Necklace Trap. The first time a creature touches the necklace, it releases a burst of deathly energy in a 5-foot-radius sphere. Each creature in that area must make a DC 22
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     are magically protected from decay. Undead workers sometimes take breaks in this area. At any given time, 1d4 + 1 zombies relax among Sigil’s dead. Sorting Chutes. Animated coffins, gurneys, and other
                                                
                                            
                                                
                                                     incorporeal Undead churns 20 feet below the catwalks. A non-Undead creature that enters the liquid for the first time on a turn or starts its turn there takes 7 (2d6) necrotic damage and must succeed
                                                
                                            
                                        





