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Returning 12 results for 'token of wearing with'.
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takes of wearing with
take of wearing with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
âI am Flabbergast, gentlepersons,â the figure
with a small stone token bearing the symbol of Acquisitions Incorporated. If the characters need the ritual performed in an emergency, they can activate the token by speaking the command word
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
together. Only a creature wearing a holy symbol of Umberlee can move through the area without triggering the trap. A character standing north or south of the trapped area can discern, by looking at the
creature openly wearing or brandishing a holy symbol of Umberlee comes within 10 feet of the face, its mouth opens wide, creating a 5-foot-diameter opening that allows access to the caves beyond (area 22
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
(containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a minerâs pick close to his chest
his magic amulet as a token of respect, then warns them to leave Great Worm territory or face his wrath. He has no interest in forging an alliance with âcivilized folk.â 9B. Nest This egg-shaped chamber
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A character who examines the altar can find this compartment with a successful DC 17 Wisdom (Perception) check. It contains a potion of mind reading and a Quaalâs feather token (bird). Bak Mei
/Day). If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment. Bak Mei carries a staff of striking with 10 charges.
Unarmored Defense. While Bak Mei is wearing no armor
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
remains tight-lipped until the characters provide Samiraâs token and reveal their mission. In response, Nargis acknowledges the guards and says keeping Zenia in the tavern with a crowd of witnesses
allow the characters to sit if they see Samiraâs token. The tables near hers are packed with revelers, but the din of conversation makes it easy to talk without being heard. Zenia greets the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or masters to be obeyed. The Sign of the Crushing Wave. Water cultists use a simple hand sign to identify one another when a token of recognition is required: crossing the forefingers and overlapping
. Instead, they feign retreats, regroup, and launch new attacks, wearing down their foes like storm-driven waves eating away at a sandy beach. Almost all water cultists are excellent swimmers skilled
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and swearing that the next game will be the big one. Most of them are drinking heavily.
As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
fails all the checks for a game, they lose their 3 tokens and owe another 3. If the character fails more than half their checks, they lose their 3 tokens and owe 1 token. If they succeed on all checks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in which the characters come after him, Splugoth points his airship at the ground, where it crashes in 2 rounds. During that time, he drinks a potion of invisibility and jumps overboard wearing a
, and is beyond repair. By the same token, the characters need to repair their borrowed battle balloon. A few hoursâ work (including salvaging parts from the Sixâs airship if applicable) makes the Acq
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and after escaping and gaining her revenge, she began the practice of never wearing the same face twice, and she follows a different routine every day so no one can predict what she might do. When
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
willing to negotiate to protect the young, which they fight to the death to protect or avenge. Treasure. Each giant warrior in the place has 1,000 gp plus an armband that is a token of free passage
dwarf wearing an iron crown (no value) Eleven +1 bolts Two walrus tusks that are trapped (see below), one of which is an ivory-covered bronze horn of Valhalla A white dragon skull that has an aura of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
without wearing protective clothing is risky, requiring a successful DC 15 Dexterity check. On a failed check, the character is exposed to the poison. Coffer 1 is unlocked and trapped. It contains thirty
six bone batons with Dwarvish runes upon them. Each of the batons is a token of free passage whose runes read, in Giant, âOfficial Business on Behalf of King Snurre the Fearsome.â Any individuals or






