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Returning 35 results for 'top dps prefer wow'.
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade withâor prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
air is trapped in the top 3 feet of the main chamber.
Coral Shelf. A secondary entrance grants access to a coral shelf 40 feet above the shelf floor and illuminates the lair for a few hours each day
Monsters
Fizban's Treasury of Dragons
.
6
I studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the
to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small chambers in the top left of the map, farthest from the pools, as a
Monsters
Fizban's Treasury of Dragons
studiously mimic the mannerisms of my guests.
7
I prefer to get others talking, then fade into the background. Sometimes literally.
8
I seek out audiences and like to be the center of attention
chambers in the top left of the map, farthest from the pools, as a hatchery. Visitors might discover an egg or an emerald dragon wyrmling in one of the chambers.
Preserved Vaults. The dragon has left most
Monsters
Mordenkainen's Fiendish Folio Volume 1
only to replicate in others the emotions that created them.
Nettlesome Pranksters. Mites prefer to live underground, seeking out dungeons and cave warrens where they dig a network of hidden burrows
might be set at the top of a flight of stairs to send creatures crashing down. Locks might be jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ancient ruins built by their ancestors. By finding and rebuilding these ancient sites, the giants hope to please their gods and help cloud giants rise to the top of the ordning. These aloof giants have no interest in helping small folk and prefer to be left alone.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Mapping Your Campaign When creating the world where your campaign takes place, youâll want a map. You can take one of two approaches with it: top-down or bottom-up. Some DMs like to start at the top
, creating the big picture of the world at the start of the campaign by having a map that shows whole continents, and then zooming in on smaller areas. Other DMs prefer to go the opposite direction
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
ceremonial purposes mandated by Pharblex. Two bullywugs maintain the mud at just the consistency and depth the bullywugs prefer. They donât leap to the attack when characters enter, but they are
hostile and quick to anger. The steps to the west descend steeply 10 feet to area 4. A lip of stones across the top of the steps keeps most of the mud from spilling down the steps, but enough slops over to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ceremonial purposes mandated by Pharblex. Two bullywugs maintain the mud at just the consistency and depth the bullywugs prefer. They donât leap to the attack when characters enter, but they are
hostile and quick to anger. The steps to the west descend steeply 10 feet to area 4. A lip of stones across the top of the steps keeps most of the mud from spilling down the steps, but enough slops over to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
followers doesnât stand at a podium but wanders aimlessly while the crowd follows like a school of fish.
Kuo-toa prefer their leaders to be physically above their subordinates. (If no dais or platform is
available for leaders, they have been known to literally stand on top of prostrate underlings.) However, leaders tend to dwell on the lowest levels of buildings because these are considered the safest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top Extravaganza, since itâs the only time when Witch and Light are separated. Although he doesnât condone theft, Burly has talked himself into believing that itâs not really stealing if the
â tools, a dagger, or a pair of scissors to snip or detach the chain securing the watch. If the characters rob Mister Witch of his timepiece, he and Light are desperate to get it back. Theyâd prefer not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or you might prefer to pass unseen. You might eliminate your foes in the most public way possible, or prefer to deal with all problems behind closed (and preferably soundproofed) doors. Either way
that art to the next level. Your top-notch infiltration and disguise skills mean that youâll always be keeping busy. But if youâre one of those âYou know too much, I have to kill you now, it doesnât
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Black Dragon Lairs Black dragons prefer to lair in swamps and junglesâthe more dismal and fetid, the better. Within those environs, they favor ruins for their defensibility and dreary aesthetic. When
of knights kneeling before angelic beings line the stairwell. Tower Top. The dragonâs true hoard is kept safely at the top of the crumbling tower, where the dragon enjoys perching and staring out into
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
atop the cliffs to the west. Each watchtower stands 20 feet tall and has a rickety wooden ladder leading to the top, where a thick column of smoke issues from a brazier that is kept lit at all times
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors arenât
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist only to replicate in others the emotions that created them. Nettlesome Pranksters. Mites prefer
and goings of monsters and adventurers, setting traps to vex and annoy whenever possible. A trip wire might be set at the top of a flight of stairs to send creatures crashing down. Locks might be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
something to annoy him. Mephistopheles is able to devote almost all his time to his research thanks to the loyalty of Hutijin, his top lieutenant. Even though Hutijin commands enough power to
.
Experiments in the Unknown Cania is essentially an enormous laboratory. Mephistopheles and his devotees prefer to conduct their studies in a wasteland where they can unleash gouts of arcane energy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Turtle Lairs Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the oceanâs floor, though some dragon turtles prefer
hoard scattered across the chamber floor. Although the lair is mostly flooded with seawater, a layer of breathable air is trapped in the top 3 feet of the main chamber. Coral Shelf. A secondary entrance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventure. T1. Skycoach Platform A large platform at the top of a tower is crowded with a diverse crew of humanoids. A prominent dock juts out from the tower, overlooking the crowded bridges and
areas T4, area T5, and area T6. T4. Top-Level Apartments The doors to both apartments on this level are locked. T4a. Martishaâs Apartment Martisha Kullandra (neutral female Brelish human magewright; see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Blue Dragon Lairs Blue dragons make their lairs in deserts and other arid landscapes. They prefer warm climates, but if an otherwise ideal potential lair presents itself in a cold environment, they
ancient city. A narrow, jagged piece of granite juts out horizontally from the wall near the top of the chamber, providing a perch from which the dragon can survey the cavern. The sand covering the floor
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Initiative order across the top of your DM screen A virtual tabletop program youâre using or a group text chat Magnets, clothespins, or an accessory designed to represent the Initiative order spatially An
Ogre C: 59
Some DMs prefer to track how much damage a monster has taken, adding to that number as characters deal damage (instead of subtracting from the monsterâs Hit Points). Adding is generally
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Villains Not every troublemaker in the Dessarin Valley is a cultist. Some prefer to keep their affiliation with the elemental cults secret, while many more have nothing to do the cults. This
careful not to emerge from his hiding place beneath the docks unless itâs dark and rainy, and even then he hides under a bulky cloak. He and Unferth serve as the Kraken Societyâs top operatives in this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
âApproaching the Hall of Illusions.â A wooden mannequin of a grinning, raven-haired young woman in witchâs attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
within. The Hourglass Covenâs thieves slip in and out of the tent as they desire, and most of the carnival staff prefer to give the attraction a wide berth, believing it to be jinxed or haunted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
adventurers quickly ascend the ladder, but unproven visitorsâcalled âslatesâ after the blank, chalk-white badges they wear within the townâare paid little attention. The six Crown Generals are the top brass
warriors. Life in the bunkers is mandatory for the gate-townâs rank and file, but visitors typically prefer to stay at the Broken Slate, an enduring surface tavern. In addition to housing, the bunkers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stages his knife-throwing act due to an unfortunate incident that took place in the Big Top some time ago.
Alignment. Chaotic neutral.
Personality Trait. âI prefer not to talk. When I must, I say as
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. âIâm generally positive, and I make jokes when Iâm nervous or sense tension in the air.â
Ideal. âI prefer to keep
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
stages his knife-throwing act due to an unfortunate incident that took place in the Big Top some time ago.
Alignment. Chaotic neutral.
Personality Trait. âI prefer not to talk. When I must, I say as
relies on humor to defuse tension.
Alignment. Lawful neutral.
Personality Trait. âIâm generally positive, and I make jokes when Iâm nervous or sense tension in the air.â
Ideal. âI prefer to keep
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Village The top of Oyaviggaton is a plateau, but itâs not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
slightly spoiled raw fish, explaining (truthfully) that her people prefer the tanginess of meat thatâs gone past its prime. The fish wonât hurt characters who eat it â but the poison Bonecarver added to it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Village The top of Oyaviggaton is a plateau, but itâs not level. The ground is uneven, fractured by narrow ice chasms and divided by rills, snowdrifts, and ice ridges taller than a human
slightly spoiled raw fish, explaining (truthfully) that her people prefer the tanginess of meat thatâs gone past its prime. The fish wonât hurt characters who eat itâbut the poison Bonecarver added to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters
submerged chamber thatâs 20 feet square. Water fills the staircase to within a foot of the top of the stairs. A 10-foot-wide tunnel (not shown on the map) extends from the west side of the chamber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Dahlinger Thorgran Ironquillâs Journal A character who has a passive Wisdom (Perception) score of 14 or greater who crosses the top of the chasm notices silver glittering at the chasmâs bottom. Anyone who
chasm, but without much success. The townspeople would prefer to be escorted back to Phandalin, but they can make the trip themselves if the characters express urgency in rescuing the other kidnapped
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
who seem to be Thayan but quickly overcome this reticence if the characters linger and fail to act according to type. Most aquatic monsters prefer to drag foes into the water. Water Globes. Floating 5
the water. The remnants of an old magical trap exist in the three pillars marked with an X on the map. A creature that ends its turn touching the top of one of those pillars must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
zombies that overran Thundertree thirty years ago. At the top of the hill stands a round tower with a cottage attached. Both are in good condition, although half of the towerâs roof is gone. A door
not want to give up such a promising lair, but if the characters reduce the dragon to half its hit points, it climbs to the top of the tower and flies off to fight another day. Cottage. The cottage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
balance it upright, the writing can be read as the cylinder goes around. The message wraps around the pillar like the threads of a screw, but in two alternating spirals. The first is read from top to
bottom as the cylinder rotates; then the cylinder must be flipped over to reveal the second line of script, also read from top to bottom. Speaking stones are sized to match the length of the message they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, along with 23 gp and 35 sp. U7: Old Tower Hex Sharpe A formidable green dragon named Venomfang has found a new lair At the top of the hill stands a round tower with a cottage attached. Both are in
. Venomfang doesnât want to give up such a promising lair, but if the characters reduce the dragon to one-quarter of its hit points, Venomfang climbs to the top of the tower and flies off. Cottage. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effort, both in game and around the table. What should a headquarters look like initially? Do the characters prefer to travel by land or by sea, or to operate from a fixed location? Is a ruined keep
mobile, will it fly or sail? Will it gain the power to teleport across the land? Will it sprout legs and walk? Everything depends on the type of headquarters. The top of a wizardâs tower might detach and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
, and her apprentice prefer to stand near the braziers. Braziers. The magic stone braziers are built into the room and canât be moved. A creature that touches a brazier for the first time on a turn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
made rebuilding the castle his top priority. Much of the cityâs steep tax income goes to the rebuilding efforts. Neverwinterâs worst offenders â murderers, traitors, and tax cheats â are imprisoned
that makes sense a chance to succeed. Trouble in the Basement. If the players prefer action, an emergency in the temple could assist them in their quest. An eldritch tome stored in the vault has its






