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                        Returning 22 results for 'touch of warning with'.
                    
                
                        
                            
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                                        touch of wearing with
                                    
                                
                                    
                                        touch of walking with
                                    
                                
                                    
                                        though of warring with
                                    
                                
                                    
                                        touch of warping with
                                    
                                
                                    
                                        though of warding with
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
                                                
                                            
                                                
                                                    ", "rollAction":"Rock", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC 17 Strength saving throw or have the prone condition.
Petrifying Touch (Recharge 5â6
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     them fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of
                                                
                                            
                                                
                                                    
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Dreaming Dark Adventure Hooks The Dreaming Dark Adventure Hooks table offers some ideas for strange occurrences and nightmarish events that can touch off stories involving the Dreaming Dark
                                                
                                            
                                                
                                                     characters must enter the dreamscape and recover the remedy. 4 A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     cairnwight, the giant petrifies the creature, places the resulting statue outside as a warning, then reseals its cavern vault. Cairnwight Huge Undead, Typically Neutral
 Armor Class 19 (natural armor
                                                
                                            
                                                
                                                    
 Actions
 Multiattack. The cairnwight makes two Slam attacks or two Rock attacks, and it uses its Petrifying Touch if available.
 Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     along the ground, dripping from walls and ceilings, spreading across the edges of underground pools, and squeezing through cracks. The first warning an adventurer receives of an oozeâs presence is often
                                                
                                            
                                                
                                                     the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    : All the terracotta warriors turn their heads to face you. As one, they pull their swords a few inches from their scabbards.
 After this single warning, the terracotta warriors attack if they hear
                                                
                                            
                                                
                                                     enemy.â
 If the spirit successfully inhabits the character, give the player Shagambiâs card (see appendix F). If the attempt fails, the spirit returns to the mandolin and waits for another character to touch it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     level (3 slots): bestow curse, phantom steed, vampiric touch
 4th level (3 slots): greater invisibility, stoneskin
 5th level (1 slot): dominate person
 Stanimir is joined by his daughter, Damia
                                                
                                            
                                                
                                                    , which contain their belongings but nothing of value. The Dancing Fire Stanimir introduces himself and welcomes the characters to his camp. If they deliver Duchess Morwenâs warning, read: Stanimir laughs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals canât even agree on
                                                
                                            
                                                
                                                     in touch with the organizationâs covert leader, a powerful githyanki warlord named Zetchârâr who has yet to visit the enclave. The dread Lich-Queen Vlaakith, ruler of the githyanki, has issued a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     character removes a rose from a casket, the flower immediately withers and dies, and the wraith arises from the casket to attack any living creature or fiend that it sees. A wraith canât touch any of the
                                                
                                            
                                                
                                                     blames himself for not seeing warning signs of Zarielâs fall from grace early on â her single-minded determination to slay demons at all costs. Olanthius took his life rather than face damnation, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Haunting trait requires him to make. He continues to attack the characters with his Possession and Withering Touch actions until heâs destroyed or his Bound Haunting trait spirits him back to Dargaard Keep
                                                
                                            
                                                
                                                     failure contributed to the widespread distrust of the Knights of Solamnia. Cursed Castle. Sothâs fate is a mystery, but his home, Dargaard Keep, is known to be a cursed, haunted ruin. Leedaraâs Warning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
                                                
                                            
                                                
                                                     interior doors lead east and west. An interior courtyard lies just to the north of this room, visible through a pair of narrow windows.
 The monks attack without warning if anyone attempts to leave through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     furnishings and draperies, with an overall feminine touch. The baroness sometimes entertains guests here. N3c. Dining Room Characters can hear the chatter of female voices as they approach this room
                                                
                                            
                                                
                                                     reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bearâs head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the ring to stay away from it, saying that something is wrong with it and it doesnât lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
                                                
                                            
                                                
                                                     colored but tattered clothing. Its translucent wings are shriveled and crumble at the lightest touch. The rotting and mutilated remains of four goblins and two wood elves. Development. Anyone who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , which is kept in the aviary (area P20). To free a creature frozen in time, one must touch it with a unicorn horn while speaking the creatureâs true name. (Thinnings knows that âZybilnaâ is not
                                                
                                            
                                                
                                                     
Eight eyes open, always dreaming 
All on the cauldron that is ever seeming.
 Freeing Zybilna. A character can use an action to touch Zybilna with a unicorn horn while speaking her true name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     momentary flash of dread, as though being awoken by a warning of an ambush occurring nearby. This is a psychic remnant from the mind flayer attack. G14: Toppled Tower The east side of this room bears a
                                                
                                            
                                                
                                                     resting from their interminable excavations in the hall to the north. They keep two basilisks as pets. The grimlocks canât be petrified by the basilisks. The door leading west is cool to the touch, due
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Rillifane took a different approach. He took as his principal form that of an enormous oak tree, taller and wider than any other. Its roots are so deep and far-reaching that they touch the roots of
                                                
                                            
                                                
                                                     weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanineâs eye with rays coming out of it â a warning to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     ledge and intones the following warning in Common: âI am Duhlark Kolat, the great wizard and master of this tower! How dare you invade my home! Leave at once or be destroyed by magic beyond your
                                                
                                            
                                                
                                                     sanctum (area E1). A teleporter ring that is brought within 5 feet of the circle begins to hum softly. Treasure Chests. The padlocks on the chests are illusory but feel real to the touch. A detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
                                                
                                            
                                                
                                                     feet wide, with wooden decks and iron-plated hulls fashioned to resemble dragon turtles. The boats are magically immune to fire damage and remain cool to the touch, even when floating in lava. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     pitched to better shed the snows that blanket the mountains in the winter. The shield dwarves and rock gnomes in Hundelstone get a chuckle out of warning visitors to stoop low as they walk about town, lest
                                                
                                            
                                                
                                                     keeps an eye on strangers passing through town and uses a sending stone to stay in touch with Beldora, a Harper spy in Icewind Dale (see the âBeldoraâs Questâ section in chapter 2 for more information about Thwip).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
 If the party arrives from inside the lizardfolk lair, read: You have entered a huge
                                                
                                            
                                                
                                                     blob of sticky resin. The blob is poisonous to the touch, and any creature that touches it with bare skin must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. The poisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     direct the characters to head toward âYusdrayl on her dragon throne,â giving them simple directions to area 21 and warning them to avoid rousing the ire of Yusdraylâs elite guards. 17. Dragon Chow A
                                                
                                            
                                                
                                                     barred on the outside with an iron rod. If a character attempts to open either door while any kobolds are present, the kobolds warn against doing so. Opening a door in spite of this warning turns the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     possible so as to not attract enemies. However, this means that they are often far out of touch with current events. The Persistence of Memory. Metallic dragons have long memories, and they form
                                                
                                            
                                                
                                                     the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragonâs lair sparkle and gleam, shedding dim light in a 5-foot radius
                                                
                                            
                                        






