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Returning 35 results for 'towns table'.
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Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
guild. You can select your guild business from the Guild Business table or roll randomly.
d20
Guild Business
1
Alchemists and apothecaries
2
Armorers, locksmiths, and finesmiths
provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other
Barbarian
Legacy
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Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
, followed by Constitution. Second, choose the outlander background.
The Barbarian Table
Level
ProficiencyBonus
Features
Rages
RageDamage
1st
+2
Monk
Legacy
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Classes
Basic Rules (2014)
nearby towns or villages and exchanging their service for food and other goods. As versatile warriors, monks often end up protecting their neighbors from monsters or tyrants. For a monk, becoming an
. The Monk Table Level ProficiencyBonus MartialArts KiPoints UnarmoredMovement Features 1st +2 1d4 — — Unarmored
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin Characters might be drawn to this location by a tale told in Ten-Towns (see the Tall Tales in Ten-Towns table) or by a desire to help a gnome in Bryn Shander (see “Provisions for Macreadus”), or they might happen upon the Black Cabin while crossing the open tundra.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
-Towns Rumors"). The tavern’s raven-haired barkeep, Danae Xotal (lawful evil human spy), files away these secrets as she goes about her serving work with quiet circumspection. Her secret is that she’s a
Backgrounds
Baldur’s Gate: Descent into Avernus
from the Guild Business table or roll randomly.
d20
Guild Business
1
Alchemists and apothecaries
2
Armorers, locksmiths, and finesmiths
3
Brewers, distillers, and vintners
provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a
Ranger
Legacy
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Classes
Basic Rules (2014)
the creature while he readies his bow. Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. The Ranger Table Level ProficiencyBonus Features SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who hang out in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
meat, and the patrons stay later and sing louder, enjoying the good times while they last. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and aren’t sure where to go next, inform the players that their characters have heard rumors of trouble in a neighboring town, then roll on the Ten-Towns Rumors table to determine what they’ve heard
Ten-Towns Quests This chapter presents two starting quests (“Cold-Hearted Killer” and “Nature Spirits”) that the characters can get at the start of the adventure, regardless of which town serves as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Roll three times on the Ten-Towns Rumors table (see "Ten-Towns Rumors") to determine what Scython knows. Although he’s well informed, Scython doesn’t know about the duergar stowing away aboard his ship (see “Easthaven Ferry” above).
dragon ancestry. Although she can be crusty and full of complaints, Nymetra is not discouraged by the Everlasting Rime, which she regards as a test of Ten-Towns’ mettle. An unapologetic worshiper of Auril
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. The Gate-Towns of the Outlands table lists all sixteen gate-towns and the Outer Planes they
connect to. Each gate-town shares many of the characteristics of the plane where its gate leads. Planar emissaries often meet in these gate-towns, so it isn’t unusual to see strange interactions, such as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
have the item. The Winter Survival Gear table provides costs for cold weather clothing, crampons, and snowshoes, which can be added to the list of things that characters can buy in Ten-Towns. Winter
Winter Survival Gear Any item listed in the equipment chapter of the Player’s Handbook can be bought in Ten-Towns, including fishing tackle and sleds. The larger the town, the more likely it is to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
details about Icewind Dale, share the suggestions from the Character Hooks Tied to Backgrounds table with them. Character Hooks Tied to Backgrounds Background Character Hook
Acolyte Auril
the Frostmaiden, the god of winter’s fury, has cast an evil spell over Icewind Dale. You can bring hope and faith to the people of Ten-Towns or, even better, free them from winter’s cold embrace in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the
table. Let the players decide which tales (if any) they want to investigate. Tall Tales in Ten-Towns d20 Tale
1–2 “They say the Frostmaiden lives on a misty isle hidden among the bergs in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns table) or a quest. The adventure locations that follow are balanced for characters of at least 4th level. Lower-level characters can survive the encounters in these locations if they’re cautious and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
as the entries on the following table). How might that feeling affect the way you conduct yourself? Views of the World d6 View 1 Towns and cities are the best places for those who can’t survive on
their own. 2 The advancement of civilization is the best way to thwart chaos, but its reach must be monitored. 3 Towns and cities are a necessary evil, but once the wilderness is purged of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Around the Outlands Zaythir can help the characters piece together that to find R04M, they must restore the Mosaic Mimir by visiting the seven gate-towns for which it’s missing data. Then, it should
exploits in the seven gate-towns where the characters need to collect information to restore the Mosaic Mimir. These seven chapters can be run in any order. Chapter 12 provides supplementary encounters
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in Ten-Towns table) or a quest. The adventure locations that follow are balanced for characters of at least 4th level. Lower-level characters can survive the encounters in these locations if they’re
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, flying it across the countryside and assaulting servants of the cults of Elemental Evil. They have recruited creatures from the Elemental Air Encounters table in chapter 3 to aid their campaign. The
. Creatures from the Frost Giant Encounters table (see chapter 3) defend the tower while the giants work. Silver Storm An adult silver dragon took control of the tower when it drifted into her territory
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or two, which you can determine by rolling on the Ten-Towns Rumors table (See "Ten-Towns Rumors"). The inn’s proprietor, a retired sellsword named Scramsax (neutral human veteran), knows full well
same time, its taproom is the best spot in all of Ten-Towns to get leads on profitable ventures, along with the latest news and rumors. Characters who hang out in the tavern are likely to hear a rumor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running This Chapter Getting off on the right foot is important. If you follow these steps, you should be all right: Before starting the adventure, read the rest of this section and the “Ten-Towns
town (as shown in the Starting Town table). Whenever the characters arrive at another town for the first time, review the nutshell description of that town and give the characters the quest tied to that settlement (as shown in the Starting Town table).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Everyday Impact There’s no place in Khorvaire that escaped the Last War unscathed. Even villages that were never attacked lost their children to conscription or suffered from shortages. Some towns
War. The Everyday Impact table offers some suggestions for these elements. Everyday Impact d6 Impact 1 A supply shortage is causing tension in the community. This shortage could be of a basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
settlements as a home base, in or near which they can build their Bastions when they are of high enough level to do so (see chapter 8). The Settlements by Size table provides population ranges for
villages, towns, and cities as well as the value of the most expensive item the settlement is likely to have for sale. Adjust these numbers as you wish to account for special circumstances. For example, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the characters’ exploration of the Outlands, they might experience one of the events on the Glitch Encounters table. Glitch Encounters d6 Encounter 1 A character within view of the Spire notices
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Starting Town Choose one of the ten towns as the starting point for the adventure. It doesn’t matter which one, so pick your favorite or roll randomly using the Starting Town table. If you can’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Character Details Your character’s name and physical description might be the first things that the other players at the table learn about you. It’s worth thinking about how these characteristics
. He used his wits, strength, and agility to carve out his own territory in one of the city’s hundreds of poor shanty towns. After several years, he attracted the notice of one of the most powerful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Character Details Your character’s name and physical description might be the first things that the other players at the table learn about you. It’s worth thinking about how these characteristics
. He used his wits, strength, and agility to carve out his own territory in one of the city’s hundreds of poor shanty towns. After several years, he attracted the notice of one of the most powerful
Kobold
Legacy
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Species
Volo's Guide to Monsters
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
becomes an adult, or add additional word-syllables after important events such as completing its first hunt, laying its first egg, or surviving its first battle. The Kobold Names table presents kobold names
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gate-towns in the Outlands. You’re accustomed to experiences that would leave others reeling in
Characteristics. The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character. Gate Warden Personality Traits d6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of time and gold. The DC of the check depends on where the investigation is conducted. Cities have more people to talk to and more leads to follow than towns or villages, but the expenses are higher
. This information is summarized in the Finding the Golden Goose table. You can rule that an investigation automatically fails if it is conducted in a particularly isolated location, such as the islands






