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Returning 35 results for 'trade hidden'.
Other Suggestions:
tribe hidden
take hidden
trait hidden
traces hidden
travel hidden
Monsters
Forgotten Realms: Adventures in Faerûn
darkness
Fetchigrol
Abused authority as a spiritual leader to trade souls for power
First Grandfather Wu
Unleashed a magical contagion that killed a world of billions
Solmé of Gharr
for wealth
Zlan Clervish
Currently in control, aims to expose hidden horrors and ruins beneath Icewind Dale
Personality
Zlan has an affinity for enchantment and corrupting minds. During
Monsters
Forgotten Realms: Adventures in Faerûn
trade routes or coastal communities with their voracious appetites and love of destruction.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy
the Underdark to map hidden passages for dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous
Backgrounds
Sword Coast Adventurer's Guide
aren’t a savage who follows quarry into or through the wilderness. You’re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
new place is note the locations of everything valuable—or where such things could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those
I can’t do it.
8
I blow up at the slightest insult.
d6
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to
Backgrounds
Guildmasters’ Guide to Ravnica
You’re a spy. Secrets and misinformation are your stock in trade. You skulk in the shadows, infiltrate other guilds, and steal the most precious secrets, whether they’re written in locked
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remained ensconced in their hidden strongholds, biding their time until they were ready to strike again. Today, with their numbers greatly depleted and their enemies much stronger than in ages past, the
the Lake of Steam out along the trade routes to cross the world, yuan-ti poisons and potent liquors are covertly sold. Beware! Some of the latter slowly and subtly bring imbibers under the sway of
Backgrounds
Baldur’s Gate: Descent into Avernus
could be hidden.
4
I would rather make a new friend than a new enemy.
5
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
6
I don’t pay
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. Cultist Quarters Rough bunks, bedrolls, and backpacks fill this area. If the alarm hasn’t yet been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are asleep here. Treasure Hidden
under the mattresses in the bunks are a total of 30 gp, 120 sp, 23 ep, and 200 cp, plus a single 5 pound silver trade bar from Baldur’s Gate (20 gp).
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hidden under the mattresses in the bunks are a total of 30 gp, 120 sp, 23 ep, and 200 cp, plus a single 5 pound silver trade bar from Baldur’s Gate (20 gp).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z3. Secret Room This room is hidden behind a secret door that can be found with a successful DC 15 Wisdom (Perception) check. When the secret door is opened, the characters can hear the faint sound
. The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldur’s Gate and are worth 75 gp each. The second crate, stolen from a caravan on the High Road, contains fifteen 10-pound silver trade bars, all black from corrosion but still worth 50 gp each.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Infernal Machine of Lum the Mad to magically secure Wave, Whelm, and Blackrazor in place. Alternatively, he might trade missing components in his possession for the three famed weapons, which are
still hidden elsewhere in the world, or for some of the monstrous creatures that will eventually guard the dungeon. If you are playing this adventure alongside Lost Laboratory of Kwalish, White Plume
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon
dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt
it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
Dragon Mask, and Leosin Erlanthar has recently learned that the dwarf Varram was seen in the trade settlement of Boareskyr Bridge, near the Serpent Hills. With the Harpers already spread far and wide on their intelligence-gathering missions, the adventurers are a perfect choice to pursue the wyrmspeaker.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dungeons secreted away underground, while others are hidden in plain sight inside a home or a business. Whatever its specific location, a vault is always equipped with defensive features, some of which
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
vanished years ago. The innkeeper went missing shortly thereafter. In recent years, bodyguards and mercenaries formerly active in Waterdeep and along the Heartlands trade routes retired to Beliard, and
their presence makes nearby brigands reluctant to raid the village directly. Because so many big-city folk settled here, rumors persist of cached treasure buried or otherwise hidden all over Beliard, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
border to Breland. Though dominated by monsters and ruled by a mind flayer, Graywall is both a center for trade and a haven for deserters and fugitives. The dragonmarked houses maintain outposts in
seat of the Daughters of Sora Kell. Few outsiders have seen this thriving city of monsters. Of the dragonmarked houses, only House Tharashk has a presence in the city. The Venomous Demesne This hidden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
keeps him hidden, and the characters can thwart him by furnishing his enemies with proof that he’s alive (after a fashion) and operating in Waterdeep. When it comes to Manshoon clones, deciding to
“let the city deal with it” is a wise course of action. If the characters find themselves at the evil wizard’s mercy, Manshoon will gladly trade their pitiful lives for the Stone of Golorr and the keys
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from hidden springs (usually clean and drinkable), then flow down to join the Dessarin River, which bisects the hills. Most locals only think of the wilder, higher hills west of the river when they
become homes to bandits and monsters. Those who quarry the Sumber Hills for building stones and gravel often trade tales of finding gemstones and rich veins of ore in the hills — but for the most part
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 4: On the Road The treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
White Dragon Mask has gone missing, stolen by a thief allied with the Zhentarim and now hidden from normal scrying magic. Varram is desperate to retrieve the mask before Severin discovers it is missing
Dragon Mask, and Leosin Erlanthar has recently learned that the dwarf Varram was seen in the trade settlement of Boareskyr Bridge, near the Serpent Hills. With the Harpers already spread far and wide
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 4: On the Road Treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well-traveled
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Warehouse Secrets Grotten Longflint (NE female gnome spy) describes herself as an adventurer, but her current trade is burglar and pickpocket. She is understandably circumspect about her business
was led to believe that a cache of stolen pearls was hidden in Dory’s warehouse, so she did some “research” on the place to determine whether it was worth burgling. But a few days of watching the site
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Noncombat Challenges You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
examples:
Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
Kostchtchie in chapter 3, he can also make an appearance. Shield of the Hidden Lord If the characters still possess the Shield of the Hidden Lord, Zariel blithely declares that she would consider trading
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
would go to the surface, and I could remain in his employ if I wished. Freedom and a job? How could I refuse? Mantol-Derith is a hidden place accessed by secret ways. Slaves, such as I had been, are
svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
: Accomplishing one in a series of goals necessary to complete the adventure. Discovering a hidden location or piece of information relevant to the adventure. Reaching an important destination. When awarding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Cairn Hills, which are known to have tombs and dungeons hidden among them. Nearby are a forest, a swamp, and a desert. The monsters that haunt these areas tend to be weak—perfect for testing the
ships docked at the wharf. Trade Hub Adventurers can buy gear and sell their hard-won loot in the city’s shops and markets.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
security in exchange for inclusion in svirfneblin trade contracts, while the drow simultaneously negotiated fair prices for duergar goods. Tensions between the three groups were always present. When
flayer warlock named Qunbraxel, to secure the obelisk fragments. Qunbraxel knows that one of the fragments is hidden somewhere in Gibbet Crossing, and the mind flayer has grimlock minions searching for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vistani Known throughout the Land of the Mists, Vistani (singular: Vistana) are a people with a unique understanding of the Domains of Dread and the hidden paths between them. Following itinerant
traditions, many Vistani travel between domains, learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdoms and hidden elven enclaves, assimilated populations of gnomes and halflings, and more exotic folk. A great deal of adventure is to be had in the Realms, for those willing to seek it out. The
agriculture and trade. Most rural folk depend on farming to eat, and Faerûnians who live in cities ply skilled trades or use brawn to earn their keep, so they can purchase the goods and food provided by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and monstrous mercenaries do battle with heroes from all walks of life, while unscrupulous collectors and smugglers carry on a brisk trade in artifacts brought back from the cyclopean ruins of
jeweled statuette has fallen into the hands of House Tarkanan, and a powerful member of the Aurum will stop at nothing to obtain it. The statuette’s real worth lies in the secret plans hidden inside it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Villains Servants of Phenax dot the world, largely staying hidden until they are needed to help spin the web of lies that advances his plots. His servants prefer to confront foes using guile
Phenax’s name.
3 The lies of a government functionary (noble) start a trade war between struggling settlements.
4 Phenax cultists establish a fake cult of Ephara in a bid to start a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
merchants moving along a crucial trade route, threatening to sink ships that don’t comply.
2 A former priest of Thassa kidnaps indigents and plans to drown them as offerings to regain her favor






