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                        Returning 2 results for 'traits of warping with'.
                    
                
                        
                            
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                                        traits of working with
                                    
                                
                                    
                                        traits of warding with
                                    
                                
                                    
                                        traits of waiting with
                                    
                                
                                    
                                        traits of wearing with
                                    
                                
                                    
                                        traits of waning with
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     finishes a Short Rest while within 1 mile of the lair must succeed on a DC 13 Wisdom saving throw or gain no benefit from that rest. Warping Terrain. Minor warps in reality occur near the lair; any
                                                
                                            
                                                
                                                     Perception 22
 Languages Deep Speech, Undercommon
 CR 13 (XP 10,000, or 11,500 in lair; PB +5)
 Traits
 Legendary Resistance (3/Day, or 4/Day in Lair). If the beholder fails a saving throw, it can choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     mind?
 Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realm’s warping influence. Alternatively, you were implanted with a mind flayer tadpole
                                                
                                            
                                                
                                                     and pliable. You can move through any space as narrow as 1 inch, and you can spend 5 feet of movement to escape from nonmagical restraints or the Grappled condition. Level 18: Warping Implosion You can
                                                
                                            
                                        






