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Returning 13 results for 'transported via pointed'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ore, can be transported via the Concord Jewels (described below) to the Trade Discal quickly and safely. The Trade Discal is a vital outlet; if something were to happen to it, the impact would be
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
ore, can be transported via the Concord Jewels (described below) to the Trade Discal quickly and safely. The Trade Discal is a vital outlet; if something were to happen to it, the impact would be
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
who arrive at the Mortuary via a planar portal might be transported here. Map 1.5 depicts the Path of Graves. The Heralds of Dust leverage the Path of Graves’ portals to reach distant sites relevant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the cavern, venting their fury on intruders. The restless spirits hurl broken stalactites at unsuspecting entrants or toss creatures onto pointed stalagmites in the cavern. A cavity to the north
radiates an aura of conjuration magic if observed with a Detect Magic spell, and any creature that moves into it vanishes, transported to area G1 of the Eternal Garden (detailed later in this adventure).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. This archway connects to area T7 via a hidden doorway. The tunnel beyond the archway is made of obsidian and covered in cobwebs. South Archway. Any creature or object that enters this one-way portal is
teleported to a random unoccupied space in area T14. Southwest Archway. This archway connects to a basement under the floorboards of area T5 via a dirt tunnel. West Archway. Any creature or object
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
via staircases in the courtyard (area V25). V24: Rookery Two enormous, skeletal, birdlike creatures perch atop the wooden platform here.
These two bone rocs (see appendix A) are trained to ferry
the throne requires no special effort. V29: Orrery A large model of a planet and three moons hangs in the center of this high-ceilinged chamber. The celestial bodies are affixed to bronze rings via
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that isn’t blocked. She either moves to area V36 or attempts to flee via area V27. Proud to a fault, she would rather die than surrender or be taken prisoner — and she happily watches any of her sons
of terrifying winged devils looking down on a symbol embedded in the room’s floor: a circular disk of black stone inscribed with a nine-pointed gold star. Four wrought-iron candlesticks bristling with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has the word “CANDESCA” inscribed above it (see area H4). Treasure. The tea service is fragile but can be sold for 150 gp if it is safely transported out of the ruins. H4. Reading Room Decaying desks
end of the cavern. A skeletal figure lies sprawled across the floor, its head pointed toward the narrow stream.
This underground spring supplied the haven with fresh water. The body is that of an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hour, and a character can perform the meditation once per day. To leave the dome, a character must stand at the top of one of the four shafts, to be transported down in a manner similar to how they
(5d10) psychic damage to each creature in the music hall. Y28. Skydock Spire A tower more than one hundred feet tall has a rotating glass chamber hovering above its ruined summit. Four pointed pillars
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gems into the xorn’s maw. Keltar soberly informs contributors the treasure is transported to Ogrémoch’s domain. The xorn can smell the party’s wealth, and so it demands a tribute of 500 gp in Terran
Stone Bridge The following boxed text assumes that the characters arrive here via the tunnel to the north or south: The passage opens onto a smooth stone bridge flanked by boulders. The bridge is five
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
surface of the mirror while speaking the command word, “bandersnatch,” causes the surface to become a swirling vortex of mist. A creature that steps into this vortex is instantly transported to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
twenty crossbow bolts, six flasks of oil, and a set of smith’s tools near a small foundry. B3: Secret Room This room can be accessed via two secret doors in the hallways bordering it. When the
ziggurat via a revolving passage on a stone turntable. On the wall inside the revolving passage is a row of four levers, each corresponding to one of the passage’s possible orientations: running north to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hall (area X28), and the downstairs hall (area X32). One dwarf watches each location and communicates what it sees via the bronze bell. The scrying circle functions for no one else. It is suppressed
, resealing the sarcophagus until another spell is cast within the tomb. A character who dons the eyes of charming can see, through its blue lenses, a blue metal tile shaped like a four-pointed star on the






