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                        Returning 35 results for 'travel of working with'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons.
Chokers tend to set their ambushes alone, rather than working in concert, but where one
                                                
                                            
                                                
                                                     choker is found, others are likely to be nearby. They communicate through eerie, keening howls that travel long distances through caves and tunnels but are difficult to identify or locate in a typical echo-filled cavern.
                                                
                                            
                                        
                                                     Monsters
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of his patron.
In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate
                                                
                                            
                                                
                                                     cannot be willingly broken by the affected individual until their debt is paid in full. What Mahadi does with such defaulters depends on their capabilities. Some become indentured servants, working
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , conversation.
3
A moonstone dragon wyrmling has convinced a lost white dragon wyrmling that the latter is also a moonstone dragon, cursed by an archfey of winter. The two travel together, causing
                                                
                                            
                                                
                                                     volunteered to be a spy in a conflict between a group of pixie;pixies and a group of quickling;quicklings. Both sides believe the wyrmling is working exclusively for them.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
                                                
                                            
                                                
                                                     working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinâs lair is indistinguishable
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tavern, since shipwrights are invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with
                                                
                                            
                                                
                                                     have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see âTravel Paceâ in chapter 8 of the Playerâs Handbook). Additionally
                                                
                                            
                                                
                                                     never sours my mood.
5
I am dependable.
6
I am always working on some project or other.
7
I become cantankerous and quiet in the rain.
8
When the sea is within my sight, my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters travel from one location to another. All three encounters should occur before the characters proceed to the âLandroâ section. From their expeditions and these encounters, the characters learn of
                                                
                                            
                                                
                                                     a working Docent in a ruined village called Ialos. They also learn that this Docent is central to a conflict between rival groups of Mournland scavengers: a band of veterans and a community of warforged pilgrims.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     in the Misty Forest mentioned at the council, and says that the Emerald Enclaveâs agents have been working with the support of Prince Alagarthas to prevent a new round of attacks. With his agents
                                                
                                            
                                                
                                                     already scattered throughout the Misty Forest, he wants the adventurers to travel to one of the few dragon-raided settlements left standing in the aftermathâa village called Altand. If Delaanâs belief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     in the Misty Forest mentioned at the council, and says that the Emerald Enclaveâs agents have been working with the support of Prince Alagarthas to prevent a new round of attacks. With his agents
                                                
                                            
                                                
                                                     already scattered throughout the Misty Forest, he wants the adventurers to travel to one of the few dragon-raided settlements left standing in the aftermath â a village called Altand. If Delaanâs belief
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     anyone can understand. 8 Personal Interest. You seek out stories of personal triumph over adversity, such as how people are rebuilding and working together in the wake of the Last War. 9 Travel. You
                                                
                                            
                                                
                                                     travel extensively and write about the best way for others to enjoy such journeys. 10 Adventure Logs. Your job is to entertain the public with exciting stories about your life as an adventurer.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    The Walking Castle The walking castle Iedcaru is a treasure from ages past. It was created by githzerai as a hermitage where ascetics could travel the Outlands and meditate on the nature of realms
                                                
                                            
                                                
                                                     castle. Theyâve captured Zaythir and are now working to discover how to operate the castle. The Fiendsâ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Preparing to Depart The characters have likely been asked by Laleh Ghorbani or Artavazdaâor bothâto go to the Pedestal of Judgment. When the characters are ready to travel to the Pedestal of Judgment
                                                
                                            
                                                
                                                    , either contact provides them with mounts. If the characters are working with Artavazda, the pari grants each character access to a pegasus from the Brightguardâs stables. Artavazda tells the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    A New Way Out Give the characters time to discuss ways to escape. Keep in mind the Old Cityâs wards against teleportation and planar travel beyond the ruins. If the idea of contacting Secretary Wei
                                                
                                            
                                                
                                                    âcave-ins are a known hazard of investigating the Old City. She says sheâs already working with court mages to create a gateway to another section of the ruins through which the characters can escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of mortality, vacillating between helping and harming innocent subjects. Characters working in Pharikaâs service might travel to sites of suffering and death in order to provide relief, such as by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     with, and says he will trade the components for either of the following: The characters must travel to the Temple of Moloch (see chapter 4) to rescue the gemsmith Seodra and any surviving thieves sent
                                                
                                            
                                                
                                                     there. They must then help those operatives complete their mission to steal the gemstone eyes from the templeâs greatest statue. The characters can instead travel to the temple to facilitate a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of Ireena Kolyana can the characters put the tortured spirit to rest. The ghost must see Ireena in the flesh, and it canât travel beyond the confines of the crumbled mansion. Ulrichâs ghost is neutral
                                                
                                            
                                                
                                                    , Ulrichâs ghost points the characters to the treasureâs true location, saying these words as it fades away: âTravel west. Two hundred paces from the mansion lies a monument to my folly and the treasure you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     deep inside the crevice where it hides, beyond the reach of most normal weapons. Chokers tend to set their ambushes alone, rather than working in concert, but where one choker is found, others are
                                                
                                            
                                                
                                                     likely to be nearby. They communicate through eerie, keening howls that travel long distances through caves and tunnels but are difficult to identify or locate in a typical echo-filled cavern. Choker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Payratheon. Colothys Deep chasms cut between cruel mountains make foot travel nearly impossible. Porphatys Cold, acidic oceans are fed by constant black snow. Agathys Black ice streaked with red covers this
                                                
                                            
                                                
                                                     betrayal prevents those who are imprisoned here from working together for long toward the common goal of escape. Adventures on Carceri might explore the forcesâspiritual and psychological as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and the placement of locations is based on the memories of an intrepid yet insane cartographer. Distances and travel times between locations cannot be determined by studying the map and can change with
                                                
                                            
                                                
                                                     for a working map of Avernus, but attempts to map the layer have consistently met with failure.
 If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     bandit ambush interrupts their journey. The exploration rules in the Playerâs Handbook give guidelines for determining travel time based on the charactersâ pace. In most cases, itâs fine to estimate
                                                
                                            
                                                
                                                     minutes after an alarm is sounded. If the characters spend time working out a puzzle or talking to an NPC, you can estimate the time spent by keeping track of how much real time passes. Most combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     invaluable to coastal communities. Some travel with naval fleets and might serve as officers if their temperament suits it. Shipwrights have an affinity for working with their hands and often perform feats of
                                                
                                            
                                                
                                                     starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Chapter 3: Dragon Hatchery  After his experience in captivity, Leosin needs several days to recover. When heâs healthy again, he intends to travel north to Elturel to convey what heâs learned to
                                                
                                            
                                                
                                                    .
 If the characters were working as caravan guards, Leosin offers to match whatever their previous employer was paying them plus 20 percent. If they are currently unemployed, he offers them 150 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Episode 3: Darkness at the Lighthouse 
 SILENT SOUND LIGHTHOUSE
 In this episode, the characters (newly enfranchised and now 3rd level) travel to the Silent Sound lighthouse to search for Talanatha
                                                
                                            
                                                
                                                     whose creations theyâve previously faced has wrought havoc there. That spellcaster, Hoobur GranâShoop, is found working in a grisly laboratory beneath the tower, to which the adventurers gain entrance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a dayâs travel â about 25 to 30 miles â of the home base. Pepper it with two to four dungeons or similar
                                                
                                            
                                                
                                                     into the theme and story you have in mind for your campaign. Then start working on your first adventure!
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Chapter 3: Dragon Hatchery  After his experience in captivity, Leosin needs several days to recover. When heâs healthy again, he intends to travel north to Elturel to convey what heâs learned to
                                                
                                            
                                                
                                                    .
 If the characters were working as caravan guards, Leosin offers to match whatever their previous employer was paying them plus 20 percent. If they are currently unemployed, he offers them 150 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     a former mercenary now seeking adventure. You could be working as an emissary for one of the Ghaalâdar tribes, or even Lhesh Haruuc himself. Or you could have been driven from your tribe by the
                                                
                                            
                                                
                                                     south of Darguun. They are infamous raiders, and while they have brokered a truce with the Ghaalâdar, anyone venturing into the Seawall Mountains had best travel with a Marguul guide. As a Marguul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
 âThe Orrery of the Wandererâ makes use of an adventure trope as old as D&D itself â working up a totally high-powered artifact, then dropping it into the hands of low-level characters just to see
                                                
                                            
                                                
                                                     adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
 By making
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , you might undertake a deep study of conflicts and rival organizations, working carefully to stay three steps ahead of the opposition. In all cases, though, you help advance your franchise by
                                                
                                            
                                                
                                                      Proficiencies and Starting Equipment, Read the Opposition 
   2  Alchemistâs Insight, Obviatorâs Lenses 
   3  Advanced Preparations, Travel Alchemical Kit 
   4  Enhanced Lenses, Obviate the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Getting to the Island The characters can reach Aurilâs island in any of the following ways: Hitch a ride on Angajuk, the awakened sperm whale (see âAngajukâs Bellâ). Travel to Revelâs End (see
                                                
                                            
                                                
                                                     sheâs with the party, she proposes that they spend a night in the town of Bremen and set out to Angajukâs pier in the morning. Angajuk can travel up to 25 miles a day but takes a leisurely, meandering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     bids them farewell, turns invisible, and follows them at a respectful distance. River Travel Balakros offers to lead the characters to an iron barge moored on the shore of the River Styx. An iron road
                                                
                                            
                                                
                                                     bones. Characters who travel by barge must pass underneath the Stygian Dock on their way to the sibriex. The barge is 30 feet long, 15 feet wide, and sturdy enough to transport up to two Huge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the forge echoed with the hammering and songs of a hundred smiths working at once. In time, it might do so again. It was the furnaces of the Great Forge that made this place the apex of the dwarf
                                                
                                            
                                                
                                                     always occupied by either Helgrim or Rollo, their apprentices and assistants (2d4 shield dwarf commoners), and shield dwarf veterans working in squads of six to guard the active furnaces. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the far-traveling Lagonna band and the proud raiders of the Pheres band. These bands occupy territories situated between the three major human poleis, making them common sights to those who travel human
                                                
                                            
                                                
                                                     stripes on their hooves, foretelling an exciting and adventurous life. Lagonna Band Centaur
(MIN YUM) Lagonna Merchant Families Lagonna centaurs travel in small merchant family bands called guri. These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     sadness and guilt she carries to this day. Kianna is currently working a farm in the Rattleâa half-dayâs travel from Promise. She was due to return to town for the Awakening Festival, but Aunt Dellie
                                                
                                            
                                                
                                                     Rattle where Kianna was working and make sure her goddaughter is safe, while she stays in Promise to organize a larger investigation. She offers the party 100 gp to undertake this mission, and 100 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     animals. Well-trod roads wind their way through the region, but most locals travel along the coast in simple boats. Meletian Holdings The polis of Meletis embodies the heart and mind of what it means to
                                                
                                            
                                                
                                                     training sea animals as skillfully as Setessans train land and air animals. They train sea snakes, dolphins, and even sharks on a few occasions to be combatants, working animals, aquatic mounts, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on a side. It takes 1 minute for the car to travel all the way up or down the scaffold. R3. Guard
                                                
                                            
                                                
                                                     commutations. R8. Kitchen and Side Rooms Six cooks (noncombatants) take shifts here, working in pairs to produce meals for the prisoners and staff. The kitchen contains everything one would expect to see
                                                
                                            
                                        






