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                        Returning 35 results for 'travelers of wearing with'.
                    
                
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     (Arcana) check. On a successful check, you and eight other willing creatures touching the telescope, along with everything all travelers are wearing and carrying, safely teleport to unoccupied spaces
                                                
                                            
                                                
                                                     campaign.
Telescope Travel Mishaps
d6
Mishap
1
The travelers appear adrift in the Astral Sea.
2
The travelers appear on a different plane of existence, determined randomly or
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     long ago, the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that
                                                
                                            
                                                
                                                     than its speed, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its elf form if it dies.
Vulpine Nimbleness (Fox or Hybrid Form Only). The werefox takes the Dash or Disengage action.
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     magically turns invisible, along with any equipment it is wearing or carrying, for 1 minute or until it makes an attack roll.Tricksterâs Flight. Immediately after a creature the wynling can see
                                                
                                            
                                                
                                                     mountain heights and alpine vales against trespassers. A wynling rarely engages a threat directly, preferring to deter intruders by harassing them with thefts and pranks. Many travelers return from lands
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The githzerai makes three Unarmed Strike attacks.
Unarmed Strike
                                                
                                            
                                                
                                                     (the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    , like vrocks. They follow travelers from high in the air, and when a pretty bauble catches their eye, they descend rapidly to slay the travelers and take their victimsâ treasures.Change Shape. The
                                                
                                            
                                                
                                                     werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its humanoid form if it dies.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     mischievous Fey who delight in pestering and misleading travelers. They resemble oversized domestic cats with long, needlelike claws, but theyâre distinguished by the wide, toothy smiles that give
                                                
                                            
                                                
                                                     its body visible. Any equipment the cat wears or carries on a visible part of its body also becomes visible.
Grinning Step. The grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on the floor of the Demiplanar Donjon.
Claw. Melee Weapon Attack: +16;{"diceNotation":"1d20+16
                                                
                                            
                                                
                                                     successful one.Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been gliding through
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or
                                                
                                            
                                                
                                                     their suffering, waylaying travelers who venture too close to their lairs.
The evil that corrupted meazels also imbued them with magical powers that allow them to move through shadows with ease. They
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     wearing or carrying isnât transformed. It reverts to its true form if it dies.Multiattack. The werebear makes two melee attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +8
                                                
                                            
                                                
                                                     the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its ever-shifting
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     actions at the start of its turn.
Bite. The balhannoth makes one Bite attack against one creature it has grappled.
Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying
                                                
                                            
                                                
                                                     roll.Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. A limited form of telepathy enables a balhannoth to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    .
 The road through the jungle is narrow, forcing the caravan to march single file along its trails. The other travelers are in high spirits, offering food and water to anyone who needs it. They also
                                                
                                            
                                                
                                                     share the following information: The March of Vice is a ten-day festival of drinking, debauchery, shows, and sales. Revelers wearing feathered masks and beaded gowns make merry through day and night in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     on the Roads    d20 Encounter 
     1â4  No encounter 
   5â14  Travelers (roll on table J, then roll on table K to determine the travelersâ agenda) 
   15â20  Monsters (roll on table L) 
   Table
                                                
                                            
                                                
                                                     J: Travelers around Baldurâs Gate    d12 Travelers 
     1  3d4 local farmers or ranchers (commoners) 
   2  1d4 foreign merchants (commoners) and 3d6 guards traveling in a caravan 
   3  1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     hauling a prison wagon that contains a medusa wearing a burlap hood over her head and shackles on her wrists   Table K: Travelersâ Agenda  d10 Heading to Baldurâs Gate to...   1 make money selling goods
                                                
                                            
                                                
                                                     on the Roads  d20 Encounter   1â4 No encounter 5â14 Travelers (roll on table J, then roll on table K to determine the travelersâ agenda) 15â20 Monsters (roll on table L)   Table J: Travelers around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     detects as magical and attacks if disturbed or if commanded to do so by Talis or someone else wearing purple Cult of the Dragon robes. The tapestry is magical and transports those who step through it
                                                
                                            
                                                
                                                     into the surrounding forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. Treasure The tapestry weighs about 50 pounds and works only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     disturbed or if commanded to do so by Talis or someone else wearing purple Cult of the Dragon robes. Treasure The tapestry is magical and transports those who step through it into the surrounding
                                                
                                            
                                                
                                                     forest, about five miles from the lodge. It often places the travelers near a deer, mountain goat, or other wild game. The tapestry weighs about 50 pounds and works only when it is hanging on a wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    , the garrison at Redtooth Keep turned away a group of travelers seeking shelter. Before departing, one of the travelers was revealed to be a powerful witch and cursed the elves, declaring that their
                                                
                                            
                                                
                                                     each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its elf form if it dies.
 Vulpine Nimbleness (Fox or Hybrid Form Only). The werefox takes the Dash or Disengage action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Githzerai Traveler Githzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to manipulate planar energies to create wondrous effects. Githzerai
                                                
                                            
                                                
                                                     +2
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The githzerai makes three Unarmed Strike attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Starting the Adventure Once the players are ready to begin, explain to them that their characters are among a group of travelers on the road headed into one of Therosâs great poleis. They donât need
                                                
                                            
                                                
                                                    -traveled road only a mile or so from the polisâs edge. At your current rate, youâalong with a loose crowd of other travelersâshould reach the polis outskirts just before dark.
 Not everyoneâs moving at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     of travelers to wait for 6d10 minutes for no clear reason. 
   3  The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 
   4  The guards donât let anyone through
                                                
                                            
                                                
                                                     gateâ service. 
   8  The guards wave travelers through without a second look. 
   Flaming Fist Reactions    d8 Reaction 
     1  The guards demand that everyone drop to the ground, bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the guards behave when they arrive.  Gate Interactions  d8 Interaction   1 The guards thoroughly search packs and vehicles, questioning everything and everyone. 2 The guards force a line of travelers
                                                
                                            
                                                
                                                     their belongings. 6 The guards clear the gate swiftly to let a patriarâs litter pass through. 7 The guards skip the search if a traveler pays 1 gp for âexpress gateâ service. 8 The guards wave travelers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     through the barren Sumber Hills. You donât meet any other travelers this day, but you find evidence that the trail supports traffic â wagon ruts and mule droppings prove that people come this way on a
                                                
                                            
                                                
                                                     area who makes a successful DC 10 Wisdom (Survival) check learns that a large group of about thirty bugbears and Medium humanoids wearing boots headed west into the hills. The trail leads several miles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     about these travelers are, and the stories behind them, as you see fit.  Mysterious Passengers   d100 Passenger   01â02 A human merchant of obvious means seems to be deliberately drawing attention, loudly
                                                
                                            
                                                
                                                     whenever it tries to examine something. 41â42 A half-orc sits with a small potted plant, whispering to it in Orc. 43â44 A well-dressed dwarf wearing eight copper rings paces restlessly. 45â46 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Grinning Cat Grinning cats are mischievous Fey who delight in pestering and misleading travelers. They resemble oversized domestic cats with long, needlelike claws, but theyâre distinguished by the
                                                
                                            
                                                
                                                     grinning cat teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
  Dawn Carlos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Astral Dreadnought Enormous and terrifying monstrosities known as astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. They
                                                
                                            
                                                
                                                     detritus, as well as the remains of dead planar travelers. The place has gravity and breathable air, and organic matter decays there. Although escape from the demiplane is possible with the aid of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    The Golden Stag On a beautiful, sunny afternoon, a herd of deer is spotted grazing on a nearby hill. The travelers take such opportunities to hunt fresh meat for the larder. This herd, however
                                                
                                            
                                                
                                                     with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     for statistics) is a male human and a Red Wizard of Thay. Red Wizards are widely disliked and mistrusted, so he takes some pains to disguise his membership in that group by always wearing a wool cap
                                                
                                            
                                                
                                                     with the other travelers and seldom speaks to anyone except the man who seems to be the leader of the cultists. Jamna Gleamsilver (see appendix D for statistics) is a female gnome and a member of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Astral Dreadnought Enormous and terrifying, astral dreadnoughts haunt the silvery void of the Astral Plane, causing planar travelers to shudder at the very thought of them. Dreadnoughts have been
                                                
                                            
                                                
                                                     deposited in a unique demiplaneâan enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the Feathergale Knights. These âknightsâ affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
                                                
                                            
                                                
                                                     Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This âkeepâ is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     D for statistics) is a male human and a Red Wizard of Thay. Red Wizards are widely disliked and mistrusted, so he takes some pains to disguise his membership in that group by always wearing a wool
                                                
                                            
                                                
                                                     mingle with the other travelers and seldom speaks to anyone except the man who seems to be the leader of the cultists. Jamna Gleamsilver (see appendix D for statistics) is a female gnome and a member of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    E2: Abacus Car Ten spherical modrons are lined up against the wall opposite a podium, behind which is a chalkboard covered with mathematical equations. Next to the podium stands a boxy modron wearing
                                                
                                            
                                                
                                                     my Sanctum Numerum, where any problem can be solved. I beseech thee, travelers, what numerical enigmas plague thee?â
 The eleven modrons stationed here act as a mathematical calculator for passengers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    , read or paraphrase the following text: âHello, travelers!â calls an energetic giant sloth wearing a bracelet of claws and feathers. The creature dangles from a nearby tree and waves a three-clawed paw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     twisted and cruel. Now hate burns in their hearts, and they resent any intrusion into their suffering, waylaying travelers who venture too close to their lairs. The evil that corrupted meazels also imbued
                                                
                                            
                                                
                                                     Teleport (Recharge 5â6). The meazel, any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    The Golden Stag On a beautiful, sunny afternoon, a herd of deer is spotted grazing on a nearby hill. The travelers take such opportunities to hunt fresh meat for the larder. This herd, however
                                                
                                            
                                                
                                                     with bright golden skin. The young male either is wearing an antlered headpiece or has delicate antlers growing from his head. He drops to his knees and beseeches the characters in a dialect of Elvish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Balhannoth Native to the Shadowfell, the vicious, predatory balhannoth alters reality in its lair to make the place appear inviting to travelers. A limited form of telepathy enables a balhannoth to
                                                
                                            
                                                
                                                    .
 Bite. The balhannoth makes one Bite attack against one creature it has grappled.
 Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying and any creatures it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tell that the duchess seems more out of sorts than usual. Then a pall comes over the occasion as she voices her concern about a band of wayward travelers camped outside the townâs walls. They seemed
                                                
                                            
                                                
                                                     behalf. âIf they donât leave before dawn,â she says, âIâll burn their wagons to the ground.â
 The characters are asked to deliver Duchess Morwenâs message immediately after dinner. The travelers are
                                                
                                            
                                        






