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Returning 35 results for 'umbral been have'.
Monsters
Monster Manual
the start of its next turn.
Umbral Strike. The vampire moves up to half its Speed, and it makes one Grave Strike or Sickening Ray attack.Vampire Lairs
vampire;Vampires and vampire umbral lords
spells
You create a long tendril of life-stealing shadow that lashes out at a creature in range that you can see.
Make a ranged spell attack against the target. On a hit the target takes 2d8 Necrotic damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Umbral Manifestations Aspects of the Iron Shadow occasionally take on physical forms, manifesting as memory webs (see appendix B), wraiths, or shadow dragons.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Umbral Manifestations Aspects of the Iron Shadow occasionally take on physical forms, manifesting as memory webs (see appendix B), wraiths, or shadow dragons.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Umbral Lord Vampire umbral lords embrace their ties to the darkness, devoting themselves to sinister powers in exchange for access to forbidden magic. Vampire Umbral Lord Medium or Small
spell components and using Charisma as the spellcasting ability (spell save DC 18). The vampire can’t take this action again until the start of its next turn.
Umbral Strike. The vampire moves up to half its Speed, and it makes one Grave Strike or Sickening Ray attack.
FURY GALLUZZI
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Umbral Lord Vampire umbral lords embrace their ties to the darkness, devoting themselves to sinister powers in exchange for access to forbidden magic. Vampire Umbral Lord Medium or Small
spell components and using Charisma as the spellcasting ability (spell save DC 18). The vampire can’t take this action again until the start of its next turn.
Umbral Strike. The vampire moves up to half its Speed, and it makes one Grave Strike or Sickening Ray attack.
FURY GALLUZZI
Monsters
Monster Manual
the familiar’s senses.Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
":"Umbral Dagger"}, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Umbral Dagger", "rollDamageType":"Piercing"} Piercing damage plus 7 (3d4
Monsters
Monster Manual
Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Umbral Claw"}, reach 5 ft. Hit: 16 (3d8 + 3);{"diceNotation":"3d8+3", "rollType":"damage", "rollAction":"Umbral Claw
Monsters
Quests from the Infinite Staircase
sorcerer. He kept his umbral abilities hidden from the tower’s other residents. Even so, they all noticed his fervent devotion to Piyarz and, ironically, refer to him in private as “Piyarz
Gloom Stalker
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Xanathar's Guide to Everything
evil lurks in the shadows.
Gloom Stalker Features
Ranger Level
Feature
3rd
Gloom Stalker Magic, Dread Ambusher, Umbral Sight
7th
Iron Mind
11th
Stalker’s Flurry
15th
Shadowy Dodge
Classes
Xanathar's Guide to Everything
. Last week.
Shadow Magic Features
Sorcerer Level
Feature
3rd
Eyes of the Dark, Strength of the Grave
3rd
Eyes of the Dark (darkness)
6th
Hound of Ill Omen
14th
Shadow Walk
18th
Umbral Form
Classes
Xanathar's Guide to Everything
. Last week.
Shadow Magic Features
Sorcerer Level
Feature
1st
Eyes of the Dark, Strength of the Grave
3rd
Eyes of the Dark (darkness)
6th
Hound of Ill Omen
14th
Shadow Walk
18th
Umbral Form
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 15 Adult Bronze Dragon
Adult Green Dragon
Mummy Lord
Purple Worm
Salamander Inferno Master
Vampire Umbral Lord
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 15 Adult Bronze Dragon
Adult Green Dragon
Mummy Lord
Purple Worm
Salamander Inferno Master
Vampire Umbral Lord
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Crawling Claws
Vampire
Vampire Nightbringer
Vampire Spawn
Vampire Umbral Lord
Warhorse Skeleton
Wight
Will-o’-Wisp
Wraith
Zombie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Crawling Claws
Vampire
Vampire Nightbringer
Vampire Spawn
Vampire Umbral Lord
Warhorse Skeleton
Wight
Will-o’-Wisp
Wraith
Zombie
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger
attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger
attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
through the familiar’s senses.
6 Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the familiar’s senses.
6 Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
through the familiar’s senses.
6 Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
through the familiar’s senses.
6 Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Stalker Features Ranger Level Feature 3rd Gloom Stalker Magic, Dread Ambusher, Umbral Sight 7th Iron Mind 11th Stalker’s Flurry 15th Shadowy Dodge Gloom Stalker Magic Starting at 3rd level, you learn
weapon’s damage type. Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Stalker Features Ranger Level Feature 3rd Gloom Stalker Magic, Dread Ambusher, Umbral Sight 7th Iron Mind 11th Stalker’s Flurry 15th Shadowy Dodge Gloom Stalker Magic Starting at 3rd level, you learn
weapon’s damage type. Umbral Sight At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet. You are also adept at
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Lairs Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life. The region
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Vampire Lairs Vampires and vampire umbral lords create sanctuaries apart from the living, whether hidden in cosmopolitan cities or sequestered in ruins where they dwelled in life. The region
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Sion to develop his arcane powers in secret, and in time Sion became a skilled shadow sorcerer. He kept his umbral abilities hidden from the tower’s other residents. Even so, they all noticed his
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
also in dim light or darkness. Umbral Form Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hound of Ill Omen 14th Shadow Walk 18th Umbral Form Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
also in dim light or darkness. Umbral Form Starting at 18th level, you can spend 6 sorcery points as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Actions
Umbral Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Sion to develop his arcane powers in secret, and in time Sion became a skilled shadow sorcerer. He kept his umbral abilities hidden from the tower’s other residents. Even so, they all noticed his
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Actions
Umbral Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Psychic damage.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the demon takes the Hide action.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nightbringer 9 Fire Giant 10 Aboleth, Cyclops Oracle 11 Behir, Dao, Mind Flayer Arcanist 13 Beholder, Shadow Dragon, Vampire 14 Death Tyrant 15 Purple Worm, Salamander Inferno Master, Vampire Umbral Lord
Abomination 8 Vampire Nightbringer 9 Clay Golem, Young Silver Dragon 10 Haunting Revenant 13 Rakshasa, Vampire 15 Vampire Umbral Lord 16 Adult Silver Dragon 23 Ancient Silver Dragon 30 Tarrasque