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Returning 35 results for 'unarmed vs dead'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
Magic Items
Tasha’s Cauldron of Everything
Cats of Uldun-dar (ivory cat molar)
9 cat;cats
The tooth has 8 charges. As an action, you can expend 1 charge to cast the revivify spell from the tooth. If you are dead at the start of your turn, the
vampire fang)
1 vampire
You can make a bite attack as an unarmed strike. On a hit, it deals 1d6 piercing damage plus 3d6 necrotic damage. You regain a number of hit points equal to the necrotic damage
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, bestow
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
magic-items
Touch (Rare+). You can use your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls of your Unarmed Strikes, and on a hit, your strike deals an extra 1d6 Necrotic damage (Rare
), 1d8 Necrotic damage (Very Rare), or 1d10 Necrotic damage (Legendary).
Touch of Oblivion (Rare+). As a Bonus Action, you can touch a creature that has been dead for less than 1 hour. It rots away to
magic-items
Touch (Rare+). You can use your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls of your Unarmed Strikes, and on a hit, your strike deals an extra 1d6 Necrotic damage (Rare
), 1d8 Necrotic damage (Very Rare), or 1d10 Necrotic damage (Legendary).
Touch of Oblivion (Rare+). As a Bonus Action, you can touch a creature that has been dead for less than 1 hour. It rots away to
magic-items
Touch (Rare+). You can use your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls of your Unarmed Strikes, and on a hit, your strike deals an extra 1d6 Necrotic damage (Rare
), 1d8 Necrotic damage (Very Rare), or 1d10 Necrotic damage (Legendary).
Touch of Oblivion (Rare+). As a Bonus Action, you can touch a creature that has been dead for less than 1 hour. It rots away to
magic-items
Touch (Rare+). You can use your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls of your Unarmed Strikes, and on a hit, your strike deals an extra 1d6 Necrotic damage (Rare
), 1d8 Necrotic damage (Very Rare), or 1d10 Necrotic damage (Legendary).
Touch of Oblivion (Rare+). As a Bonus Action, you can touch a creature that has been dead for less than 1 hour. It rots away to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
philanthropists in the Styes, and he strives constantly to focus his research on caring for the local poor. Refrum uses the statistics of a male human priest, with these changes: Refrum is lawful good. His AC is 10, and he is unarmed. He has the speak with dead spell prepared instead of spirit guardians.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
philanthropists in the Styes, and he strives constantly to focus his research on caring for the local poor. Refrum uses the statistics of a male human priest, with these changes: Refrum is lawful good. His AC is 10, and he is unarmed. He has the speak with dead spell prepared instead of spirit guardians.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tarpaulin at the north end of the room. Roleplaying Renaer Renaer is unarmed. Marred by grime and the lingering stench of rancid pickled herring, he speaks with grace and articulation, as befits his
mistook Floon for him. If the characters ask Renaer to join their search for Floon, he agrees to do so, arming himself with a dagger and a rapier scavenged from the dead Zhents in the warehouse. If a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheet’s
, Yaeda was imprisoned after the full scope of the cult was revealed to her and she tried to flee. She is in poor health; treat her as an unarmed commoner with 4 levels of exhaustion. If Vecken got to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tarpaulin at the north end of the room. Roleplaying Renaer Renaer is unarmed. Marred by grime and the lingering stench of rancid pickled herring, he speaks with grace and articulation, as befits his
mistook Floon for him. If the characters ask Renaer to join their search for Floon, he agrees to do so, arming himself with a dagger and a rapier scavenged from the dead Zhents in the warehouse. If a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level B10-B13 B10. Ossuary This dark, dead-end chamber holds a mound of charred bones, desiccated body parts, and skulls scattered across a linen sheet. Strange red-black runes mark the sheet’s
, Yaeda was imprisoned after the full scope of the cult was revealed to her and she tried to flee. She is in poor health; treat her as an unarmed commoner with 4 levels of exhaustion. If Vecken got to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
the rear of the stage are used to hoist large props and backdrops from the workshop (area M11) to the stage. One unarmed goblin (neutral noncombatant) operates each crane. These crane operators, named
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
the rear of the stage are used to hoist large props and backdrops from the workshop (area M11) to the stage. One unarmed goblin (neutral noncombatant) operates each crane. These crane operators, named
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Avowed acolytes slain during the attack were killed using martial arts. Their bruises and broken bones are evidence of powerful unarmed strikes. Speak with dead spells cast on the slain acolytes yield
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Avowed acolytes slain during the attack were killed using martial arts. Their bruises and broken bones are evidence of powerful unarmed strikes. Speak with dead spells cast on the slain acolytes yield
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Armor of the Fallen Armor (Medium or Heavy), Uncommon (Requires Attunement) While wearing this armor, you can use it to cast either Speak with Dead or Animate Dead. Once the armor has cast a spell in
long range doesn’t impose disadvantage on ranged weapon attack rolls made with this ammunition. Wraps of Unarmed Prowess Wondrous Item, Uncommon (+1), Rare (+2), Very Rare (+3) While you’re wearing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
realize something is amiss and reach the bell in the dead of night.) The ringing bell can be heard for miles and puts all of Goldenfields’ defenses on alert. The bell panics any ogres, bugbears, and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Armor of the Fallen Armor (Medium or Heavy), Uncommon (Requires Attunement) While wearing this armor, you can use it to cast either Speak with Dead or Animate Dead. Once the armor has cast a spell in
long range doesn’t impose disadvantage on ranged weapon attack rolls made with this ammunition. Wraps of Unarmed Prowess Wondrous Item, Uncommon (+1), Rare (+2), Very Rare (+3) While you’re wearing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
dead, many of them victims of tragedies of their own making. Endelyn foreshadows her own doom quite often, noting that it will occur during an eclipse. Characters who spend at least 1 hour perusing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
. She has the following skills: Stealth +3, Survival +2. She speaks Bothii (the Uthgardt language) and Common. She is unarmed, having lost her greataxe. If she obtains a nonmagical weapon, Noori has a +5
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bugbears Sixty goblins, split into two groups of thirty All of the bugbears, and half of the ogres and goblins, climb over the walls in the dead of night. They slip into the wheat fields in search of food to
realize something is amiss and reach the bell in the dead of night.) The ringing bell can be heard for miles and puts all of Goldenfields’ defenses on alert. The bell panics any ogres, bugbears, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The first one contains the exsanguinated corpse of a mountain goat. The second one holds a dead shield dwarf prospector wearing a tattered fur cloak and clutching a miner’s pick close to his chest
. She has the following skills: Stealth +3, Survival +2. She speaks Bothii (the Uthgardt language) and Common. She is unarmed, having lost her greataxe. If she obtains a nonmagical weapon, Noori has a +5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cloaked figures who are reading while seated in overstuffed armchairs.
The three goblins (neutral) are unarmed noncombatants who keep this library clean and organized. The cloaked figures seated
dead, many of them victims of tragedies of their own making. Endelyn foreshadows her own doom quite often, noting that it will occur during an eclipse. Characters who spend at least 1 hour perusing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball
checks.
Actions
Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two unarmed and unarmored male drow named Elendar and Farril prepare meals here for the residents of the keep. Geas spells regularly cast by Drivvin prevent the two cooks from poisoning the food or
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two unarmed and unarmored male drow named Elendar and Farril prepare meals here for the residents of the keep. Geas spells regularly cast by Drivvin prevent the two cooks from poisoning the food or
contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball
checks.
Actions
Multiattack (Vampire Form Only). Strahd makes two attacks, only one of which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dressed aristocrats and guild members come aboard (treat these guests as unarmed and unarmored nobles). Guests are expected to while away the hours dining, socializing, and gambling, all under the
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dressed aristocrats and guild members come aboard (treat these guests as unarmed and unarmored nobles). Guests are expected to while away the hours dining, socializing, and gambling, all under the
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
neutral. He is unarmed, unarmored (AC 11), and worth 0 XP. He has these racial traits: He has advantage on saving throws against being charmed, and magic can’t put him to sleep. He has darkvision out to a
its true form when it dies.) Speak with dead spells can be cast on the cell block guards slain by the doppelganger to obtain testimony that clears the characters of the guards’ murder. Next Encounter