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Returning 35 results for 'use belongs have'.
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use beings have
Magic Items
Tomb of Annihilation
This +3 dagger belongs to Artus Cimber. While you have the dagger drawn, you can use a bonus action to activate one of the following properties:
Cause a blue gem set into the dagger
Monsters
The Wild Beyond the Witchlight
frivolous conversation.
Alignment. Lawful good.
Personality Trait. “Don’t talk to me. I’m reading.”
Ideal. “Magic belongs only in the hands of those who use it for
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
gaze requires Demogorgon to focus both heads on the target, he can’t use his Maddening Gaze legendary action until the start of his next turn.
3. Insanity Gaze. The target suffers the effect of
following effects; Demogorgon can’t use the same effect two rounds in a row:
Demogorgon creates an illusory duplicate of himself, which appears in his own space and lasts until initiative count 20
Backgrounds
Ghosts of Saltmarsh
water vehicle. When you use this ability, you restore a number of hit points to the hull of a water vehicle equal to 5 × your proficiency modifier. A vehicle cannot be patched by you in this way
point of distraction by shoddy craftsmanship.
3
Though I am an excellent crafter, my work tends to look as though it belongs on a ship.
4
I am so obsessed with sketching my ideas for
Magic Items
Baldur’s Gate: Descent into Avernus
. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soul’s essence and gain 1d10
hellfire weapon or an infernal war machine’s furnace (see "Soul Fuel").
Freeing a soul from a soul coin is considered a good act, even if the soul belongs to an evil creature.
Hellish Currency
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and
forbidden by law to use any dwarven name in its place.
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
faction. Other characters who aren’t faction members can assist in the mission’s completion. A character who belongs to a faction other than the Lords’ Alliance can turn down a mission without
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
not want to join a faction at all. A character who belongs to a faction is given a mission upon gaining a level, from 2nd through 5th level. Completing the mission increases that member’s renown in the
faction. Other characters who aren’t faction members can assist in the mission’s completion. A character who belongs to a faction other than the Lords’ Alliance can turn down a mission without
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf Names A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the
clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place. Male Names: Adrik, Alberich, Baern
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bookmark Weapon (dagger), legendary (requires attunement) This +3 dagger belongs to Artus Cimber (see appendix D). While you have the dagger drawn, you can use a bonus action to activate one of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
belongs to a large group of monsters, use the CR of the monster that leads the group. Each row includes average results for monetary treasure, which you can use instead of rolling. To create a hoard
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Bookmark Weapon (dagger), legendary (requires attunement) This +3 dagger belongs to Artus Cimber (see appendix D). While you have the dagger drawn, you can use a bonus action to activate one of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarf Names A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the
clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place. Male Names: Adrik, Alberich, Baern
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf Names A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the
clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place. Male Names: Adrik, Alberich, Baern
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dwarf Names A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the
clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place. Male Names: Adrik, Alberich, Baern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
belongs to a large group of monsters, use the CR of the monster that leads the group. Each row includes average results for monetary treasure, which you can use instead of rolling. To create a hoard
. The Random Treasure Hoard table can help you create such a cache. When determining the contents of a hoard belonging to one monster, use the row for that monster’s Challenge Rating (CR). When the hoard
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits sometimes dovetail with the capabilities of certain classes (see step 2). For example
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
1. Choose a Race Every character belongs to a race, one of the many intelligent humanoid species in the D&D world. The most common player character races are dwarves, elves, halflings, and humans
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
(Perception) check find a hidey-hole under a loose floorboard containing an herbalism kit, a vial of antitoxin, and a pouch containing 15 gp. 4f. Agganor Residence This cottage belongs to Destiny
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10-foot-square front room that serves as a kitchen and dining area, and a 10-foot-by-15-foot back room where the residents sleep. 4a. Delfryndel Residence This cottage belongs to the Delfryndels, a
(Perception) check find a hidey-hole under a loose floorboard containing an herbalism kit, a vial of antitoxin, and a pouch containing 15 gp. 4f. Agganor Residence This cottage belongs to Destiny
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
or choose entries from the Temple Guests table, or use those guests as inspiration for your own NPCs. Temple Guests d8 Guest(s)
1 A drow poses as Jarlaxle Baenre, the leader of a famous
having relationship issues. One of them wants to go home, while the other does not.
5 A young knight who belongs to an order called the Purple Dragons has traveled all the way to the temple from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
or choose entries from the Temple Guests table, or use those guests as inspiration for your own NPCs. Temple Guests d8 Guest(s)
1 A drow poses as Jarlaxle Baenre, the leader of a famous
having relationship issues. One of them wants to go home, while the other does not.
5 A young knight who belongs to an order called the Purple Dragons has traveled all the way to the temple from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
captured children with needles to make them cry. Any attempt to free the children incurs the hags’ wrath. The discarded clothing belongs to children whom the night hags have already devoured. The
them. Treasure The hags don’t use the bed for sleeping, but they store their treasure in it. Six pieces of cheap jewelry (worth 25 gp each) are stuffed in the moldy straw mattress.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forced to find a means of escape. Complicating matters, part of the maze belongs to a forgotten temple that now serves as the lair of servants of the demon lord Juiblex. THE OOZING TEMPLE: GENERAL
fire damage consumes 8 hours of air, while a fire bolt that deals 1d10 fire damage consumes 1 hour of air per use.
Water. In addition to running low on air, the characters become aware that the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim all have a strong presence in Yartar. Any character who belongs to one of these three factions can reach out to the organization and use this connection to gain advantage on the Intelligence
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
captured children with needles to make them cry. Any attempt to free the children incurs the hags’ wrath. The discarded clothing belongs to children whom the night hags have already devoured. The
them. Treasure The hags don’t use the bed for sleeping, but they store their treasure in it. Six pieces of cheap jewelry (worth 25 gp each) are stuffed in the moldy straw mattress.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oozes as if they were intelligent. If the characters help convince Dorbo Diggermattock that the Goldwhisker clan belongs in Blingdenstone, the svirfneblin wererats participate in the battle and prove
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—typically, collecting specimens of rare flora and fauna for use in spells, unguents, and potions. It’s unpleasant work in an unpleasant place. Searching for Supplies The characters and students in
magically generated protection. The characters can deduce that this magical signature belongs to Murgaxor, who must have contaminated all of these supplies. If the players don’t figure it out on their own
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
oozes as if they were intelligent. If the characters help convince Dorbo Diggermattock that the Goldwhisker clan belongs in Blingdenstone, the svirfneblin wererats participate in the battle and prove
Pathshutter suggests that if Entémoch’s Boon could be found and its summoning circle put to use, the likelihood of victory would increase greatly. Gurnik Tapfinger says that with Ogrémoch’s Bane still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
—typically, collecting specimens of rare flora and fauna for use in spells, unguents, and potions. It’s unpleasant work in an unpleasant place. Searching for Supplies The characters and students in
magically generated protection. The characters can deduce that this magical signature belongs to Murgaxor, who must have contaminated all of these supplies. If the players don’t figure it out on their own
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim all have a strong presence in Yartar. Any character who belongs to one of these three factions can reach out to the organization and use this connection to gain advantage on the Intelligence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forced to find a means of escape. Complicating matters, part of the maze belongs to a forgotten temple that now serves as the lair of servants of the demon lord Juiblex. THE OOZING TEMPLE: GENERAL
fire damage consumes 8 hours of air, while a fire bolt that deals 1d10 fire damage consumes 1 hour of air per use.
Water. In addition to running low on air, the characters become aware that the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. Undead Thralls At 6th level, you add the animate dead spell
and the forces that animate them that you have become inured to some of their worst effects. Command Undead Starting at 14th level, you can use magic to bring undead under your control, even those