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Returning 2 results for 'vague sphere'.
Other Suggestions:
value sphere
vane sphere
vaguely sphere
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
sphere that rises 10 feet toward the water’s surface every round on initiative count 20. Creatures that touch the cloud must make a DC 14 Constitution saving throw. On a failed save, the creature is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
no damage and is not poisoned. An anxious character might assume otherwise; feel free to describe vague pains, brief numbness, and so on to set a character on edge, but a DC 10 Wisdom (Medicine
and straps, personal possessions, and the following items distributed randomly: Four purses containing 6 sp each Three flasks of oil (3 sp each) A bag of seashells (no value) A solid quartz sphere






