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Returning 35 results for 'various study'.
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vicious study
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
appendages, or both.
Nevermind Gnomes
Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
with opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities.
You spent years learning the lore of the multiverse
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Study [Action] When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Arcane Traditions The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Arcane Traditions The study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to
its complex study. The most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into eight
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Study [Action] When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Study [Action] When you take the Study action, you make an Intelligence check to study your memory, a book, a clue, or another source of knowledge and call to mind an important piece of information
about it. The Areas of Knowledge table suggests which skills are applicable to various areas of knowledge. Areas of Knowledge Skill Areas Arcana Spells, magic items, eldritch symbols, magical
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The wizard’s study is filled with spell components, books, potions, and various odds and ends. While the various supplies might help characters solve the puzzle, the only item the
characters need is the parchment. If the puzzle is giving them grief, they can take the parchment with them and find others who can help them solve it. Bookcases All around the wizard’s study are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Study Hall Silence. A permanent silence spell blots out all noise in this 20-foot-high room. A successful dispel magic spell (DC 17) ends the effect.
Furnishings. The room contains neat rows of
.
Pneumatic Tubes. Thirteen copper pneumatic tubes are fastened to the north wall, with a shelf of empty copper canisters below them.
Pneumatic Tubes The tubes connect to various other locations in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sage Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Sage Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
opportunities for arcane study, although its masters are dispersed across individual wizards’ abodes and lack concentrated communities. Baldur’s Gate Feature: Rumor Monger Via your personal rumor
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
friends and foes. Chapter 1 gives an overview of life and study at Strixhaven. It introduces the main features of the central campus and each of the five colleges. Chapter 2 is your guide to creating a
for aspects of campus life: exams, relationships, extracurriculars, and jobs. Chapter 7 is a collection of stat blocks for students, faculty, and various creatures on and around the Strixhaven campus
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
whims. The wizard owns a home called the Tower of Urm, which pops into existence in Avernus when Mordenkainen visits to study how the Nine Hells affect various schools of magic.
David Auden nash
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy Lorehold College is devoted to the study of history, broadly understood to include the various aspects of culture, behavior, and social relationships that shape historical
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Melissara’s Study Bookcase. A long bookcase with glass doors takes up much of the north wall (see “Bookcase” below).
Desk. A sturdy writing desk covered in stacks of parchment stands against
various arcane subjects, focusing on evocation magic and planar travel. Three of the texts are valuable (100 gp each). They are titled Tenebrous and the True Path to Lichdom, Musings of a Planar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
system to deliver them to the academy’s students. The assignments involve reading books, completing experiments, and drafting essays on various arcane topics. The headmaster’s chair has an antipathy
the chair. Pneumatic Tubes. The tubes connect to various other locations in Dweomercore and in Muiral’s Gauntlet (level 10). From left to right, the tubes are labeled with their destinations
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
succeeds on a DC 15 Intelligence (Religion) check discerns that these materials describe various rites practiced by Orcus worshipers. Ghostly Librarian. The spectral figure in the alcove is the Ghost of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lower Level (M17-M19) M17. Alchemical Laboratory The air here smells of astringent chemicals. Long wooden tables stretch across the room, laden with vials, beakers, and flasks holding various liquids
. A character who examines the charts and formulas and makes a successful DC 13 Intelligence check determines that the main goal of the research here was to transmute various materials into gold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Korranberg Chronicle!
Various immortal beings exert their will upon the people and nations of Eberron. Many are villainous forces that adventurers might find themselves resisting, such as the fiends
one of the few nondragons to have made extensive study of the Draconic Prophecy. She sometimes sends adventurers on missions by uttering a cryptic prophecy. “It is time for the Globe of Seven Lights
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L14. Study The door to area L13 is ajar. The staircase in this room climbs 20 feet to area L16. A staircase runs along the wall of this circular room and climbs to an upper level. Tucked behind
scribbling notes to herself while cursing various “unappreciative” child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The studies undertaken within Quandrix College include mathematics, physics, logic, statistics, metaphysics, and various fields of theoretical magic. Students from the other
natural force that exists in the universe independent of the constructs of intelligent minds, or is it a theoretical framework created by those who study it? Is the work of the scholar to discover what is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
the study and manipulation of the magical energy of the Positive Plane and the Negative Plane, the primal forces of life and death. Witherbloom’s curriculum shares some overlap with Quandrix’s analysis
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
: 10a. Three lizardfolk here are being punished for various transgressions. Mean-tempered and suspicious, they nonetheless offer information regarding the temple in exchange for their freedom, knowing
the real thieves. (At your determination, these might be the real thieves, with the duplicates in 10b unaware of their true nature.) 10e. Two doppelgangers are being held here for study and as
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mandolin’s fly spell while Joster makes his own escape. “We’re Debt Collectors.” Sythian owes money to various loan sharks and banks. Characters who claim to represent one of these individuals or
“Sythian’s Suspicion” below). If the characters trick Sythian into believing they are debt collectors and demand a payment of no more than 200 gp, Sythian fetches the sum from his study (area C14) while
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Nautiloids Mind flayers employ bizarre flying ships called nautiloids. Able to move through the Astral Plane, nautiloids can also transport mind flayers between the various worlds of the Material
Plane without resistance, they used the nautiloid’s tentacles to scour the surface for interesting creatures to take back home for study or a feasting. The most notable feature of a nautiloid is its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
a splendid view of the sky, renowned as a place to study Nyx, the home of the gods. Special crystals shaped by thaumaturges and blessed by the oracles of the gods enhance the view, making it easier
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
training to infiltrate the Arcane Brotherhood. Stairs lead from the attic down to a study, where Sandyse surrounds herself with lit candles and piles of open books. Waterdeep Circle The Waterdeep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
enough to afford time to study and special tutoring pass. Still, many less affluent but dedicated students have used this path to change their social status. Even non-citizens are allowed to take the test
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
) bludgeoning damage and is knocked prone. On a successful save, the character takes half as much damage and isn’t knocked prone. Countermeasures. Characters can contend with the trap in various ways
, have the character roll a d10; on a 10, the trap deactivates. Alternatively, the character can use the action to study the controls and make a DC 20 Intelligence (Arcana) check. If the check is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nautiloid Down Seven days ago, spacefaring mind flayers hoping to capture some interesting species for study crashed their ship—a nautiloid called the Id Ascendant—while trying to fly it through a
ships that can also transport mind flayers between the various worlds of the Material Plane. The Id Ascendant is one such ship.
A nautiloid looks like an enormous nautilus shell fitted with one or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
wall 9 feet above the floor holds thirty-nine skulls (human, dwarf, elf, giant, and other various and sundry creatures), eight helmets and helms, and five sets of armor (chain mail, splint, or plate as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Next to this table is a wooden barrel that holds humanoid body parts in various stages of decay.
Hanging Corpses. Four mostly intact human corpses are hanging from hooks mounted to the south wall
they’re damaged. Pneumatic Tubes. These tubes connect to various other locations in Dweomercore. From left to right, the tubes are labeled with their destinations: “Turbulence” (area 8a), “Violence” (area
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
bother to give them names? What’s important is escaping and putting out any fire that clings to you.
The Unknowable Abyss The Abyss is a puzzle to those who study demons and an attraction for those
be obsolete. Getting Around Portals connect various locations in the Abyss, but these passages are as unreliable as anything else in this environment. Most of them fluctuate, sometimes winking in and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and magical art, Bladesinging has been tied to the sword, more specifically the longsword. Yet many generations of study gave rise to various styles of Bladesinging based on the melee weapon employed






