Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 8 results for 'vast shell'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        vast spell
                                    
                                
                                    
                                        vast spells
                                    
                                
                                    
                                        vast shield
                                    
                                
                                    
                                        vast still
                                    
                                
                                    
                                        vast skill
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
                                                
                                            
                                                
                                                     the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
                                                
                                            
                                                
                                                     their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     acres of fertile farmland outside the city. If the characters accept, Plabon admits the task won’t be easy; the flooded swamp forests of Shankhabhumi are vast. He encourages the characters to find a
                                                
                                            
                                                
                                                     boat and a guide who can take them upriver to search for Amanisha. Before the characters leave, Plabon gives one of them a small shankha shell from the temple. This shell functions as a stone of good luck.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Merfolk  Aquatic humanoids with the upper body of a human and the lower body of a fish, merfolk adorn their skin and scales with shell decorations. Merfolk tribes and kingdoms span the world, and
                                                
                                            
                                                
                                                     in vast undersea caverns, mazes of coral, the ruins of sunken cities, or structures they carve from the rocky seabed. They live in water shallow enough that the passage of time can be marked by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     these pits as baths and hide in them if they see lights approaching or hear unfamiliar footsteps.
 Decor. A vast variety of shells are embedded in the slick, algae-coated walls.
 If the characters
                                                
                                            
                                                
                                                    -drow, because Halaster has tasked them solely with ridding the Sargauth Level of the dark elves. The hags keep their affiliation with Halaster a secret and pretend to be harmless shell collectors with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     in an orderly manner.
 Several sharks eye you hungrily as you enter.
 Five shell sharks (see appendix C) swim above the racks in this room. They have not been fed in some time and attack the
                                                
                                            
                                                
                                                    . If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment.  54. Barracks This pillared area has a vast seaweed bed at the north end and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rain. An illusory hemisphere above the arboretum projects a false sky; now malfunctioning, the vista flickers between a wild storm and a vast field of stars. Nether Oak. A tree called the Nether Oak
                                                
                                            
                                                
                                                    , its crystal roof marred by a web of cracks. Through the gaps in the building’s shell, and on the other side of the open entranceway, you see a strange landscape of miniaturized natural features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Through the wall opposite the door, the room beyond can be vaguely seen—a vast, cubic chamber filled with shimmering points of light.
 Any character who has a passive Wisdom (Perception) score of 18 or
                                                
                                            
                                                
                                                     for descriptions of these two items). T11. Observatory of History The shell of this large, spherical chamber begins to shimmer with color, forming patterns and images.
 Creatures that enter this area
                                                
                                            
                                        





