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Returning 35 results for 'vaulted spells'.
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valued spells
Monsters
Quests from the Infinite Staircase
, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other magical effects.
Noble Genie. Nafas doesn’t suffer any of the penalties that
restrained and moves to the nearest unoccupied space outside the vortex.
Spellcasting. Nafas casts one of the following spells, requiring no spell components and using Charisma as the spellcasting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Features Unless otherwise specified, the Palace of Spires has the following features: Ceilings. Ceilings in the palace are vaulted and 40 feet high. Indestructible. The palace and
Garden Features” section), while interior areas are brightly lit by Continual Flame spells. Secret Doors. Some doors in the palace blend in with their surroundings. A character who searches for a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
with its longer-ranged spells. Thanks to its truesight, the arcanaloth can see the invisible and can see through magical darkness. Characters can’t see Neferon unless they can penetrate the magical
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X30. Preserved Library This stone library has twenty-foot-high walls and a thirty-foot-high vaulted ceiling. Covering the ceiling is a fresco that depicts angels being set ablaze in a hell. A black
over the railing reveals crates in that area. There are no ladders here to reach the high bookshelves. (The wizards who built this place used mage hand spells.) All the books appear to have blank covers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Spellcasting Hall This room has a vaulted ceiling 30 feet high. It is lit by continual flame spells cast on stone wall sconces shaped like fiendish claws. The walls, floor, and ceiling are
casting spells that have verbal components. They can’t leave the room. They have the ice storm spell prepared instead of banishment, and the finger of death spell prepared instead of teleport. If
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Throne Room Four pillars support the vaulted ceiling, and steps ascend to an iron throne carved in the likeness of a hydra. Painted on the wall behind it is a large blue triangle. To the south
feet. He speaks Abyssal, Common, and Draconic. He has advantage on saving throws against spells and other magical effects. He has the Innate Spellcasting trait described below. Innate Spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-foot-high vaulted chamber contains the following: Light. Freestanding iron torch sconces in the four corners of the room have continual flame spells cast upon them.
Midna. Midna Tauberth (NE female
exploding out of a spellbook and changing a wizard into a gibbering mouther. 11b. Master of the Unseen Flickering torchlight created by continual flame spells spills out of this room into the hall. The 15
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unexpected presence in the darkness. The remnants of a rockfall have opened up a small vaulted cavern along the passageway. Apart from the occasional glowing insect scuttling along the walls, the cavern is
, +5 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): minor illusion, ray of frost
1st Level (2 slots): shield, mage armor
Hanne’s mother, Zhora
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
RYU College of Glamour Subclass Level 3: Beguiling Magic You always have the Charm Person and Mirror Image spells prepared. In addition, immediately after you cast an Enchantment or Illusion spell
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
neutral evil. Vizeran’s fey ancestry gives him advantage on saving throws against being charmed, and magic can’t put him to sleep. Vizeran can innately cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the room’s trap (see “Trap” below). This room smells of wine. On a checkerboard marble floor, a gilded coffin sparkles in sunlight streaming down from the chamber’s vaulted ceiling, which arches
damage. If this damage reduces the creature’s hit points to 0, it is crushed to a pulp; otherwise, the creature is shoved into the room. The block is impervious to damage and spells. When fully
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
52. Throne Room This vaulted chamber features a ten-foot-deep sunken floor surrounded by ledges without railings. Alcoves along the ledges hold painted wooden statues of hornet-headed humanoid
the curse is lifted, the victim is forced to attack the nearest creature it can see with melee attacks. It can’t make ranged attacks or cast spells, and if it can’t see any creatures to attack, it does
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Arcturia’s Court Characters who listen at the doors to this room hear harp music beyond. The room has a vaulted ceiling 20 feet high and contains the following: Arcturia. Arcturia — a gaunt
lich, with these changes: In addition to her walking speed, Arcturia has a flying speed of 60 feet and can hover. She can cast the alter self spell at will and uses the following list of prepared spells
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
domes, and melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a
Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw, he can choose to succeed instead.
Magic Resistance. Nafas has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Annam’s Temple When the characters enter or peer into this temple, read: Thick frost clings to every surface of this 100-foot-high vaulted chamber. Seven enormous statues dominate the room. The
layer of ice that must be chipped away or melted before the doors can be pulled open from this side (either physically or with the aid of knock spells or a chime of opening). A fireball spell produces
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Cult Gathering. An hour before a cult gathering, five human cultists are here donning their regalia. A7. Ceremonial Hall This hall has a 30-foot-high vaulted ceiling and a pair of 20-foot-high
perched invisibly on the statue. Devil Statue and Sacrificial Bowl. The statue once depicted Siamorphe, but the Cassalanters used stone shape spells to recast it into an image of their dread lord
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
have defeated these creatures, they can enter the basement. This high-vaulted basement room is full of equipment similar to what you saw in Zikran’s abandoned laboratory. A bed, a chair, and a table
spell in addition to his other spells. While in the basement, he gains a special action option (see “Elemental Cannon” below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
shared pool of spells (see the “Hag Covens” sidebar in the Monster Manual). The scarecrow Mister Threadneedle (see area 74) carries the coven’s hag eye.
For more information on heartstones and soul
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Fazrian’s Court Time and neglect have diminished the grandeur of these vaulted halls, wherein the fallen angel awaits. 23a. Grand Foyer The 18-foot-high double doors to the west swing inward
in cobwebs. Continual flame spells flicker behind the eye holes of their helms, and their iron greataxes are raised high.
23b. Hall of Final Judgment The floor of this 40-foot-high chamber is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
a failed save, or half as much damage on a successful one. Thrym’s visage is impervious to damage from spells and weapons. Door to Area G14. This door is stuck. A creature can use an action to try to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cave of Echoes Locations The following locations are keyed to map 4.1. Marc Moureau Map 4.1: Cave of Echoes View Player Version C1: Empty Cavern This vaulted cavern is forty feet across and twenty
choice, not the creature’s). The most common assistance provided by the cave comes in the form of the Greater Restoration, Heal, and Plane Shift (to the Eternal Garden only) spells; when duplicating the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Its vaulted ceiling is 20 feet tall. Thrones, each inscribed with a character’s name, sit at the far end of the room in a semicircle. A small room to the west is for private meetings and is furnished
the table. Gremorly’s spellbook lies on the table with the maps. It contains numerous spells, about half of which are necromancy spells, including all the spells in his stat block. Gremorly’s Ghost
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
palatial ballroom. Above the dancing crowd spins a glittering chandelier that appears crafted from equal parts silver and frost. Icicles hang from the vaulted ceiling, sparkling in the light like
farthest from the bathtub. P12: Vault Tower A rectangular pool is situated in the middle of this octagonal turret, which has tiled walls and a tiled floor. The turret’s vaulted ceiling bears a painted mural
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
great pillars, carved into the forms of giants and dragons, that support the vaulted ceiling high above. Guttering orange torches set in sconces along the walls illuminate the room, and a mighty throne
. Double stone doors lead into a barrel-vaulted area containing several furnaces. The eastern end of the chamber continues into a large, dark cave, from which a cold wind moans. A stream of water
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Maximilian’s earthen grasp, and a scroll of transmute rock (see appendix B for a description of these spells). Qarbo carries the coffer key, as well as the key to the locked doors in area M21. M5. West
these lands in his own image.” Treasure Among the books and parchments are a scroll of dust devil and a scroll of erupting earth (see appendix B for descriptions of both spells). The monks set them aside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
around the cavern.
Marlos Urnrayle used stone shape spells to create a narrow ledge that hugs the walls of the cavern. This ledge isn’t visible from the cavern floor, and it starts 5 feet below the
or spells at any enemies in view. Development If the characters attack the Temple of Black Earth and retreat, the cultists reinforce this area. They block the front gate with an iron portcullis
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful
is attuned to the cave can use an action to cast one of the following spells, requiring no material components: clairvoyance, identify, sending, or teleport. Development King Hekaton often used the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
his demise. She honors no such deal. In combat, Vanifer commands the elementals to engage the characters while she casts spells. If the fight seems to be going badly, Vanifer flees to the shaft (area
bunkbeds, a charred desk, but nothing of value. Reinforcements. The hobgoblins in area E28 are drawn to sounds of combat here. E30. Chimera Lair This room has a vaulted ceiling thirty feet high. Wide
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
spells and other magical effects.
Actions
Multiattack. Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.
Tentacle. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, but the vaulted ceiling provides places where a grappling hook might catch. Beyond the secret door, a teleportation circle set into the floor of a small chamber glows with a deep red light. A creature
, that the feat can be accomplished with spells, such as dispel magic (save DC 17), gust of wind, knock, or any spell that can push the efreeti out of the area of the pool. The smoke dissipates if the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
first layer of the Nine Hells. B25: Audience Chamber Pillars of writhing flame wrought in stone hold up the vaulted ceiling of this great hall. In the center, a magnificent, gilded throne gleams like the
invisible nycaloths as guards. The nycaloths are mercenaries hired by Vrakir to protect the Book of Vile Darkness, and their invisibility spells end when they attack. Treasure. The Book of Vile Darkness is so
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
here. Iron braziers in alcoves dimly illuminate the hall. Pillars and basalt partition-walls support the 50-foot-high, vaulted ceiling, from which hang heavy iron chandeliers, their candles draped in
manually with a DC 25 Strength (Athletics) check. Knock spells and similar magic have no effect on these doors, though a legend lore spell or similar magic reveals how the doors can be opened and closed. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
destroyed. These corpses are the remains of wizards who invaded the Briny Maze a few months ago to steal Ilvaash’s secrets. A wandering encephalon cluster (see area B12) shrugged off the wizards’ spells. The
the worktable in the junk room (area B16) descends 20 feet to this room’s floor. The rope is tied with several knots to make climbing easy. This vaulted chamber is coated with slick mucus and smells of






