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Returning 20 results for 'veil space'.
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very space
vile space
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
with advantage. If the veil keeper lacks the room to become Large, it attains the maximum size possible in the space available. These augmentations end if the veil keeper is incapacitated.
Change
Multiattack. The veil keeper uses Augment Physicality, if available, and makes two Mirage Flare attacks.
Mirage Flare. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
. If the seeker lacks the room to become Large, it attains the maximum size possible in the space available.
Change Shape (1/Day). The seeker magically transforms to look and feel like a Medium
-shifting abilities and the power to create illusions.Veil Walk (Recharge 4â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Veil Walk"}. The seeker, along with any equipment it is wearing
Monsters
The Wild Beyond the Witchlight
wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn canât be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
â veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of fabric. She
Monsters
Icewind Dale: Rime of the Frostmaiden
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Polar Ray","rollDamageType":"cold"} cold damage.
Blizzard Veil. Auril creates a magical blizzard in a 30-foot-radius sphere centered on herself. The area
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Fizban's Treasury of Dragons
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Monsters
Fizban's Treasury of Dragons
round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can
with the dragon upon waking.
Planar Transition. The veil between planes is thinned near a moonstone dragonâs lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
transformation.
Bonus Action
Veil Walk (Recharge 4â6). The seeker, along with any equipment it is wearing or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet
saving throws with advantage. If the veil keeper lacks the room to become Large, it attains the maximum size possible in the space available. These augmentations end if the veil keeper is incapacitated
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
San CitlĂĄn Gazetteer The stone-and-iron city of San CitlĂĄn stands at a confluence of ley lines, where the veil between the worlds of the living and the dead is thin. Itâs a place suffused with magic
, San CitlĂĄn is home to grand plazas, vibrant markets, and countless neighborhoods competing for space against towering industrial facilities. Smokestacks rise over cobbled streets. Silence is a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space. Compulsive Dance. The dragon targets a creature it can see in its
Transition. The veil between planes is thinned near a moonstone dragonâs lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
âtheater curtainâ veil. The outermost layers of her dress open to reveal a marionette theatre, and she manipulates her puppets using an arrangement of artificial hands that nestles in the folds of
hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn canât be surprised.
Actions
Multiattack. Endelyn makes two Puppeteerâs Lash attacks.
Puppeteerâs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
. You then teleport to that space, and the blade vanishes. Level 13: Psychic Veil You can weave a veil of psychic static to mask yourself. As a Magic action, you gain the Invisible condition for 1 hour
Action, you manifest a Psychic Blade, expend one Psionic Energy Die and roll it, and throw the blade at an unoccupied space you can see up to a number of feet away equal to 10 times the number rolled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
currently. Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead. Auril
body turns to slush and melts away. Auril instantly reappears in her second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesnât change
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
slab of adamantine. Although anyone is allowed into the bar, patrons and proprietor alike are skeptical of outsiders and willing to draw steel to keep their space safe. The tavernâs interior is subdued
2.4 depicts one of the forges within the Mithral Tower. Calder Moore The light of the Great Foundryâs forges pierces the industrial smog that suffocates the Lower Ward Parted Veil Nearly every faction
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
7. The Sepulcher of Tloques-Popolocas (Tloh-kays Poh-poh-LOH-kahs, master of the outsiders) Once the stone entrance block (area 5) is pushed out of the way, the characters have enough space to get
painstaking process in the narrow space takes 5 minutes, and if the check fails by 5 or more, the sphere breaks at the end of the attempt. Sleep Gas. If the glass sphere breaks, it releases green, swirling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
within the larger space of area B7. Its door is unlocked. A glowing crystal sphere illuminates this chamber, which has a wooden floor and contains a couch and a tall bookcase.
Treasure. The
the walls as the characters descend the stairs, attacking as soon as they enter the chapel. This huge space has the appearance of a chapel, its walls carved with unnatural imagery. A large alcove to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and canât be cleared or dispelled. Archways. The archways
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
trampled. The creature must make a DC 18 Dexterity saving throw. On a failed save, it takes 44 (8d10) bludgeoning damage and has the prone condition in the closest unoccupied space outside the
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them, if they leave him to his work here. The laboratory is such a great space, and the archmage is making incredible strides in understanding the thin veil between the worlds of the living and the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chamber is to teleport here from area 1. A swirling veil of faint, silvery mist encircles an otherwise empty, silent, dark void. A single spot of gleaming light hangs in the center of the space in the form
who touches it and uses an action to activate it vanishes, leaving the demiplane and reappearing in the closest unoccupied space to where they were before they appeared in the House of Cards. Void
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
falls into a magical trance that lasts for 1 hour. While in the trance, the creature is unaware of its surroundings as it dreams of hurtling through space toward a faraway, dead star. At the end of the
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub






