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Returning 3 results for 'vial stories'.
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Compendium
- Sources->Dungeons & Dragons->Prisoner 13
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
earlier in this adventure. Treasure. Tucked between supply boxes in the northwest corner is a vial containing a potion of vitality. V8: Creatures of the Past Exhibit Fossils of small prehistoric creatures
are arranged here, some as fully reconstructed skeletons. The exhibit includes microraptors, ornithopods, dwarf elephants, and an ancestor of the cockatrice. Informational placards tell the stories of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a short rest, drinks a vial of antitoxin, or is targeted by an effect that ends the poisoned condition. If a prisoner suffers these cramps, the guards bring the prisoner to the hospital to be examined
side room—not heated, unlike the rest of the prison—is used for cold storage. The smallest side room is a well-stocked pantry. R9: Guard Towers Each of these four triangular towers is two stories tall






