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                        Returning 35 results for 'view skill'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     across Faerûn.
 
Skill Proficiencies: History, plus your choice of one from among Arcana, Nature, and ReligionLanguages: Two of your choiceEquipment: The scholar’s robes of
                                                
                                            
                                                
                                                     adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth—perhaps as a worthy goal in itself, or maybe as a means to a desirable end.
 
Sage
d8
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less responsibility.
 
Skill Proficiencies: History
                                                
                                            
                                                
                                                     family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
                                                
                                            
                                                
                                                    . Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
                                                
                                            
                                                
                                                    . Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     disk in the temple. A character with proficiency in the Arcana skill can do the same thing by stepping onto the teleporter and succeeding on a DC 20 Intelligence (Arcana) check. If the check succeeds
                                                
                                            
                                                
                                                     but the character has no destination disk in mind, he or she appears atop a randomly determined one.  Map 4.1: Fane of the Night Serpent View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Warlock  Core Warlock Traits     Primary Ability Charisma Hit Point Die D8 per Warlock level Saving Throw Proficiencies Wisdom and Charisma Skill Proficiencies Choose 2: Arcana, Deception, History
                                                
                                            
                                                
                                                     piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     them what their characters perceive, so it’s important to make sure you’re telling them important information about their surroundings. The Perception skill and Wisdom checks made using it are key
                                                
                                            
                                                
                                                     another creature is using the Stealth skill to hide. Noticing a hidden creature is never trivially easy or automatically impossible, so characters can always try Wisdom (Perception) checks to do so. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     gain honor through superior skill, training, and dedication. War is, fundamentally, a terrible experience filled with pain, loss, and fear. Unfortunately, as Iroas sees it, war is also necessary. He
                                                
                                            
                                                
                                                     determination in less deadly pursuits, as well. He believes sports are a fine proxy for war, as just as in a battle, superior skill and strength lead to a victory. What Iroas truly loves is a winner. Lastly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     collection of an experienced artificer—you’re ready to move on. Otherwise, you can create a schema, but this takes time and skill. An arcane spellcaster uses Arcana to create schema. A divine caster uses
                                                
                                            
                                                
                                                     Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Cerulean Hall The Cerulean Hall is home to games of strategy and intellect, such as dragonchess and three-dragon ante. The room is divided into three sections based on skill: an amateur players
                                                
                                            
                                                
                                                     tie, no one wins the turn. The first participant who wins three turns wins the game and collects the pot. For NPC participants, the following table shows the average bet and skill modifier to use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monk  Core Monk Traits   Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
                                                
                                            
                                                
                                                     view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying monsters and plundering treasure; they strive to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a splendid view of the sky, renowned as a place to study Nyx, the home of the gods. Special crystals shaped by thaumaturges and blessed by the oracles of the gods enhance the view, making it easier
                                                
                                            
                                                
                                                     their battle against the tyrant, supplementing their martial skill with a new weapon: magic.
 With their new power, Kynaios and Tiro inspired the people to rise up against Agnomakhos, ultimately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Vecna’s Grasp Locations These locations are keyed to map 11.1. Dyson Logos  Map 11.1: Vecna’s Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecna’s Link to
                                                
                                            
                                                
                                                     character proficient in the Religion skill recognizes these deities. Characters who cross the threshold appear in the unreality described in the “Dead Gods” section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    -foot-wide eyeholes provides an unobstructed view of the temple floor south of the statue, as well as the southern balcony (area X4). Looking through the eyes, one can’t see the northern balconies
                                                
                                            
                                                
                                                     wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Skill Proficiencies Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Light property Tool Proficiencies
                                                
                                            
                                                
                                                     fuel their determination and discipline. Monks generally view adventures as tests of their physical and mental development. They are driven by a desire to accomplish a greater mission than merely slaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Carved into the headboard with great skill is a large “Z.” Lying amid the velvet and satin sheets and bedclothes is a young woman in a nightgown. One of her dainty slippers has fallen to the floor at the
                                                
                                            
                                                
                                                     twisted her sense of reality. Consequently, she maintains a fairy-tale view of life. When faced with a decision, she almost always makes the most simplistic choice. She is naive to the point of being a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
                                                
                                            
                                                
                                                    , demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     coliseum’s wings. Map 8.3 depicts the coliseum’s arena. The three tiers of matches are as follows: Dyson Logos  Map 8.3: Scarlet Coliseum View Player Version Tier 1. Barlguras are released into the arena—one
                                                
                                            
                                                
                                                     commentary during the combat, lauding the characters for their skill and mocking their failings. On being reduced to fewer than 25 hit points, Khai concedes the match, declaring the characters the victors. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Phenax, a shrine, and an escape tunnel for making a quick getaway.  Map 4.13: Amphitheater View Player Version Amphitheater Villains Liars, sneaks, and charmers often make their living as performers
                                                
                                            
                                                
                                                     skill in order to get ahead. 
   4  A mage playwright invites political figures to see his satires, then uses magic to make them react dramatically, which encourages more people to see his plays
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon’s grim fate.
 After the wars, Fireflash faded from public view, but rumor holds that he continues his lifelong fight against evil, using his legendary skill in aerial combat to assist the Knights of Solamnia.
                                                
                                            
                                                
                                                     with thick seaweed and boulders. The larger cavern on the right is the dragon’s sleeping chamber, while the smaller on the left holds most of the dragon’s hoard.   Map 5.5: bronze dragon lair  View
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     religion of the dwarves is at the root of the societal roles that dwarves follow. Where most other creatures view their deities as ultrapowerful beings who stand forever apart from their worshipers
                                                
                                            
                                                
                                                     that they could almost duplicate Moradin’s level of skill. The Dwarf Deities table lists the members of the Morndinsamman. For each god, the table notes alignment, province (the god’s main areas of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    .
 Dreamers under Sky. Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might
                                                
                                            
                                                
                                                    .
Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe’s outlying guardians and far-wandering hunters. When trespassers stray too far into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     ghostly apparitions to reenact historical events for her lectures. Augusta believes that history repeats itself as an orderly progression toward an ideal. In her view, the mistakes of the past can
                                                
                                            
                                                
                                                     spirit magic. His time at Prismari was hardly wasted, however. Combining his artistic skill with his keen spiritual sense, Hofri could visualize a spirit’s mortal appearance and construct a viable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     with a training version of a spelljamming helm and creates complex illusions designed to test cadets’ speed, skill, and ability to work together in a crisis. Saerthe Abizin accompanies the characters to
                                                
                                            
                                                
                                                     void of Wildspace comes into view.
  Mister Blip (Academy Quartermaster)
 Autognome Quartermaster
 Mister Blip is an odd but well-loved member of Spelljammer Academy. During a ship attack some years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     measures to advance his research. Sphinx’s Curse If the characters engage Kwalish successfully, or as an added reward if they rescue him, the inventor can use his skill to remove the curse imposed by the
                                                
                                            
                                                
                                                    . He then turns on the monitor and ducks down to stay out of the medusa’s field of view. During the subsequent chaos, the gnome attempts to don the powered armor, then wreak havoc.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     devil jockeys attend to the steeds. The reeking stench of offal rises from the feed buckets. In one corner stands a bored-looking pit fiend.
 Dyson Logos  Map 8.2: Alabaster Racetrack Stables View Player
                                                
                                            
                                                
                                                     lie about the party’s involvement must make a DC 18 Charisma (Deception) check. On a successful check, Uvashar is impressed. On a failed check, Uvashar critiques the character’s skill before laughing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     elementals that uses Khyber dragonshards. This closely guarded procedure requires delicate engineering, arcane skill, and rare materials from around the world, and different workshops employ varying esoteric
                                                
                                            
                                                
                                                     be suppressed, causing its essence to flow back into the containment chamber and the matrix to disappear from view. A vehicle whose elemental is suppressed ceases to be propelled. Controlling the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                    Star Forge Locations These locations are keyed to the map. Dyson Logos  Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
                                                
                                            
                                                
                                                     using either mason’s tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     strive to uphold.  Giant Ideals  d6 Ideal   1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
                                                
                                            
                                                
                                                     them well, even though it’s not entirely deserved. Ordning of Extravagance A cloud giant’s position within the ordning doesn’t depend on talent or skill. It depends on wealth. The more treasure a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Tunnels (see “Whorlstone Tunnels”).
 Darklake Docks Arriving at the Darklake Docks requires a combination of skill, ingenuity, and luck. Vigilance is a little more relaxed here because the guards at
                                                
                                            
                                                
                                                     can choose to impose disadvantage on any checks the characters make to remain inconspicuous during their first day in Gracklstugh. 
 Map 4.1: Gracklstugh View Player Version Getting Captured Even after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     perceptiveness and intuition. Insight reflects a character’s skill at reading other people’s moods and intentions. The DM set the DC at 15, which Gareth beats. With a successful Wisdom (Insight) check
                                                
                                            
                                                
                                                     flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
 Russell: “And why there?”
 Jared: “The town lies beyond the view of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     descending into the central portion of the catacombs level, just west of area H15. 
 Map 2.2: High Hall Cathedral View Player Version H4. Private Chapels These areas can be curtained off for small
                                                
                                            
                                                
                                                     elements. Splashing at least three flasks of holy water on the altar destroys the desecrating elements and purifies the altar.  
 Map 2.3: High Hall Cathedral, Choir Level View Player Version
 
 H7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1.  Map 3.1: Vogler View Player Version The Brass Crab The Brass
                                                
                                            
                                                
                                                     in about 5 minutes. The local militia is largely composed of retired farmers and fishers who exhibit more zeal than skill in the village’s defense, but they all take the bell’s sounding very seriously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giant society. The head of the pantheon is the All-Father, but most giants view him as a remote, disinterested, or deeply disappointed father who has little role to play in giant life any more. The other
                                                
                                            
                                                
                                                     ten gods, generally recognized as his children, are more important in most giants’ view. The Gods of the Ordning table summarizes key information about these gods. Annam Annam is a complicated figure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of darts has become an obsession among the bored miners and soldiers, and anyone with real skill at the game has a chance of talking their way past the guard at the door to engage in a match. Haunted
                                                
                                            
                                                
                                                     description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
                                                
                                            
                                        





