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                        Returning 10 results for 'vigil spell'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        vial spell
                                    
                                
                                    
                                        vigor spell
                                    
                                
                                    
                                        veil spell
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 17):
At will: Druidcraft, Speak with Animals, Speak with Plants
2/day each: Awaken (as an action), Goodberry, Plant Growth (as an action only)
1/day each: Heroes' Feast
                                                
                                            
                                                
                                                     carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     24 hours.
Eternal Vigil. The archon can’t be surprise;surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.Multiattack. The archon makes two Claw attacks and one
                                                
                                            
                                                
                                                     material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect evil and good
1/day each: aid, continual flame, protection from evil and good, scrying (as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     throughout the domain. Gardener’s Vigil. The Gardener senses when anything dies in the garden. If a creature dies in the garden, roll a d6. On a 1, the Gardener appears on initiative count 20 of the next
                                                
                                            
                                                
                                                     Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature’s memories. Time. Time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     city of Azumar to ruin. To her dismay, she found the prince’s tomb to be impregnable. Howling with rage, Zikzokrishka knew that the spell that kept the prince alive would thwart her curse for thousands
                                                
                                            
                                                
                                                     of years, far beyond her draconic life span. In her thirst for power, she sought and achieved transformation into a dracolich, willing to wait an eternity to outlast the spell that held Hamukai near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     Menace for 24 hours.
 Eternal Vigil. The archon can’t be surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.
 Actions
 Multiattack. The archon makes two Claw attacks
                                                
                                            
                                                
                                                     archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
 At will: detect evil and good
 1/day each: aid, continual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                                
                                                     through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                        —Spell Slots per Spell Level— Level Proficiency Bonus Class Features Channel Divinity Prepared Spells 1 2 3 4 5   1 +2 Lay On Hands, Spellcasting, Weapon Mastery — 2 2 — — — — 2 +2 Fighting Style
                                                
                                            
                                                
                                                     through prayer and meditation. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that she thought was destroyed fills Zikzokrishka with glee, because its sapphire is the key to opening the vault. Her long vigil is at an end. She orders the characters to use the golem to open the
                                                
                                            
                                                
                                                     searching the antechamber.   Treasure Hoard A
 4,450 gp
 370 pp
 Spell scroll of wish
 Wand of polymorph
 
  Treasure Hoard B
 1,240 ep
 Staff of withering
 +2 longbow
 A petrified chwinga
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     mouth atop its stony ovoid body. Casually dropping gemstones into the creature’s gaping mouth is a creepy-looking earth cultist.
 A stonemelder (see chapter 7) named Keltar keeps vigil with a xorn he
                                                
                                            
                                                
                                                     inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
                                                
                                            
                                                
                                                     elevated road, with 100-foot-high cliffs on both sides, and pass through two enormous gates called the Hammer and the Anvil. Two wide parapets with crenellated battlements called North Vigil and South
                                                
                                            
                                        





