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                        Returning 31 results for 'vine speed'.
                    
                
                        
                            
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                                        vile speed
                                    
                                
                                    
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                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     terrain.Multiattack. The Gardener makes two Vine attacks and can use Breath of Tranquility if available.
Vine. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Vine"} to hit, reach
                                                
                                            
                                                
                                                     10 ft., one target. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"bludgeoning"} bludgeoning damage plus 9 (2d8);{"diceNotation":"2d8
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
                                                
                                            
                                                
                                                    
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
 AC 12 Initiative â1 (9)
 HP 19 (3d8 + 6)
 Speed 20 ft.
     Ability
                                                
                                            
                                                
                                                    Vine Blight Brian Valeza  Left to Right: Vine Blight, Tree Blight, and Needle Blight Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Assassin Vine Assassin Vine
 Large plant, unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
 18(+4)
 
  DEX
 10(+0)
 
  CON
 16(+3
                                                
                                            
                                                
                                                    
 Languages â
 Challenge 3 (700 XP)
 False Appearance. While the assassin vine remains motionless, it is indistinguishable from a normal plant.
 Actions
 Constrict. Melee Weapon Attack: +6 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
                                                
                                            
                                                
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Assassin Vine An assassin vine is an ambulatory plant that collects its fertilizer by grabbing and crushing prey and depositing the carcasses near its roots. It usually stays put unless it needs to
                                                
                                            
                                                
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dead masterâs voice, taunting victims or bargaining with powerful foes. Vine Blight
 Medium plant, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d8 + 8)
 Speed 10 ft.
   STR
  15
                                                
                                            
                                                
                                                    Vine Blight Appearing as masses of slithering creepers, vine blights hide in undergrowth and wait for prey to draw near. By animating the plants around them, vine blights entangle and hinder their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     bargain with powerful foes. Vine Blight
 Medium plant, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d8 + 8)
 Speed 10 ft.
   STR
  15 (+2)
 
  DEX
  8 (-1)
 
  CON
  14 (+2
                                                
                                            
                                                
                                                     armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  12 (+1)
 
  DEX
  12 (+1)
 
  CON
  13 (+1)
 
  INT
  4 (-3)
 
  WIS
  8 (-1)
 
  CHA
  3 (-4)
Condition Immunities blinded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighborâs bakery. âMust be divine punishment for the bad pies
                                                
                                            
                                                
                                                     outside. Joining them, you see a sinuous, crystalline vine erupting from the ground a few blocks awayâtall enough to be seen above the rooftops. Screams of panic rise from the same direction.
 A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magic and trees are plentiful. Deadbark Dryad Medium Fey, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 187 (22d8 + 88)
 Speed 30 ft.
  STR
 17 (+3)
 DEX
 16 (+3)
 CON
 18
                                                
                                            
                                                
                                                     Sapping Vine attack.
 Poisonous Thorn. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     initiative ties), the Gardener can take one of the following lair actions; they canât take the same lair action two rounds in a row: Plant Walk. The Gardener moves up to their speed into the space of a
                                                
                                            
                                                
                                                     Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium or larger plant within the lair. Vine Wall. A wall of grasping vines appears on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Yellow Musk Zombie Humanoid Hosts. A yellow musk creeper destroys the minds of humanoids, then implants bulbs in those it kills. Twenty-four hours after being implanted, a bulb sprouts a creeper vine
                                                
                                            
                                                
                                                     young creeper vine, which grows to full size in seven days. Once it is fully grown, the new yellow musk creeper becomes mobile and bursts from its zombie host, whereupon the zombie collapses into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     threats.  Druid Medium or Small Humanoid, Neutral
 AC 13 Initiative +1 (11)
 HP 44 (8d8 + 8)
 Speed 30 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 12 +1 +1 Con 13 +1 +1     Ability Score Mod
                                                
                                            
                                                
                                                     (XP 450; PB +2)
 Actions
 Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
 Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     imbued with a fey spirit. Conclave Dryad
 Medium fey, lawful good
 Armor Class 16 (natural armor)
 Hit Points 143 (22d8 + 44)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 19(+4)
 
  CON
 14(+2
                                                
                                            
                                                
                                                    , requiring no material components:
 At will: druidcraft
 3/day each: dispel magic, entangle, plant growth, spike growth
 1/day each: moonbeam, grasping vine, wall of thorns
 Magic Resistance. The dryad
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Yellow Musk Creeper A yellow musk creeper is an unholy vine whose flowers resemble an orchidâs. Bright yellow with splashes of purple, these flowers expel a musk that attracts prey. A yellow musk
                                                
                                            
                                                
                                                     Points 60 (11d8 + 11)
 Speed 5 ft., climb 5 ft.
   STR
  12 (+1)
 
  DEX
  3 (â4)
 
  CON
  12 (+1)
 
  INT
  1 (â5)
 
  WIS
  10 (+0)
 
  CHA
  3 (â4)
Condition Immunities blinded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
 Armor Class 17 (natural armor)
 Hit Points 171 (18d10 + 72)
 Speed
                                                
                                            
                                                
                                                    . Both trees must be at least as large as the treefolk.
 Actions
 Multiattack. The treefolk makes two Crushing Vine attacks, two Nightshade Bolt attacks, or one of each.
 Crushing Vine. Melee Weapon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     toward the characters and the winery. The blights are 120 feet away when they first become visible, and they have a walking speed of 30 feet. Characters can either barricade themselves inside the
                                                
                                            
                                                
                                                       3 1 druid and 24 twig blights (from area W9) 4 1 druid and 5 needle blights (from area W14) 5 1 druid and 2 vine blights (from area W20)  The druid lurking in area W16 carries a Gulthias staff (see appendix C). If the staff is destroyed, all blights within 300 feet of it instantly wither and die.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (D) Darkmantle Small Aberration, Unaligned
 AC 11 Initiative +3 (13)
 HP 22 (5d6 + 5)
 Speed 10 ft., Fly 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  12  +1  +1
                                                
                                            
                                                
                                                     target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it canât benefit from any bonus to its Speed, and it moves with the target.
 A creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Otyugh An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine-like stalk, and with two rubbery tentacles that it uses to shovel food into its
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 114 (12d10 + 48)
 Speed 30 ft.
   STR
 16(+3)
 
  DEX
 11(+0)
 
  CON
 19(+4)
 
  INT
 6(â2)
 
  WIS
 13(+1)
 
  CHA
 6(â2)
Saving Throws Con +7
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     never know rest or a true respite.
 needle spawn
 Medium plant, chaotic evil
 Armor Class 13
 Hit Points 16 (3d8 + 3)
 Speed 30 ft., climb 20 ft.
   STR
 11(+0)
 
  DEX
 16(+3)
 
  CON
 14
                                                
                                            
                                                
                                                     (1d4 + 3) piercing damage.
 needle lord
 Large plant, chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 45 (6d10 + 12)
 Speed 40 ft.
   STR
 18(+4)
 
  DEX
 11(+0)
 
  CON
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the blightsâ corruption. Gulthias Blight Gargantuan Plant, Neutral Evil
 AC 20 Initiative +5 (15)
 HP 264 (16d20 + 96)
 Speed 50 ft.
     Ability Score Mod Save 
    Str  25  +7  +7 
  Dex  10
                                                
                                            
                                                
                                                     Blight; on 5â6, Needle Blight; on 7â8, Vine Blight.
 Actions
 Multiattack. The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses Life-Draining Root.
 Slam. Melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing. Bodytaker Plant
 Huge Plant
 Armor Class 16 (natural armor)
 Hit Points 92 (8d12 + 40)
 Speed 10
                                                
                                            
                                                
                                                     plant makes three Vine Lash attacks.
 Vine Lash. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it is grappled (escape DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Otyugh  An otyugh is a grotesque, bulbous creature borne along on three sturdy legs, its eyes and nose set along a vine-like stalk that snakes from the top of its bloated body. Two rubbery tentacles
                                                
                                            
                                                
                                                    .
 
   Otyugh
 Large aberration, neutral
 Armor Class 14 (natural armor)
 Hit Points 114 (12d10 + 48)
 Speed 30 ft.
   STR
  16 (+3)
 
  DEX
  11 (+0)
 
  CON
  19 (+4)
 
  INT
  6 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    , appearing to be just another enormous vine until a tasty intruder attempts to climb them. Beanstalk Wurm Gargantuan Monstrosity, Unaligned
 Armor Class 16 (natural armor)
 Hit Points 231 (14d20 + 84
                                                
                                            
                                                
                                                    )
 Speed 50 ft., climb 50 ft.
  STR
 27 (+8)
 DEX
 18 (+4)
 CON
 22 (+6)
 INT
 4 (â3)
 WIS
 14 (+2)
 CHA
 10 (+0)
 
 Saving Throws Str +14, Con +12
 Senses passive Perception 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . âFresh faces are always welcome in Camp Greenbriar!â
 The sloth is named Razak. He uses black bear stat block, with the following adjustments: Razak is neutral good. He has a climbing speed of 10
                                                
                                            
                                                
                                                     Beastlands: a peaceful pond surrounded by vine-covered ruins. A 20-foot-tall statue of a human with glowing eyes kneels by the pool. This is the guardian of the gate, an ancient being known as Wrath. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    -like steps, giving yourself the following benefits for the duration: Your walking speed increases by 10 feet. You donât provoke opportunity attacks. You can move through the space of another creature
                                                
                                            
                                                
                                                     Time: 1 action Range: 60 feet Components: V, S, M (a withered vine twisted into a loop) Duration: Instantaneous You invoke both death and life upon a 10-foot-radius sphere centered on a point within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    âShreeve, Mirabella, Auro, and Garethâhave traveled to the Blood on the Vine tavern in the grim village of Barovia.
 
  Jared (as DM): This tavern might have been finely appointed once, but it has
                                                
                                            
                                                
                                                     flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.â
 Russell: âAnd why there?â
 Jared: âThe town lies beyond the view of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     crypt. He wants the effect to be undone and to be restored to his true form. While in this form, he has resistance to all damage, but his speed is halved. Obal Obb, a headless dwarf (lawful good, male
                                                
                                            
                                                
                                                     statue of a prancing satyr holding a set of pipes to his lips, is a thorny vine with five roses growing out of it, each one a different color: black, blue, green, red, and white.
 The vine has five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     + 3)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 12(+1)
 
  CON
 12(+1)
 
  INT
 10(+0)
 
  WIS
 11(+0)
 
  CHA
 11(+0)
Skills Perception +2, Athletics +3
 Senses passive Perception 12
                                                
                                            
                                                
                                                     17 (natural armor)
 Hit Points 261 (18d20 + 72)
 Speed 40 ft., fly 60 ft.
   STR
 20(+5)
 
  DEX
 14(+2)
 
  CON
 18(+4)
 
  INT
 23(+6)
 
  WIS
 26(+8)
 
  CHA
 20(+5)
Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     more interesting than an old vine-covered wizardâs tower in the woods? Is the headquarters remote or within a settlement â perhaps an old tavern or caravansary the characters can restore? It can be
                                                
                                            
                                                
                                                     horses are hardworking and love apples. The carriage has AC 11 and 75 hit points, and moves at the speed of its draft horses (40 feet). Four passengers can ride inside, two up front with one steering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     minute. While poisoned, the creature is delirious and feels the need to frolic. At the start of its turn, the poisoned creature rolls on the Frolic Direction table and moves its full speed in a
                                                
                                            
                                                
                                                     Silverhand is a human with long hair in elaborate braids, wearing magnificent flowing robes. She is the Open Lord of Waterdeep, and one of the Seven Sisters chosen by Mystra. C5. Vine Stairway Assassin
                                                
                                            
                                        






