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Returning 8 results for 'vine spot'.
Other Suggestions:
vine slot
vine shot
vines spot
Monsters
Vecna: Eve of Ruin
one Sapping Vine attack.
Poisonous Thorn. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Poisonous Thorn"} to hit, reach 5 ft. or range 120 ft., one
the start of the dryadâs next turn.
Sapping Vine. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Sapping Vine"} to hit, reach 30 ft., one target. Hit: The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Girallons Two girallons (see appendix D) hang in the trees, perch atop rocks, or lumber between crumbling, vine-covered ruins. The characters spot them automatically and can avoid a hostile encounter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
become malignant, souring into a swampy morass of stinging nettles and noxious muck. Deadbark dryads are immune to this toxic bogâs deleterious effects. A deadbark dryad is typically bound to the spot
Sapping Vine attack.
Poisonous Thorn. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 13 (4d4 + 3) piercing damage plus 10 (3d6) poison damage. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
miles before ending at a stone palace built thirty feet above sea level. Waves crash against the rocks just below the palace walls.
The palaceâs grand entrance features a colonnade of vine-wrapped
enter the portico can spot the giant lizard with a successful DC 15 Wisdom (Perception) check. Anyone who comes within 20 feet of it or the portcullis (see area 4) is attacked. The giant lizard is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blight; on 5â6, Needle Blight; on 7â8, Vine Blight.
Actions
Multiattack. The blight makes two attacks, using Slam or Thorn Volley in any combination. It also uses Life-Draining Root.
Slam. Melee
spot. The wooden stake was yet green and took root. And so grew the Gulthias Tree, reverberating with primal power.
âBelak the Outcast,
Druid of the Twilight Grove
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
.â [Partially true; the dragonâs influence has encouraged the growth of many forest blights, including the Vine Blight and Twig Blight in area L4.] 4 âRemember Ethvarn, who died fighting Death-at-Sunset
to patrons. She was once a merchant in a nearby city, but her soft spot for those in need meant she couldnât compete with more cutthroat merchants. As an Influence action, a character can ask Sunny
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
or higher, can spot the web. Otherwise, the first character through the doorway blunders into it and is restrained, as if they had been hit by a giant spiderâs Web attack. If any creature is caught
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Vine Blight and a Twig Blight remain motionless here until a character ventures more than 10 feet into this area. The blights then advance toward the characters and fight to the death. L5: Centipede
. Through its gaping eye sockets, you spot flitting movement within the dead dragonâs skull. âIt is I, Sunset-Is-Nigh!â croaks a high-pitched voice from inside the skull. âEnter my lair and find your doom






