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Returning 35 results for 'vision smaller'.
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visions smaller
Monsters
Vecna: Eve of Ruin
All-Around Vision. The vlazok can’t be surprise;surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Magic
target. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage, and if the target is a Large or smaller creature, it has the
Monsters
Bigby Presents: Glory of the Giants
. If the target is a Large or smaller creature, it has the grappled condition (escape DC 18). It also has the restrained condition and takes 16 (3d10);{"diceNotation":"3d10", "rollType":"damage
from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Web"} to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing
members perform which tasks, including whether a choldrith is permitted to lay eggs. Sometimes a choldrith ruler receives a vision from Lolth that inspires the entire colony into some grand, often
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
groan, joining the horrible song.
Through the mist that shrouds the smaller cavern, you see the parade of creatures responsible for the melody. Their bodies are only vaguely humanoid, with clusters of
carry its corpse, moving it like a puppet to play out the part of priest. At this point of the ceremony, any onlookers experience a vision. The tableau of the mock wedding is replaced by a vision of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, telepathy 120 ft.
Challenge 11 (7,200 XP) Proficiency Bonus +4
All-Around Vision. The vlazok can’t be surprised.
Blood Frenzy. The vlazok has advantage on melee attack rolls against any
target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Bonus Actions
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Roper Tentacled Subterranean Trapper Habitat: Underdark; Treasure: Any Brian Valeza
Camouflaged as rock formations, ropers are aberrant ambushers that lurk in wait for smaller creatures
. These bizarre subterranean hunters extend their rubbery tentacles to explore and prod their surroundings, often reaching beyond their fields of vision. Should they encounter prey, these limbs ensnare
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Trees). As yet though, the elves who believe in this vision are small in number and spread far apart over the eastern reaches of the High Forest. Fey and sylvan creatures of all sorts — including
palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks — enormous indeed, though
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Conclave The Selesnya Conclave is organized into enclaves called vernadi, which are communes built around central trees. The vernadi are smaller versions of the guildhall, the great city
vision is centered on the idea of harmony between civilization and nature. To advance the cause of civilized society, the conclave believes in the need for an ordered structure that orients the group
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Krakens, aboleths, and Great Old Ones delight in corrupting storm giants to their service
) slashing damage.
Tentacles. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage. If the target is a Large or smaller creature, it has the grappled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Runestone Caverns An immense central cavern (area 13a) has several smaller caverns extending off it (areas 13b through 13f). A howling wind echoes throughout this area, and its source can be
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allow easy passage. A few natural columns remain. Two natural pools are incorporated into the initiation rite: new initiates bathe in the larger pool and then drink from the smaller pool, whose cold and
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with the characters if they wish. A character who touches Alamar-Vatashi’s incorporeal palm experiences a vivid vision of the day Landro came to this mountain on the Day of Mourning. This touch doesn’t
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
determines which colony members perform which tasks, including whether a choldrith is permitted to lay eggs. Sometimes a choldrith ruler receives a vision from Lolth that inspires the entire colony into
):
At will: guidance, thaumaturgy
1/day each: bane, hold person
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
fungal growths, resembling a horrific gown.
The figure in the vision is Zuggtmoy, with her fungal palace in the background. Anyone who experiences the vision becomes afflicted with the malady of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms, and they call the most accomplished mages thaumaturges (“wonder workers”). Many Meletian mages are trained at the elite academy of the Dekatia, but countless smaller schools and private tutors
experience a wild, creative vision from Keranos. The Reverent Army The hoplites of Meletis practice battlefield tactics in an environment saturated with religious devotion. The military force of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
ally. Against a Medium or smaller creature, the allies flank if there are 2 hexes between them. Against a Large creature, the allies flank if there are 4 hexes between them. Against a Huge creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that determines which colony members perform which tasks, including whether she or any other choldrith is permitted to lay eggs. If this supreme ruler receives a vision from Lolth, she might change her
.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Regardless of the saving throw result, the creature also receives the following grim vision: Within an expanse of broken worlds drifts a gargantuan alien form—one that is far from a centipede yet
willing recipient of the spell.
More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
smaller folk. She is suspicious of strangers just as other members of her clan are, but at her age, she feels compelled to listen to what they have to say. She would very much like to see an end to the
conflict with the Wyrmdoom goliaths—if such a thing is possible. Magic can cure Kaniaka’s blindness, and she becomes indebted to any character who restores her vision. Kaniaka is the only member of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
invade the troglodytes’ domain.
Map 2.3: The Glitterhame View Player Version The following locations are identified on map 2.3. VISION IN THE GLITTERHAME
Range of vision is important in the
when it is released). Bear Pen. A sturdy timber gate, latched on the outside, seals a smaller cave to the east. The bear attacks any non-troglodyte that opens the cage door, then tries to escape
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, restrained
Senses truesight 120 ft., passive Perception 23
Languages all, telepathy 120 ft.
Challenge 19 (22,000 XP)
All-Around Vision. The quori can’t be surprised while it isn’t
Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature. The quori has two pincers, each of which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
starts bleeding, their blood pooling in a bull shape.
2 60 Normally harmless animals turn aggressive—the smaller, the angrier.
3 61 Water (a stream, pool, rain, or a liquid in a container
truthful reply to the caster’s questions. The reply takes the form of a simple “yes” or “no,” a cryptic rhyme, or an omen. It might be transmitted through a disembodied voice, a vision only the caster
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
use it to project unsettling hallucinations into the minds of their prey. These hallucinations take the form of terrible whispers or fleeting movements just at the edges of one’s peripheral vision
, reach 5 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
surmises that the goblin leader must be planning or working somewhere deeper within the outpost. Treasure. The room has two hidden stashes of treasure: a smaller compartment in the bed frame, and a
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine is cursed, so they avoid it. However, Yokka had a vision of a treasure inside the shrine that could make him a great figure in his tribe, so he and his followers have spent the last tenday
their balance or the rider will fall off. Any moment when they’re not carrying or riding one another, they risk setting off traps like anyone else. If the rider is at least one size category smaller than
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest in the cave receives at the end of the rest a vague vision of a danger it might face within the next 10 days. If the creature isn’t an aberration, it must succeed on a DC 14 Wisdom saving throw or
coiled up in the bones. When the eel is hungry, it attacks any creature smaller than it. The eel has the statistics of a giant constrictor snake, with the following changes: The eel can breathe only
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mist confuses your faculties and sense of direction.
The mists heavily obscure vision and magically disorient those inside them. Such creatures lose all sense of distance and direction while in the
the sphinx’s platform is 5 feet in diameter. Medium and smaller creatures that fall into the trough must succeed on a DC 15 Strength saving throw or be swept into this opening, which empties into area
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smattering of smaller buildings that support their cycle of enforcement, adjudication, and punishment. Residents of other wards rarely visit the Lady’s Ward without official business. Fortunes are won and
. Thousands of crimson-plated Harmonium officers patrol Sigil’s wards daily, vowing to keep their streets clean. However, the Hardheads’ uncompromising vision of order sometimes leads to wrongful
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
first received Dumathoin’s vision for Talhundereth and who oversaw its initial construction. As fourteen Talhund assisted her, the number fourteen became important throughout Talhundereth and the crypt
P15 into one big room. P16: Haunted Hall Lining this hallway are grand carvings of mountain peaks above smaller carvings of multifaceted gemstones.
There is a crypt haunting here (see “Crypt Hauntings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and door. Now it hangs, bloated and distended, in the water and occupies most of the available space. Corridor. When the sahuagin first took over the fortress, this area was much smaller, though a
sharks (see appendix C) also swim in the cavern, close to the roof of the natural area to the south. Shoals of tiny silver fish dart about here and there, obstructing vision in places. Gate. The gate
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
twisted vision of its master. These realms are connected to the surface by tunnels and chasms, but they defy conventional geography. Passages to Belashyrra’s domain can be found in the Shadow Marches
., one target. Hit: 24 (3d10 + 8) slashing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 23), pulled into an unoccupied space within 5 feet of Dyrrn, and must succeed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
strive to uphold. Giant Ideals d6 Ideal 1 The Ordning. Annam created the ordning for the good of all giants, and it’s our duty to uphold his vision. (Lawful) 2 Skill. What sets my clan apart is its
cobbled together from smaller parts. Shields sized for a human, for example, can be lashed together into a crude suit of scale armor; an anvil riveted onto a log serves as a warhammer. Masters of Beasts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
enterprise. The Helm is a rooming house with an entryway shadowed by an immense iron helm that supposedly belonged to a fire giant. The Cloak, slightly smaller, is signaled by the bright flutter of a
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
capabilities of their new forms, including weapon and skill proficiencies, vision, languages, and spellcasting. They can also apply proficiency bonuses or expertise for skills their characters have, albeit
enclave down upon the characters if she learns they are members of a franchise. Beyond the double doors is an enormous rectangular hall, easily fifty feet wide and over a hundred feet long, with smaller






