Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 33 results for 'visions smaller'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        vision smaller
                                    
                                
                                    
                                        visions small
                                    
                                
                                    
                                        vicious smaller
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained. The yuan-ti can constrict only one creature at a time.
Scimitar (Yuan
                                                
                                            
                                                
                                                     exchange for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                    Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
                                                
                                            
                                                
                                                     start of the creatureâs next turn. If a creatureâs saving throw is successful, the creature is immune to this dream eaterâs Ghastly Visions trait for the next 24 hours.
Incorporeal
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     + 7);{"diceNotation":"3d10+7", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed
                                                
                                            
                                                
                                                     this grapple ends, the froghemoth canât use this tentacle on another target. The froghemoth has four tentacles.
Tongue. The froghemoth targets one Large or smaller creature that it can see within
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     hours in a telepathic deluge. Hazy, dreamlike visions of these discharged memories lodge in the minds of creatures up to 120 feet from the memory web.Ensnare. Melee Weapon Attack: +5;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d20+5", "rollType":"to hit", "rollAction":"Ensnare"} to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    , filling the targetâs mind with visions of death and the plangent toll of an iron bell. The target must succeed on a DC 19 Wisdom saving throw or take 14 (4d6);{"diceNotation":"4d6", "rollType
                                                
                                            
                                                
                                                    ", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A Medium or smaller Humanoid killed by this damage becomes a zombie under Skallâs control
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Spiked Chain: Decay", "rollDamageType":"necrotic"} necrotic damage.
3â4: Grapple. The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the
                                                
                                            
                                                
                                                     her as gifts from the shadar-kai, and include furniture, clocks, mirrors, jewels, and toys. Ghostly visions of people, places, and pets also appear in the fortress. Any of these things can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     size and strength as tools to extract wealth and power from communities of smaller folk. The boss might threaten to harm adventurers or those they care about if they refuse to do the giantâs bidding. Or
                                                
                                            
                                                
                                                     demonstrating just how superior a giantâs strength is compared to smaller creatures. Such a boss might run a protection racket, a group of highway robbers, or a kidnapping ring. A giant boss might even take to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                    . (blind beyond this radius), passive Perception 13
 Languages Deep Speech, telepathy 120 ft.
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Ghastly Visions. Each creature that starts its turn within
                                                
                                            
                                                
                                                     throw is successful, the creature is immune to this dream eaterâs Ghastly Visions trait for the next 24 hours.
 Incorporeal Movement. The dream eater can move through other creatures and objects as if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     exchange for power in the mortal world. They receive nightmarish visions from Dendar, which they interpret as prophecies, and then use their magic and influence to make these visions come true. The cruelest
                                                
                                            
                                                
                                                     it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the yuan-ti canât constrict another target.
 Scimitar (Yuan-ti Form Only). Melee Weapon Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     for power in the mortal world. These priests receive nightmarish visions from Dendar that they interpret as prophecies, and they then use their magic and influence to make these visions come true
                                                
                                            
                                                
                                                     + 3) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until this grapple ends, the target is restrained. The yuan-ti can constrict only one creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Hypnotic Visions. One creature of the froghemothâs choice within 60 feet of it must make a DC 15 Wisdom saving throw. On a failed save, the target is mesmerized by otherworldly visions and has the charmed
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 23 (3d10 + 7) piercing damage, and the target is swallowed if it is a Medium or smaller creature. A swallowed creature has the blinded and restrained conditions, has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     sits on the south riverbank, knows the waters well enough to guide boats safely between the mainland and the smaller islandâs jetty. Characters who attempt to sail or swim to the islands are swept
                                                
                                            
                                                
                                                     a thatched roof. A small boat is tied up at a nearby jetty. Beyond the hut, rushing waters surround two islands linked to each other by a bridge. The smaller island has a dock and a modest outpost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , it discharges any memories it consumed over the past 24 hours in a telepathic deluge. Hazy, dreamlike visions of these discharged memories lodge in the minds of creatures up to 120 feet from the
                                                
                                            
                                                
                                                     memory web.
 Actions
 Ensnare. Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller. Eldritch Spear
                                                
                                            
                                                
                                                     expending a spell slot. Master of Myriad Forms Prerequisite: Level 5+ Warlock You can cast Alter Self without expending a spell slot. Misty Visions Prerequisite: Level 2+ Warlock You can cast Silent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller. Eldritch Spear
                                                
                                            
                                                
                                                     expending a spell slot. Master of Myriad Forms Prerequisite: Level 5+ Warlock You can cast Alter Self without expending a spell slot. Misty Visions Prerequisite: Level 2+ Warlock You can cast Silent Image
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     points until the start of Skallâs next turn.
 Death Knell. Skall points his finger at a creature he can see within 120 feet of himself, filling the targetâs mind with visions of death and the plangent
                                                
                                            
                                                
                                                    , taking 28 (8d6) necrotic damage and 28 (8d6) poison damage on a failed save, or half as much damage on a successful one. A Medium or smaller Humanoid killed by this damage becomes a zombie under Skallâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     area to the south has mostly collapsed, cramped passages allow space for a Medium or smaller creature to squeeze through to Lorryâs lair. Lorryâs Lair. Past the rubble is a ruined chamber lit by black
                                                
                                            
                                                
                                                     without her permission. S12: Sanctuary Crumbled frescoes lie along the walls of this dilapidated sanctuary. A twenty-foot-tall statue of the Dragon Queen dominates the west end of the room, with smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     on itself on a success.  If the mycelium is destroyed, the room is engulfed in a psychic backlash. Those present receive visions of an endless forest of tower-sized mushrooms, a woman wearing a holy
                                                
                                            
                                                
                                                    ) psychic damage. Thunderwing is immune to these visions. L4. Moldy Bedroom An unlocked wooden door seals off this cave. This cave reeks of mold and mildew. Delicate white vines with brilliant purple flowers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     seen the earthmote believe itâs actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
                                                
                                            
                                                
                                                    . A desk and several wooden crates stand against the left-hand wall. Opposite the entrance are two open doorways into smaller chambers and, between them, a large iron cage.
 Valindraâs undead patrols
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     invested with deep feelings of sorrow, longing, or remorse. These items are brought to her as gifts from the shadar-kai, and include furniture, clocks, mirrors, jewels, and toys. Ghostly visions of
                                                
                                            
                                                
                                                     (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadar-kai canât grapple another target.
 5â6: Topple. The target is knocked prone.
 Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , driven by visions from the daelkyr, can be found working with the Cults of the Dragon Below or fighting alongside aberrations in Khyber. Others operate alone. Lycanthropes Many people believe that
                                                
                                            
                                                
                                                     hallucinations that inevitably drive them to violence or death. Dreadful Visions. The madness of Belashyrra is tied to sight: images that canât be unseen, horrific hallucinations, the fear of blindness and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Hit: 30 (4d10 + 8) bludgeoning damage.
 Shield Charge. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. The first time it enters a
                                                
                                            
                                                
                                                    . Those who donât shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a troll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     starts bleeding, their blood pooling in a bull shape. 
   2  60  Normally harmless animals turn aggressiveâthe smaller, the angrier. 
   3  61  Water (a stream, pool, rain, or a liquid in a container
                                                
                                            
                                                
                                                    . Dreams and Visions When mortals sleep and dream, they are said to âvisit Nyx.â During this time, mortals are particularly susceptible to divine contact. A god might communicate with a sleeping mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     has been brave or foolish enough to search for lost treasures in the depths of the Crimson Water. Unusual Locations. At places smaller in scale than the major features described above, explorers in
                                                
                                            
                                                
                                                     wreckage of a carnival stands a perfectly preserved carousel. If the carousel is ridden, the characters doing so see visions of Cyre as it was before the Last War. 3 All the trees and plants in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     northward. Smaller fissures, holes, and cracks riddle the passage, though even a halfling would find the largest of them a tight fit.
 The floor of the corridor is difficult terrain for 20 feet
                                                
                                            
                                                
                                                    . Blue Pool. A character fully submerged in the blue pool must make a DC 10 Charisma saving throw as images of horror overwhelm their mind. On a failure, the character has visions of terrible calamities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     sees the nothic as proof of his importance. Trophies. The Emberhorn minotaurs take trophies by hewing the hands from their smaller defeated foes. To dedicate the victory to Imix, the minotaurs roast
                                                
                                            
                                                
                                                     venerated the Eye, long before the days of Besilmer. The elemental prophets come here to seek visions and boons from the Eye, although it is a fickle and uncommunicative power that rarely responds in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Five Medium or smaller creatures can fit comfortably inside the cab, with an additional seat up front for the driver. If the key is held within 3 inches of the door on either side of the carriage, a
                                                
                                            
                                                
                                                     roots stretch across the floor and coil around the large table, but not around a smaller, rectangular wheeled table that has three trussed-up giant rats on it.
 The eight pixies work for Zybilna as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     system known as Tyrantâs Spiral. These gas-filled caverns change constantly, trapping the modrons in an ever-contorting circle that exposes them to the same grim visions over and over again. Tyrantâs
                                                
                                            
                                                
                                                     condition until initiative count 0 of the next turn or until the eye is destroyed. Tyrantâs Spiral Locations The following locations are keyed to map 15.1. This map is divided into six smaller maps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they dare to visit the surface world â at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
                                                
                                            
                                                
                                                     mirth, song, and drink as much as Stronmaus does. For the sake of their privacy and for the safety of smaller beings in the vicinity, these rare gatherings occur far from the presence of other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , in front of a slab-like stone altar. Large, copper-sheathed doors stand in the middle of the south wall, and smaller doors exit to the east and west. Two narrow windows in the north wall admit thin
                                                
                                            
                                                
                                                     called âthe Fane of the Eyeâ by powerful visions. There he found âIronfang, the Holy Implement of Earth Power,â and took it for his own; Marlos established the Temple of Black Earth in the ruins of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    . Chaos can only destroy, and her visions are a tool to ensure that society can live in safety in all variants of the future.
   Precognitive Mage
 Medium humanoid (any race), lawful neutral
 Armor
                                                
                                            
                                                
                                                    , the creature is immune to Borborygmosâs Bellow for the next 24 hours.
 Wide Berth (Costs 3 Actions). Borborygmos moves up to half his speed and can move through the space of any creature smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     poses suggesting shock, fear, or agony.
 If this is the first of the elemental temples the characters explore, Marlos Urnrayle (see chapter 7) is here. Visions have warned the medusa of the
                                                
                                            
                                                
                                                     the pit stands an obelisk of glistening black stone. Bleached bones lie scattered near the foot of the obelisk. A smaller stone post in front of the obelisk holds a pair of manacles, which now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     is 15 feet wide. Each creature in that area that is Huge or smaller must succeed on a DC 23 Strength saving throw or be pulled up to 120 feet straight toward the scion and be swallowed. A swallowed
                                                
                                            
                                                
                                                     condition. On a successful save, a creature takes half as much damage only.
 Entombing Grasp (Recharge 6). The scion wreathes its hand in petrifying magic and touches one Huge or smaller creature it
                                                
                                            
                                        





